Games Made With Heart

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Weaver

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I'm sure I'm not alone, but I feel like there is just no heart in the majority of games made anymore. I realize this is an unknowable, intangible and subsequently indescribable thing, but I'll do my best to attempt to explain.

It is no secret, of course, that games are made to turn a profit. The games industry has been this way for a long, long time; even since the Atari days. The difference though, is that it feels like games now are made only for profit. If you'll forgive an old man his nostalgic ways, It seems like a lot of older games had a feeling they were created with dedication, belief in the product, and maybe even affection. They had a soul to them. They were made to make money, yes - but they were also made to make something. To tell a story. To entertain. To make someone think, or feel, or laugh.

Look at Harvest Moon on the SNES or N64. Look at X-Com, betrayal at Krondor, Deus Ex, the old Lucas Arts point and clicks. In these you can practically feel the deft hands of each developer and artist behind it. Compare it to, say, the latest CoD game. There is no soul to it. It was made to be a big blockbuster, with a shiny veneer over a tried and tested core. It was designed by committee to appeal to what is popular, to sell as much as physically possible. It's dead. It's a dead, hollow shell that's devoid of the passion that used to go into games.

For a more concrete example, let's look at a fairly well known quote from the Final Fantasy IV release party

"I still remember when, during the launch party for Final Fantasy VI, the notoriously unforgiving Mr. Sakaguchi gave a speech. "Thanks to every one of you ? we have created the best game in the world! No! The universe! Thank you!" I cried. There were tears on my face. Those tears made me realise just how much I had invested myself in the project. I hope that the Final Fantasy games forever continue to be a source of joy not only for the fans, but for the developers as well!"
?Nobuo Uematsu

http://finalfantasy.wikia.com/wiki/Final_Fantasy_VI
Compare this to Final Fantasy XIII which had a notoriously problematic development. Developers kept leaving the team, most notably:

Toshiro Tsuchida (battle planning director);
Takashi Ohkuma (background technical director);
Masashi Hamauzu (composer), who went freelance;
Nao Ikeda (sub-character designer), who went freelance

These guy's weren't small potatoes.

Finally, in what will probably be a polarizing statement I feel some developers can still capture that magic passion that goes into a game. Nintendo, for example, seems to do it with their first party titles. Now don't get me wrong, Skyward Sword had a lot of very questionable design choices. It's long and far away from my favorite Zelda game, but it still has that je ne sais quoi "feeling" to it. You can also find it in the indie scene: Braid being a popular choice along with many others.

I then, finally, defer to you escapist.

Do you disagree? Do you feel the same? What games would you say are good examples for each category? Do you think this is just a side-effect of larger development teams and increasing budgets?
 

Erttheking

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There are some modern games with heart, there's Mass Effect without a doubt. Also some people will no doubt disagree with me, but the universe of Halo is so massive with the sheer jaw dropping awe of things like the aforementioned ring, the diverse aliens, and the soundtrack THE SOUNDTRACK it...it brings it all to life.
 

The_Blue_Rider

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You want a game made with heart huh? Well how about a game made with Wind, Water, Fire, Earth and Heart?!


Brutal Legend also has a lot of heart if you will, everything about the game is just made with so much love towards the source material.
 

Weaver

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The_Blue_Rider said:
You want a game made with heart huh? Well how about a game made with Wind, Water, Fire, Earth and Heart?!

*snipping the image since it's huge*

Brutal Legend also has a lot of heart if you will, everything about the game is just made with so much love towards the source material.
Oh man, I didn't know there was a captain planet NES game.

Brutal Legend is a really good modern example. It completely skipped my mind but I absolutely agree.
 

him over there

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I know what you mean, I really wish I could find some. This is why I want the indie gaming scene to really take off, so making games can become more affordable and not everything has to be high end graphics and actor but the devs can make something they care about. I think the first thing we need to do is stop buying the soulless games and send the message that we want people to love the process. The last games I got were portal 2 and Shadows of the damned, the only games in years I felt have really had a lot of care put into them.
 

