Graf Zahl said:
Here is what I don't like about the quick time events in Fahrenheit and most other games that use this mechanic: I can't concentrate on the cool sequences that happen in the background (like Kratos ripping some freaks apart or the guy from Fahrenheit dodging bullets etc.) because I have to wait for the next button to press and I better not miss it because of sudden insta-death. So whenever a quick time events starts, I usually miss what's going on.
How so? As far as I remember the QTE parts came first and then came the actual action, As in that office level I spoke of, First a monster appears, then you push both sticks right, then he jumps right.