Unfortunately the phrase "As long as the game is fun" in my eyes has been degraded to exactly that: A phrase.
It's basically just a placeholder for "Well, I don't know, like, what exactly a good game should be like, and, like, I don't like thinking about such things much, so, like, as long as there are funny lights and I don't actually feel, like, the (financial) backlash of spending [insert average game-price in your region here] for a mediocre or bad product, I, like, think you shouldn't complain. Because, like, it was fun for me...as far as my brain grasps the meaning of the word fun....like."
Now the famous step back:
What above example was meant to illustrate is, that most people who spout said phrase can't even define what "fun" is. And I'm not referring to the semantic definition (though finding out how many people actually know that would be interesting, too). I'm referring to actually backing your personal opinion up. By VALID arguments.
If I ask someone why he thinks that [insert game here] is fun and the best answer he/she can come up with is "Because it's fun" and/or "It has explosions in it", then I already know that I could spend my time better by talking to a brick. At least then I don't have the feeling that evolutionary potential got wasted big time.
Intermezzo:
Some might ask at this point "Dude, you want to say that games with explosions are not fun?". To which I'd of course reply "No, bisquithead, if I wanted to say that, then that's exactly what I'd have said." The point is, that statements like those above are utterly empty. In fact, "It's fun", while being completely without meaning for anyone but the person who says it (since he/she knows what for him/her "fun" is) bears at least SOME value. One-phrase-statements like "It's good because it has 'splosions in it." are utterly void, since it either means, that the person in question likes EVERYTHING that features any kind of explosion in any form in it, or, more likely, the person went through the game in a trance-like state and the only thing he/she remembers are those big lightballs, accompanied by a loud noise.
Apart from that, those to sentences were just EXAMPLES, you could take the sentence "It has [insert any one aspect/person/item here] in it." and the argument would be just as pointless.
Again OT:
If someone can explain to me, in an understandable and reasonable manner, why he/she thought that [game] was good, then I agree with it completely. I might still feel differently, but at least I can grasp the viewpoint of the other player.
Example: Someone explains to me the exact reasons why he likes the Civ games. He tells that he enjoys the large-sclae, multilayered planning that has to go in it, the mix of economic, military and diplomatic simulations, that he really likes the art style because it is very realistic/cartoony/whatever, and so on. I, personally, still will not feel comfortable in the Civ-games, because they are too cluttered, too slow paced for me and lack the kind of story-hook that is needed to draw ME into a game, but it gives me an UNDERSTANDABLE picture of why person X likes playing Civ-games.
And it's on a completely different level than "Oh, it's fun."
Which brings me to the opening post and the post of MrMoustaffa (whom I just pick because by the time of writing, his comment is the last on the thread for me). There, something is done, I can't understand:
MrMoustaffa said:
If the game isn't fun to play, then it doesnt matter how good the characters, story, or graphics are, because you won't be able to enjoy it.
I've played several games that had good stories, characters, enviornments, messages, etc. but they were boring as hell to play, and ultimately I hated them because of it.
Here is a perfect example for something, that is already hinted at by the Thread-opener: The seeming statement is, that "fun" is not connected to things like the "story, the characters, environments, messages, ect." which makes me frown. What if all these things actually ARE what is fun for me in a game? What if a well-developed story is exactly what is needed to bring me into a game? How can you disconnect an aspect of a game from the term "fun", when it obviously is part of the fun for other gamers?
And yes, these are actual questions. Not just some rethoric crap, I'm not writing a live journal here. In your text, like in others (again, you're the person I'm talking directly to just by chance), I see the term "fun" a lot. A game has to be fun, fun is important, etc. But no matter how hard I look I can't deduce WHAT fun means to you actually.
Deriving from your avatar I'd guess you either like RTS or you like Sci-Fi-Action-games, but I'm not exactly Columbo, nor should I have to try to be in a gaming-forum.
And thus, we return to the opening-thread: Well, I'm not someone who pounds on the "games are art"-drum....too often but if I had to guess why "artsy" gamers are offended when faced with the "but it's no fun"-"argument", I'd say it's because such a statement implies that an artsy game cannot possibly be fun. You're basically saying art=/=fun.
As a statement for one game, that might have artistic visuals but has absolut horrid game-mechanics, that might be true.
But as a general statement that's just bullshit.