I know I've said it before but since we're on this subject.
Bioshock Infinite.
Don't get me wrong, it's got more plot holes then a box grater and no doubt that has a ton to do with the fact they apparently went through like 5 games work of Material in the dev cycle(which...yeah, it feels like the stitched together components of several games). It also has that stupid 2 weapon rule and a massive amount of unusued potential(the tram lines only being useful in a few area), as well as a bunch of holdovers from bioshock(scavenging food out of garbage cans in a fully functioning city, not an already burning ruin). Songbird is also heavily underutilized and Elizabeth ends up doing whatever the writers want to her to do.
OTOH, the game tried to do something interesting and different even if that meant losing a lot of consistency along the way, Columbia is fucking gorgeous and a place I would have loved to explore more of in periods where people aren't trying to kill you(You get a few in the early game but they mostly stop later).
Assassins Creed III
One of the Black Sheep in the series(though Unity might have taken it's spot for worst perceived game), it covered a well worn period of history(at least to Americans) with a critical eye lacking in many other games(and even later games of the same series), had some great setpieces, the Naval battles were a blast and Conner is a good character with a genuinely tragic arc while the Templars are painted in a less cartoonishly shitty light, even having some valid points. Also, the homestead missions add a fun, sometimes heartfelt distraction to the sassynating and the peg leg missions are great, even if the payoff is meh. Also, it's kind of cool the recruitable assasins are unique and have their own abilities, but recruiting them can be a pain and you can't use them in story missions which is where they'd be most helpful.
With the gushing out of the way, the pacing is fucking awful. The intro with Haythem is strong but the game takes a LONG time to get up to speed, especially when it switches to boy Conner, and you end up with 5-6 sequences of tutorials which still leave out important shit before getting to the good stuff. One of the memory sequences is Conner in prison, which is a no gear mission and not much fun. Then at the end, right after the battle of virginia capes, it feels like the money ran out because the game quickly rushes to end the story and finishes on a whimper. Even worse, the modern day shortcuts to the end of Desmonds arc, offs him, brushes a lot of the previously built up threats and tensions aside(remember the Templar Satellite with a mind control apple everyone kept banging on about early in the series? Well, the writers pretty much just say the launch is scrubbed and that's the end of that) and sets up for Juno to be the next BIG THREAT, which never gets any payoff later down the line.
Also, Boston and New York are rather bland and uninteresting and for the life of me I can never tell what city I'm in without checking, the Frontier is huge and boring, and there's a bunch of potentially interesting side missions about ghosts and the headless horseman and UFOs that Conner can investigate, but they all end in the most boring way possible, with an anti-climax and a quick journal entry, like they had to rush to finish them in time for launch.