I avoided Dark Souls until late last year, largely because of its reputation - which is undeserved. It's just a different kind of challenge than most people are used to.
I'm not even sure it's hard but fair - I think it's just fair. It's only truly 'hard' if you play it like an impatient dunce.
I don't count bullet-sponge design in FPS's and 3rdP shooters as evidence of difficulty, that's usually just evidence of lazy design. So I dunno. I suppose Seth on 8star diff on SFIV was difficult, and arguably far more demanding in terms of player skill than anything in DS. XCOM:EW can be very challenging and stressful (in an enjoyable sort of way), especially if the player isn't used to either the tactical combat or the need to balance resources early on.
BlazBlue:CS could be a right git... Especially Terumi.
Halo:CS, Legendary solo Library was an enjoyable masochistic experience, ditto CoD4's Mile High Club achievement.
I'm not even sure it's hard but fair - I think it's just fair. It's only truly 'hard' if you play it like an impatient dunce.
I don't count bullet-sponge design in FPS's and 3rdP shooters as evidence of difficulty, that's usually just evidence of lazy design. So I dunno. I suppose Seth on 8star diff on SFIV was difficult, and arguably far more demanding in terms of player skill than anything in DS. XCOM:EW can be very challenging and stressful (in an enjoyable sort of way), especially if the player isn't used to either the tactical combat or the need to balance resources early on.
BlazBlue:CS could be a right git... Especially Terumi.
Halo:CS, Legendary solo Library was an enjoyable masochistic experience, ditto CoD4's Mile High Club achievement.