games really are not that expensive...

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spekkio9

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Jun 3, 2012
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Piracy only hurts everyone. Many pirates use the price to justify their actions, but it sends the wrong message. It tells game companies that their product is so in demand that people are willing to steal it. It simultaneously reinforces the current business model and galvanizes companies to pursue actions that raise the cost of games -- copy protection, online multiplayer with registration, and legal action.

The only way to send the right message is to abstain altogether. In other words, an old fashioned boycottOnly when games fail and the industry can't scapegoat piracy or used games will it look inward and change.
 

remnant_phoenix

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Apr 4, 2011
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Lilani said:
I tend to agree with this. Most people I know aren't comfortable paying more than $30-40 for a pair of jeans. But, if you go to retail outlets, they tend to start at $49 and easily go up to $80 for a decent pair of jeans (depending on the brand and style, of course). But, if you go to the clearance areas, there are markdowns everywhere and you'll get a pair of pants that started at $55 for about $30.

It's all about shopping smart. EVERYTHING in EVERY MARKET starts out expensive and beyond what most people want to pay when it's first released. But if you just give it time (or make sure you're in with a good rewards program) you'll get the same stuff for much less. The problem is gamers feel entitled to get games on launch for the 6-8 months after release price, as though they are in desperate need of a fix, or there is some sort of shame in not being "in the loop" when a game first comes out.
I agree.

I try to shop smart for everything, games included. I'm not a graphics-junkie (I don't mind even early PS1/N64 style 3D) and I have no problem with being "behind the times" as some gamers would call it, so I miss nothing by waiting until the price is reasonable. There are a few games/series that I buy new and gladly drop the $60 because I refuse to wait to play it, but most games I am more than content to wait months or even years after release to play.
 

incal11

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Oct 24, 2008
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spekkio9 said:
Piracy only hurts everyone. Many pirates use the price to justify their actions, but it sends the wrong message. It tells game companies that their product is so in demand that people are willing to steal it. It simultaneously reinforces the current business model and galvanizes companies to pursue actions that raise the cost of games -- copy protection, online multiplayer with registration, and legal action.
Troll detected.
Anyway, it's already been argued to death that copy protection and online checks are actually meant to fight the second hand market. Otherwise I can understand the mindset of a businessman to an extend, but that does not justify the short-sighted and counter productive decisions. If the system doesn't allow for any other line of though then it's only natural for it to crash down. The ones clinging to that system will be hurt, but they will be the only ones and it will be their fault.

The only way to send the right message is to abstain altogether. In other words, an old fashioned boycottOnly when games fail and the industry can't scapegoat piracy or used games will it look inward and change.
The suits in major companies will always scapegoat file sharing and/or used games for their failures else they'd have to admit they made mistakes (bad career move in a super competitive system).