I dunno, I reckon the Ice Palace would work really well, already you have to navigate the floors by dropping through holes, it could be like the Water Temple from OoT- the same sort of multi-layered puzzle-dungeon. Things like the Swamp Palace might not be as good though, it's true.Skoldpadda said:No. No, no, no, no, no.adderseal said:I want a Link to the Past remake, doing all those brilliant dungeons in full 3D would be amazing. Come on Nintendo, you know you want to.
No, it would feel horribly restrictive. You'd be stuck on 2D gameplay in a 3D world. That's bad. Especially since real 3D Zelda games have always had 3D gameplay. It would feel like a step back.
The story?? Dude, the story was much better than something like Doom, which had a storyline that consisted of "There are evil things, kill them". Also, the level design is a different style than your more linear modern FPS. It requires exploration and patience. Many levels were pretty linear too. I have not played the XBLA version, nor the demo of it, but I assume it is the first level. Which, in that level, getting lost is impossible, you just have to stop and think a bit and look at the map. This was a different style of games back then, Doom and Quake had the same "problems" you are talking about.Deef said:I have to disagree with you there, I hated Marathon. The story was medicore, and the gameplay was decent, but dear god, THE LEVEL DESIGN!Flac00 said:The Original Marathon series. That series is what started the modern FPS. It also had an amazing storyline. I hope that game is in Bungie's To-do list
Don't get me wrong, I completed the game. The first level was relatively simple, but as I progressed in the game the level design just became a horrible mess, leaving me spending more time trying to figure out what the fuck I was supposed to do than anything else.Flac00 said:The story?? Dude, the story was much better than something like Doom, which had a storyline that consisted of "There are evil things, kill them". Also, the level design is a different style than your more linear modern FPS. It requires exploration and patience. Many levels were pretty linear too. I have not played the XBLA version, nor the demo of it, but I assume it is the first level. Which, in that level, getting lost is impossible, you just have to stop and think a bit and look at the map. This was a different style of games back then, Doom and Quake had the same "problems" you are talking about.Deef said:I have to disagree with you there, I hated Marathon. The story was medicore, and the gameplay was decent, but dear god, THE LEVEL DESIGN!Flac00 said:The Original Marathon series. That series is what started the modern FPS. It also had an amazing storyline. I hope that game is in Bungie's To-do list
I second this, it would give even Oblivion a run for its money.Booze Zombie said:Arx Fatalis, I love that game.
I don't know about you, but i would rather they remade the first one, future is pretty crappy imo.northeast rower said:The point is to have fun. Not every game has to be unique.Azure Knight-Zeo said:Oh god, I thought Halo was painfully generic back when Bungie was making it and now they're giving it to Activision? ugh
OT:
KOTOR
Jet Set Radio Future
Burnout 3
Brothers in Arms: Road to Hill 30
Call of Duty: Big Red One (I loved this when I had an Xbox)
Splinter Cell (1st one)