BloatedGuppy said:
Ishal said:
In a souls games you're knee deep in combat pretty much the whole time. I think that's why so many come out of those games finding it harder to play other games that don't focus on it as much.
It's funny, because I came into Dark Souls after many hours playing Mount and Blade, and kept comparing the combat negatively to M&B. No positional blocking? Damage isn't based on momentum? What am I even playing?! Rargh!
Fortunately even if Dark Souls was comparatively a bit rubbish on the combat side of things, it more than made up for it with absolutely superb atmospherics.
Yeah, I can see that. I've often heard it compared to M&B and even a little to Gothic. Though I know absolutely nothing about the latter, I've seen the former played quite a bit.
I was on GOG the other day checking out their sale and saw what seemed like six M&B games while scrolling through. I'm thinkin' that maybe I try it out this steam sale, but I have no idea which one to get.
For me, Souls combat, and Souls games in general are kinda like a river. All the aspects of that game are like little streams flowing downhill, and they all start coming together the more you play. And by the end you're just in one river where everything feeds into the whole. And you don't even notice. At least, that was my experience. Mr. Btongue called it a Gesamptkunstwerk in his video about it. That's basically what I'm getting at.