Zeldias said:
Bocaj2000 said:
Wouldn't that be because video games enact film discourse? I mean, there's angles and sweeps and zooms and all that. One of the visual languages is closely related to film. I don't think using the language of visual art alone is enough since video games are such a collage of mediums.
As for interactive art, I'd say that's different from a video game, personally, but I guess I'd say it depends on what we're talking about. I'd definitely call Tomasula's TOC art.
Also I wouldn't call that Yoko Ono piece just a string of commands. It's a poem. The whole episode (the piece and the handing it over) sounds like Poetry Bombing, to me.
Also, curious, why would you say FTL is art? I like the game a lot, but I'm pretty reserved about what I'd call art and FTL just wasn't something I'd considered there yet; is it the emergent experience?
I disagree. Interactive media isn't even on the same caliber as visual and film art; it is so much more than most people give it credit to. Film is a passive media. A room with a film playing will play the same thing whether a person is there or not. Interactive pieces, however, require interaction in order to be experienced. This leaves potential to create different experiences based on different interactions. Yes, games such as Mass Effect, Metal Gear Solid, and many others are heavily influenced by cinema, but it's not a requirement. The video games
you speak of may relate to films, but that is highly restrictive and pidgenholes the medium.
-Professor Layton is more like a puzzle book
-Pheonix Wright is more like a series of short stories
-Persona 4 is more like Shonen anime (which it eventually became)
-Alpha Centauri is more like a board game
-Warhammer 40k: Final Liberation is more like a tabletop game
-Simulation games are more like real life and/or playing God
Film, books, and comics may be able to blend genres and may be able work together to compliment each other, but they
cannot expand beyond their limitations. Interactive media's
only limitation is that it needs interaction. That is the beauty of the interactive medium. You say that video games and interactive art are separate entities: I agree, but on different merits. I believe that a video game are only a few steps away interactive art. Like I said, the biggest hurdle is the need to "win" instead of the need to experience. Which brings me to Noko Ono:
You probably missed the point of the example I posted. Its purpose is not to be a poem and not to be a list of commands. Its purpose is to give you an experience. It is a piece of art so abstract that it cannot be contained to any medium other than action. That is the point of the piece. Yes, it is art. Whether you appreciate it or not is up to you.
Lastly, you ask about why I consider FTL art. It is a very personal opinion, I'm not trying to force it upon you. With that said, it gave me a series of experiences and emotions that cannot be easily be reproduced. I went through every emotion imaginable while playing this game: happiness and confidence when doing well; pressure and incompetence when loosing battles; relief when escaping a dangerous situation; sadness of loosing a crew mate; awe of the destruction of my ship that I spent all this time getting attached to. And then it's over. Winning and loosing is irrelevant because I now have a story that no one else will have. Not to mention, fantastic gesamtkunstwerk.
I hope that satisfies you ^-^