ChildofGallifrey

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The_Blue_Rider said:
Brutal Legend also has a lot of heart if you will, everything about the game is just made with so much love towards the source material.
The same could be said of any game Double Fine has produced. There's just a unique feeling to every one of their titles, possibly because every one of their titles is absolutely unique in some way. There's no other game studio I can think of off the top of my head that puts so much effort into turning out a genuinely fun, one-of-a-kind product.
 

The Madman

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It's pretty much always been like that ever since publishers and developers first began to realize they could make money from this strange 'video game' hobby, hell, over-saturation of cheap crap is what led to the entire gaming genre nearly collapsing with the Atari 2600. We just always tend to remember the good stuff and forget the crap over time for rather obvious reasons.

As for modern big-budget titles with heart, I'd say Witcher 2 fits that category. Like the game or not from playing the game it's obvious the games developers have a level of devotion to their source material you don't often find. It wasn't just a game they felt could be successful, it's a game they genuinely wanted to make and as a result poured a ton of detail into even the most tiny and seemingly insignificant of things.

I do think now that gaming as a genre has begun hitting major blockbuster levels of wealth and profit that some company will obviously focus more on marketability than genuine love of the industry or even pride of their own products. But overall I also don't think so people who appreciate the genre have gone anywhere either and if anything with so many people such as myself having grown up as 'gamers' there's more of them now than ever before.
 

Ordinaryundone

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Jade Empire gave me that feeling. It was a pretty standard Bioware game, but it

A. Didn't have a big license behind it (remember, this was pre-Mass Effect and Dragon Age).
B. Was a weird genre (Beat 'em up with RPG elements? Set in a Wu-Shu version of China?)
C. Developed for consoles (another first for Bioware).

It really feels like something they made because they wanted to, not because they thought it would sell particularly well.

Other noteworthy ones not in this thread include: Jet Set Radio, The Darkness, Nier (all of Cavia's games, really. They aren't good, but you can really see the dev's hands in all of them).
 

Weaver

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The Madman said:
It's pretty much always been like that ever since publishers and developers first began to realize they could make money from this strange 'video game' hobby, hell, over-saturation of cheap crap is what led to the entire gaming genre nearly collapsing with the Atari 2600. We just always tend to remember the good stuff and forget the crap over time for rather obvious reasons.

As for modern big-budget titles with heart, I'd say Witcher 2 fits that category. Like the game or not from playing the game it's obvious the games developers have a level of devotion to their source material you don't often find. It wasn't just a game they felt could be successful, it's a game they genuinely wanted to make and as a result poured a ton of detail into even the most tiny and seemingly insignificant of things.

I do think now that gaming as a genre has begun hitting major blockbuster levels of wealth and profit that some company will obviously focus more on marketability than genuine love of the industry or even pride of their own products. But overall I also don't think so people who appreciate the genre have gone anywhere either and if anything with so many people such as myself having grown up as 'gamers' there's more of them now than ever before.
I have a feeling you're right about a lot of that. Looking back more critically, there were a lot of really bad NES games. That being said, I feel the difference between then and now is the games with the "magic" in them tended to be the best sellers; versus (most) of the top sellers today.

Additionally, it seems like teams such as CD Projekt are becoming rarer. However, I could be blinded with admiration of the past. You're right, they are 100% passion driven. Nothing they've displayed or said could dispute that. I just seem to recall a lot of the old DOS Apogee games (for instance) really carried this intangible feeling with them; and there were plenty of them.

I dunno, I'm tired and rambling :p
 

ChupathingyX

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Destroy All Humans! and Destroy All Humans! 2

It's like Pandemic Studios had all this love and knowledge of the 1950's and 60's era of the Cold war along with all the schlock sci-fi films and culture and threw it all into two games.

