Uhhh... I never understood why Metal Gear Solid and the post-PSX Final Fantasy titles were so adored. I mean, FFX isn't even a game: just hours of FMV and a multitude of passé, turn-based battles cobbled together. And Metal Gear Solid is the same inasmuch as FMV is concerned, it's just that its betrayed by a greater concern for the camera angle you're viewing the gameplay from than the gameplay itself. Plus the godawful dialogue - dear lord, help me.
Halo: Combat Evolved I never liked, mostly because it seemed like a regression from a refined shooter like GoldenEye 007 - it lacked bots, its single-player was repetitive, and the absene of more complex sequences in the game's story mode sans 'kill this' or 'blow this up' recalled Quake (I did enjoy the inclusion of vehicles, however). Punch-Out I never liked, either: I'm always just baffled by the patterning and turn it off, though I'm not really in a position to assess whether more playtime is rewarding, having never gotten past the second stage.
Lastly, I tend to think 16-bit Square/Enix JRPGs are overrated: like, yeah, Final Fantasy III is fine, but for all the tedium of levelling up and enduring a story that - let's face it - is comparable to a run-of-the-mill 'pop' fantasy novel, is it really better than Super Mario World or A Link to the Past? The RPGs I like, for the most part, aren't the 'hardcore' ones but those that engage me in more ways than with their supposedly 'genius' storylines or battle mechanics: Super Mario RPG, Paper Mario, Pokémon R/B + G/S, Fallout 1 + 2, Morrowind, Harvest Moon, Legend of the River King, etc.
Random argument man said:
Doom 3 is not a good game. It's not scary. It isn't challenging. It was only target practice.
...Not to mention it just wasn't a DOOM game. For the
true sequel to DOOM II, check out DOOM 64.