We've all played em, we've all been frustrated out of our mind to the point where you just want to throw your controller at the screen in anger. To save the pain from others, what games have you played that are just not worth the time.
My current "Game Not Worth the Time" award goes to:
Lego Indiana Jones 2: The Adventure continues.
One of the main reasons why I enjoy the Lego games is that they are classically easily accessible games with a bit of character playing heavily on nostalgia. They are games that my Girlfriend and I can both play together and are generally fun little diversions that aren't overly complex yet deep enough to keep us coming back for more.
And this game destroys that utterly. First, the overworld system is absolutely confusing and does not give any clear idea of how you should progress at all. For a level based game, this is just idiotic. I already went through the god-damn previous level, just let me continue on without having to complete some inane and pointless task to continue even further.
On this subject, what the hell were the developers smoking when they decided to make completely obtuse "puzzles" in the overworld system that require you to spend obscene amounts of time just to progress through the main mission? I can understand for bonus levels and the like having this system. That's fine. But the main mission line? Seriously? God damn it, I just want to play the god-damn game already and not spend 20 minutes trying to figure out that I have to jump on the motherfucking pusher that doesn't give a single hint that it's a god-damn pusher, and doesn't resemble the other god-damn pushers in the game at all.
This obtuse design permeates through out the entire game as well! Several bosses involve idiotic tasks with absolutely no hints or real visual cues of what you are supposed to do to progress. On many occasions the "obvious" method of continuing is completely wrong, and rather you are supposed to do something completely different than what your intuition tells you.
Moving on, anyone who has played Lego games has known that vehicle controls are shit. Thankfully, the developers have steered far away from making them large parts of the game. This time around, however, they decided to make entire levels of vehicle "combat"! You'd think they'd fix the driving scheme or tune it up a bit. Nope! Same fucking awful controls that are almost impossible to use with any finesse, and this time you have to spend an entire level using it! Good fucking job!
Of course, they couldn't be stopped there with shitty designs. Oh no. Almost all of the god-damn driving levels have obscuring foreground structures that make it absolutely impossible for you to see what's going on! God forbid you get stuck, because there is no getting out at that point.
Next, the unlockables. Unlockables don't carry over between chapters. The fuck is that shit. That's all I have to say on this issue. It's just blatantly stupid.
And replayability. Let's go into that. Previous installments required you to go back with your unlocked characters into the levels so that you could get everything. Not this time! The only thing you have to do is get more coins! Woo-fucking-hoo. Gone is the exploration (limited as it was), gone is the finding all the secrets you can. Nope, you just need to go and get more coins to get "Complete Adventurer!" Yay.
And that brings me right around to the last and biggest problem of the game. The worst sin committed, the one that completely ruins it: Playing it with another person isn't fun. Before, the various unique abilities of each character were needed to do different tasks. With one being Indy, and the other being some other character with a unique ability, you felt as though you were both contributing to the gameplay. This time, almost every last puzzle or thing in the game is completed with Indy alone. The other player is simply along for the ride and it doesn't act as though you are both contributing to completing the level. It's stupid, it's idiotic, and it defeats the point of having multiple characters. My girlfriend effectively sits back as I swing around as indy doing damn near everything. It's not fun for her, and it's not fun for me because of this.
Of course there are many, many other problems with this game. These are the major ones, and if you aren't sold on it being a borderline unplayable game after these idiotic moves, then my other gripes aren't going to convince you further.
For all it's flaws, Lego Indiana Jones 2: The Complete Adventures gets my "Game Not Worth the Time" award for being the most frustratingly bad game I've played in a good long while.
My current "Game Not Worth the Time" award goes to:
Lego Indiana Jones 2: The Adventure continues.
One of the main reasons why I enjoy the Lego games is that they are classically easily accessible games with a bit of character playing heavily on nostalgia. They are games that my Girlfriend and I can both play together and are generally fun little diversions that aren't overly complex yet deep enough to keep us coming back for more.
And this game destroys that utterly. First, the overworld system is absolutely confusing and does not give any clear idea of how you should progress at all. For a level based game, this is just idiotic. I already went through the god-damn previous level, just let me continue on without having to complete some inane and pointless task to continue even further.
On this subject, what the hell were the developers smoking when they decided to make completely obtuse "puzzles" in the overworld system that require you to spend obscene amounts of time just to progress through the main mission? I can understand for bonus levels and the like having this system. That's fine. But the main mission line? Seriously? God damn it, I just want to play the god-damn game already and not spend 20 minutes trying to figure out that I have to jump on the motherfucking pusher that doesn't give a single hint that it's a god-damn pusher, and doesn't resemble the other god-damn pushers in the game at all.
This obtuse design permeates through out the entire game as well! Several bosses involve idiotic tasks with absolutely no hints or real visual cues of what you are supposed to do to progress. On many occasions the "obvious" method of continuing is completely wrong, and rather you are supposed to do something completely different than what your intuition tells you.
Moving on, anyone who has played Lego games has known that vehicle controls are shit. Thankfully, the developers have steered far away from making them large parts of the game. This time around, however, they decided to make entire levels of vehicle "combat"! You'd think they'd fix the driving scheme or tune it up a bit. Nope! Same fucking awful controls that are almost impossible to use with any finesse, and this time you have to spend an entire level using it! Good fucking job!
Of course, they couldn't be stopped there with shitty designs. Oh no. Almost all of the god-damn driving levels have obscuring foreground structures that make it absolutely impossible for you to see what's going on! God forbid you get stuck, because there is no getting out at that point.
Next, the unlockables. Unlockables don't carry over between chapters. The fuck is that shit. That's all I have to say on this issue. It's just blatantly stupid.
And replayability. Let's go into that. Previous installments required you to go back with your unlocked characters into the levels so that you could get everything. Not this time! The only thing you have to do is get more coins! Woo-fucking-hoo. Gone is the exploration (limited as it was), gone is the finding all the secrets you can. Nope, you just need to go and get more coins to get "Complete Adventurer!" Yay.
And that brings me right around to the last and biggest problem of the game. The worst sin committed, the one that completely ruins it: Playing it with another person isn't fun. Before, the various unique abilities of each character were needed to do different tasks. With one being Indy, and the other being some other character with a unique ability, you felt as though you were both contributing to the gameplay. This time, almost every last puzzle or thing in the game is completed with Indy alone. The other player is simply along for the ride and it doesn't act as though you are both contributing to completing the level. It's stupid, it's idiotic, and it defeats the point of having multiple characters. My girlfriend effectively sits back as I swing around as indy doing damn near everything. It's not fun for her, and it's not fun for me because of this.
Of course there are many, many other problems with this game. These are the major ones, and if you aren't sold on it being a borderline unplayable game after these idiotic moves, then my other gripes aren't going to convince you further.
For all it's flaws, Lego Indiana Jones 2: The Complete Adventures gets my "Game Not Worth the Time" award for being the most frustratingly bad game I've played in a good long while.