Games make saving the world feel shaky

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BrotherRool

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Oct 31, 2008
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Has anyone else ever had this feeling? You're saving the world, universe, rescuing the princess whatever and you die at some point in the game... and suddenly you feel how shaky and wobbly the hope of everything is. Shepard may be out saving the universe but in 5 universes she died to that Reaper on Rannoch. Or those flying Reapers back in ME2. And Nathan Drake gets taken out by the rocket launcher guy for the umpteenth time before stopping the crazy Eastern European dude from conquering the world.

It makes it feel like the entire happens are the result of lots of coincidences just coming together right, that the whole storyline hangs by a thread and in the end it's just convenient that they actually managed to make it through to defeat Sin.

This video gave me the idea
I died to that Marauder the first time and it made me feel like all the plans and preperations in the game failed at that moment, and it was just a fluke that Shepard pulled through rather than through skill. The thought only lasted an instant of course but still...


Some games give me the feeling less than others, it's mainly the one man cinematic games that give it the worst and it doesn't last more than a moment, but the feeling is there, reinforced by the gameplay.

I'm not fully sure it's a bad thing either, it might make the stakes feel high and the action dangerous, but somehow I feel like I would prefer it to feel less fortuitous that the person made it to the end.


I don't provide any solutions, unless you can fully weave death into your story, like in Bioshock or Planescape and it's not a huge problem, but I'm interested if anyone else ever feels it.