Not to mention that the games themselves were fun, colourful and didn't try to be serious or change the mood and stayed consistent in its alternate-history 50's and 60's world.
 

pyrosaw

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As someone who was born with a Playstation 2, I can't imagine any other generation besides the one that we're in right now. Although I will say, because I play quite alot of old games for someone of my age, that there was something back then. Playing games like Homeworld, Tribes 2, and Anachronox on my PC, I wonder why games aren't more like these. I can't remember playing a game that used Jetpacks as well as Tribes.(Note: I don't own an Xbox 360, so I have no idea how Halo:Reach plays). I've yet to see many people my age play Splitscreen, an idea I wish would be used more often. I just think things have gotten to expensive to make. As for games made with heart, I would say Portal series, Beyond Good and Evil, Timesplitters 3.
 

TheOneBearded

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Whenever I play Bioshock, Fallout 3/ New Vegas, and Mass Effect 2, I feel like they actually care. Bioshock - the thinking man's game (if he chooses to dig a little deeper). I simply love the lore that goes behind the Fallout series. I don't know how many hours I have spent at the wiki reading about the games. Mass Effect 2 (and hopefully 3) is awesome and perfectly blends great graphics, story, and NPCs that I actually care about (something Skyrim has yet to accomplish). They actually care about the quality of game that they make, unlike Call of Duty. The last time I enjoyed a COD game was Call of Duty 3 for the original X-Box (even though the night missions were a real *****).
 

Weaver

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Apr 28, 2008
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pyrosaw said:
As someone who was born with a Playstation 2, I can't imagine any other generation besides the one that we're in right now. Although I will say, because I play quite alot of old games for someone of my age, that there was something back then. Playing games like Homeworld, Tribes 2, and Anachronox on my PC, I wonder why games aren't more like these. I can't remember playing a game that used Jetpacks as well as Tribes.(Note: I don't own an Xbox 360, so I have no idea how Halo:Reach plays). I've yet to see many people my age play Splitscreen, an idea I wish would be used more often. I just think things have gotten to expensive to make. As for games made with heart, I would say Portal series, Beyond Good and Evil, Timesplitters 3.
Your view intrigues me just because you're younger. It's good to know that at least not all of the spark of older gaming is just me being nostalgic and wistful. Though I suppose it's not entirely surprising, because I can sort of sense the same thing if I go back and play an older game that I never had before.

Also, props on trying older games at all. I really respect that.
 

The Abhorrent

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AC10 said:
I'm sure I'm not alone, but I feel like there is just no heart in the majority of games made anymore. I realize this is an unknowable, intangible and subsequently indescribable thing, but I'll do my best to attempt to explain.

It is no secret, of course, that games are made to turn a profit. The games industry has been this way for a long, long time; even since the Atari days. The difference though, is that it feels like games now are made only for profit. If you'll forgive an old man his nostalgic ways, It seems like a lot of older games had a feeling they were created with dedication, belief in the product, and maybe even affection. They had a soul to them. They were made to make money, yes - but they were also made to make something. To tell a story. To entertain. To make someone think, or feel, or laugh.

[...]

I then, finally, defer to you escapist.

Do you disagree? Do you feel the same? What games would you say are good examples for each category? Do you think this is just a side-effect of larger development teams and increasing budgets?

You're certainly raising an interesting point with that, and it's certainly true that many more games are made these days with the sole intent of generating profits; "games with heart" haven't gone away, it's just that those which are meant only to be money-makers are significantly more prevalent. Those rare games which had that magic spark put into them are merely harder to find amongst the sea of other titles, something which probably isn't aided by how aggressive the marketing is for the latter; to find those few rare gems, you have to sift through piles of uninspired mediocrity.

The price of popularity, perhaps? Money will always be a primary motive in any industry where there's money to be made, leading to a lot of competent yet "nothing-special" products. The people who make things because they want them to be made are always out there, but they're not always the best at business; those who want to do both are especially rare, but they are the driving force behind those outstanding creations. The ability to see the vision of something great... and the will to see that it actually becomes a reality. It's a bit hard to think of the recent examples of where such potential exists, but they're out there.


