...Then explain Zelda?Aperama said:...It's because no game, unless it is Street Fighter, can go past 8 sequels with a completely unlikeable protagonist (since let's face it, Ryu is actually ultimately an extremely unlikeable character) and a very flimsy storyline to keep it going. People might still buy it.. but edging something on it? FRANCHISING it? That's just ridiculous. You'd have better luck franchising a series of games based around Bob the Builder.
I thought Legend was very good, particularly the quasi-conspiracy theory take it was doing on things. The game needs some improvements of course, and perhaps it's best if it's not treated as a CASH COW. Give Lara an Assasins Creed-esque Parkour system. Also, Laura can be sexy, just make her a bit more reasonably DRESSED. Give her a thin scar over one of her eyes or something too, just a tiny flaw to make her seem more exotic.
Tomb Raider failed because of shitty advertisement and it being poorly understood by it's own company. It's still adverted as a WOO TOUGH GIRL WITH BOOBIES! game. The highlight of Tomb Raider should be beautiful locales, puzzles, and a sense of exploration and wonder. The game should dump you in an exploration site and let you roam around and find things on your own- of course giving you start point hints for the gamer who just wants to get in and rob Machipitchu. Laura also needs some sort of character motivation- what sort of Archaeologist is she? Why does she go to these places? She needs some sort of motivation to justify her very unscientific plundering- searching for the answer to an ancient mystery is best. Remember how Indiana Jones' father spent his life hunting for the Holy Grail? Work that in. Laura's father spent his life persuing something, maybe he died when he first got close. Croft has always been about conspiracies and ancient supernatural forces, play that up.