Games that could actually benefit from motion controls

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Autotelic

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May 21, 2013
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A lot of people complain about awful motion controls, or the forced addition of motion controls to games that don't really benefit from them, especially on the Wii. It's true that motion controls can sometimes feel gimmicky and are often poorly executed. I disliked the motion controls in Mario Kart for the Wii because it was difficult to handle with the precision I was able to achieve relatively easily on the Gamecube and the DS.

However, I think that other games could really benefit from motion controls. I, for one, would love to see Mount & Blade adapted for Wii controls. It would feel a lot more natural than moving my mouse around and praying that my sword ends up going in the direction I'm hoping for, and it would make it easier to control both attacking and blocking at the same time.

Which games do you think could honestly benefit from well-implemented motion controls?
 

hazabaza1

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Nov 26, 2008
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Something Star Wars.
The problem with Mount and Blade is that you can't simulate the impact of steel hitting steel or equivalent. With a lightsabre, who gives a shit, cut through anything!
 

Eddie the head

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Feb 22, 2012
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From what I hear the Move makes playing FPS game much easier. At least that's what Totalbiscuit said. So there is that. FPS games on the PS3. That's all I can think of.
 

Smooth Operator

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Oct 5, 2010
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Dancing and exercise games, and that is the end of it, nothing else will ever benefit from them until we figure out physical feedback.
 

Aerosteam

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Sep 22, 2011
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Does Metal Gear Rising: Revengeance [small](good god that name sucks)[/small] have motion controls? If not, uh... that.
hazabaza1 said:
Something Star Wars.
Kinect Star Wars?
 

josemlopes

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Jun 9, 2008
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Im only counting motion controls like the Razer Hydra (havent tried it but from what I have been told its basicly like a 100% working Wiimote that never flips out and has great accuracy), and for something like that I would like to see a FPS where each hand does its own thing, dual handed weapons look weird as fuck with motion controls so the best thing to do is only use dual wielding weapons like pistols, submachine guns and small shotguns for some matrix slo-mo action where you could do shit like this.


This is the closest to that.

I know that Red Steel (or whatever it was) kind of tried to do this but the terrible wiimote and the lack of independent camera control really fucked up everything.
 

Innegativeion

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Feb 18, 2011
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Well, I would say any FPS that's a going for a very atmospheric "you are there" type of set up.

Al A Metroid Prime, which I feel benefited EXTRAORDINARILY from the Wii ports, and it was already excellent.

Wouldn't work for more "competitive" fps games or CoD clones, ofc. Combination of people not liking change/mouse and board being more practical.

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And, surprisingly, strategy games. My evidence being Pikmin 3, who's wiimote/nunchuk control scheme (on the demo at Pax East) felt great; extremely intuitive. Pointing and throwing pikmin, commanding them group by group, etc.

This, however, unlike the fps example (just make the motion point point where the gun goes), would require some very clever and careful design to make it worthwhile. Otherwise, you could just use a mouse and keyboard.
 

Pink Gregory

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Jul 30, 2008
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Killer7 strikes me as something that could benefit from Wii controls, or even pared down a bit and transformed into a lightgun game. You have to admit, beyond the concept (which is admittedly 90% of the game's appeal), there's not much of an in-depth game in there.
 

XMark

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Jan 25, 2010
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I think just about any game could benefit from the kind of head-tracking technology that Johnny Lee was showing off with a hacked Wiimote a few years ago. I STILL haven't seen that used anywhere, and it could be so awesome, giving the illusion that your TV is a window to another world. It would be a hell of a lot more immersive than 3D (though it would work well combined with 3D too)