I am currently in the conceptualization and outlining stages of a book about video games as a storytelling art form. The goal of the book will be to a) inform people of the merits of video games as a powerful storytelling medium, and b) set standards and coin terms that will be commonly referred to when dealing with video game "literature" in the future. There will be a bit of preliminary explanation as to what video games are, why people play them, and a section about their competitive value, but the main focus of the book will be storytelling.
However, when writing about something that one is familiar with, the writer tends to make assumptions about what is known by the reader and what has to be explained. For instance, I've been studying games as a storytelling medium for years, so there will be a lot of things that should be addressed in this book that I will not think of due to the fact that I already have a pretty good understanding of the subject: I'll assume that the reader understands something without even thinking about it.
Long story short, I need input. Many of you see video games the way I do, some of you prefer to think of them as competitive games (arguably sports), and many of you see no value in them besides entertainment. From all perspectives, I have a question to ask of you.
Let's say you're walking around in a bookstore and you see a book that promises to explain the value of video games as a powerful storytelling medium. What questions would you have? What would you expect the book to answer? What kinds of content would you want to have in the book?
And if you happen to come up with a good title for the book, don't be afraid to share it. I suck at titles.
However, when writing about something that one is familiar with, the writer tends to make assumptions about what is known by the reader and what has to be explained. For instance, I've been studying games as a storytelling medium for years, so there will be a lot of things that should be addressed in this book that I will not think of due to the fact that I already have a pretty good understanding of the subject: I'll assume that the reader understands something without even thinking about it.
Long story short, I need input. Many of you see video games the way I do, some of you prefer to think of them as competitive games (arguably sports), and many of you see no value in them besides entertainment. From all perspectives, I have a question to ask of you.
Let's say you're walking around in a bookstore and you see a book that promises to explain the value of video games as a powerful storytelling medium. What questions would you have? What would you expect the book to answer? What kinds of content would you want to have in the book?
And if you happen to come up with a good title for the book, don't be afraid to share it. I suck at titles.