And for the heck of it, a little tune from a "game with heart"; one which seems to capture the idea of what sort of experiences these games deliver:

Chrono Trigger -- To Good Friends[/youtube]
 

chaosyoshimage

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Indie games baby, that's where all the heart is. Now to put all my heart into the indie game I'm working on that I'm never going to finish...
 

Weaver

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The Abhorrent said:
AC10 said:
I'm sure I'm not alone, but I feel like there is just no heart in the majority of games made anymore. I realize this is an unknowable, intangible and subsequently indescribable thing, but I'll do my best to attempt to explain.

It is no secret, of course, that games are made to turn a profit. The games industry has been this way for a long, long time; even since the Atari days. The difference though, is that it feels like games now are made only for profit. If you'll forgive an old man his nostalgic ways, It seems like a lot of older games had a feeling they were created with dedication, belief in the product, and maybe even affection. They had a soul to them. They were made to make money, yes - but they were also made to make something. To tell a story. To entertain. To make someone think, or feel, or laugh.

[...]

I then, finally, defer to you escapist.

Do you disagree? Do you feel the same? What games would you say are good examples for each category? Do you think this is just a side-effect of larger development teams and increasing budgets?

You're certainly raising an interesting point with that, and it's certainly true that many more games are made these days with the sole intent of generating profits; "games with heart" haven't gone away, it's just that those which are meant only to be money-makers are significantly more prevalent. Those rare games which had that magic spark put into them are merely harder to find amongst the sea of other titles, something which probably isn't aided by how aggressive the marketing is for the latter; to find those few rare gems, you have to sift through piles of uninspired mediocrity.

The price of popularity, perhaps? Money will always be a primary motive in any industry where there's money to be made, leading to a lot of competent yet "nothing-special" products. The people who make things because they want them to be made are always out there, but they're not always the best at business; those who want to do both are especially rare, but they are the driving force behind those outstanding creations. The ability to see the vision of something great... and the will to see that it actually becomes a reality. It's a bit hard to think of the recent examples of where such potential exists, but they're out there.


And for the heck of it, a little tune from a "game with heart"; one which seems to capture the idea of what sort of experiences these games deliver:

Chrono Trigger -- To Good Friends[/youtube]
Chrono Trigger music, my one weakness!! I swear when I saw Video Games Live and they played their Chrono Trigger suite I was tearing up.

Aide from that, you raise good points about marketing and business savvy. The loudest and most well funded marketing campaigns are likely going to be for the loudest and well funded games which tend not to be what I'm looking for.

Thanks for replying :)
 

Erttheking

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The_Blue_Rider said:
You want a game made with heart huh? Well how about a game made with Wind, Water, Fire, Earth and Heart?!


Brutal Legend also has a lot of heart if you will, everything about the game is just made with so much love towards the source material.
Out of curiosity, has the AVGN reviewed that game?
 

The_Blue_Rider

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erttheking said:
The_Blue_Rider said:
You want a game made with heart huh? Well how about a game made with Wind, Water, Fire, Earth and Heart?!


Brutal Legend also has a lot of heart if you will, everything about the game is just made with so much love towards the source material.
Out of curiosity, has the AVGN reviewed that game?
i dont know, Ive watched just about all of the AVGN episodes, but ive stopped recently just because they barely come out. I have a feeling he has though
 

Jdb

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For games in development, Hawken, Natural Selection 2, Mega Man X: Corrupted, and Another Metroid 2 Remake come to mind. The first two are from indie developers, the last two are fan made.
 

Popeman

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I would say Insomniac has games with "heart". Specifically the first 3 spryos and the first 3 Ratchet and clank. Any game where this is a cut seen has to have some sort of heart.

One of nature's mysteries[/youtube]