Games that have aged horribly

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kzeelio

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Chibz said:
Morrowind's non-combat mechanics are pretty awful, too. You walk like you're crippled (takes too long to get anywhere). The dialogue system is TERRIBLE.
This isn't just it not aging well, it was annoying when it came out. It was actually used as a way to make the world seem larger than it really was. Mods are my best friend.

A lot of the time, imo, the problem with older games is the UI. I love Baldur's Gate, but oh god the massive UI.
 

Tanfastic

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funguy2121 said:
Duke Nukem, Ahahahahaha!

No, seriously, Duke Nukem. I don't understand the hype. I played it 18 years ago and wouldn't touch it now. All these young adolescents are going crazy over nostalgia for a game they've never played. It may just be the best marketing dupe ever.

Now with poop!
Couldn't agree more. I never played it back when it was released but ended up playing it a few years ago. Other people saying something makes them nostalgia can, for some reason, cause younger generations that have never played the game/watched the movie/read the book to lie about it...

OT: Morrowind, I loved it so long ago but after trying Oblivion and going back I just couldn't get into it something about me running into the exact same person 30+ times in the same town, only difference was one was labeled "dark elf" and another "high elf" but the still looked almost identical... Kinda like Oblivion.
 

Mosesj

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Super mario 2 for me. I played and thought 'how could this be a good game?' I played the first and liked it more
 

Zenn3k

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BreakfastMan said:
Well, the only one that comes to mind is Half Life 1. I played Half Life 2 first, loved it, then went back to the one that started it all to know how the story began. I was expecting something awesome, because everyone always says it is, but when I actually played it I found it very underwhelming. "This is it?" I thought to myself. "This is the game that is supposedly one of the greatest of all time? How did this get sequel? Not that I am complaining of course...".
First shooter game to have a developed plot and story, plain and simple.

I recently played HL1 again, I enjoyed it, although make a lot of Valve games, once you know what you're suppose to do and where you're suppose to go, it turns into a speed run.
 

Blatherscythe

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Redem said:
Well planescape didn't age well cause RPG now balance gameplay and story a lot better now

Diablo 2 aged pretty terribly IMO

Deus Ex only aged badly graphic wise, its still one of my favourite re-install ever
Personally I think the one thing that killed Diablo 2 was all the bots trying to get you to buy gold by clogging up the screen with advertisements. Why hath Blizzard forsaken the Diablo 2 battle net? Oh yeah WoW actually makes them money.
 

Brutal Peanut

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Oct 15, 2010
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Graphics wise, I'd have to say:

FF7 - christ. Makes me sick to my stomach just trying to move around.

Also Morrowind, and the original Sims. Sims badly. Aged very badly. It's bad. lol
 

oppp7

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I played Black for a few days, went back to Soulsilver, and everything felt... awkward.

Also Mario 64's fingers look like white bricks.
 

lacktheknack

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Wanna hear something contradictory? I can't play Oblivion anymore without overhauling the graphics - ALL of them - but can play Daggerfall without blinking.
 

snark

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Compared to Starcraft 2, the original is painful. I know it had much more micro potential, but dear god the 12 unit per control group limit. And the terrible worker AI, and the god awful pathing.

I remembered Diddy Kong Racing as awesome, but when I played it again last year it was painfully bad.

Oh! And the original Jedi Knight game looks a lot worse than I remembered. Ahh false memories of childhood.
 

Mosesj

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Fagotto said:
Mosesj said:
Super mario 2 for me. I played and thought 'how could this be a good game?' I played the first and liked it more
Same... But then I'm more savvy about looking for ways to skip worlds and that doesn't help much.
I found it humorous that when I visited my brother in march. I made a little bet with my brother that I could beat super mario on his nes before the game glitched (which was usually twenty minutes) so I was dedicated to finding those skip world pipes
 

shintakie10

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Brutal Peanut said:
Graphics wise, I'd have to say:

FF7 - christ. Makes me sick to my stomach just trying to move around.

Also Morrowind, and the original Sims. Sims badly. Aged very badly. It's bad. lol
Oh god the original Sims is practically unplayable if you've even touched 2, let alone 3. Its not even the graphics that are the turn off, its the fact that there are so many different types of interaction that are just...gone. I tried playin 1 the other day and the entire time I was like "Can I just...like...go someplace? I think my sim is tired of starin intently at the door just hopin a new person walks by."
 

SirDoom

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Sep 8, 2009
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Goldeneye for N64. Actually, any shooter on the N64.

Why? Four words. Only one control stick.

When the xbox came out, I got it and had trouble adjusting to the two control sticks. I even used legacy controls in games like Halo to mimic the good old N64 controller's one control stick. I slowly got used to two.

I tried to go back to the N64. It didn't work so well.
 

Jdb

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May 26, 2010
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Super Metroid. What's the point of having this vast planet to explore if you have to zip through it in a couple hours in order to get the best ending? I can't play it without feeling like I have to speed run it. I'm so glad they changed the ending requirements for the Prime trilogy.
 

commodore96

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For me personally Hide and Seek
If I went to the playground and played it right now a mom would call the cops on me
 

Steve the Pocket

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BreakfastMan said:
Well, the only one that comes to mind is Half Life 1. I played Half Life 2 first, loved it, then went back to the one that started it all to know how the story began. I was expecting something awesome, because everyone always says it is, but when I actually played it I found it very underwhelming. "This is it?" I thought to myself. "This is the game that is supposedly one of the greatest of all time? How did this get sequel? Not that I am complaining of course...".
I'm sort of wondering this myself. I keep being told that it was really innovative for its time and it only feels like every FPS since because all of its best tricks have since become universal FPS staples, but I'm hard pressed to figure out what said tricks are. Half of the ones people are probably thinking about either are at least absent from many well-reviewed games, and the other half weren't really that unique. Maybe it's like Halo in that it was the first to tie them all together in the same product, except unlike Halo everyone can agree that they all enhance the experience as opposed to being divisive (e.g. regenerating health).

Anyway I've talked too long on this subject already. I'm sure this is for better suited for another thread.
 

efeat

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Sep 22, 2010
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You know what I'm seeing a lot of in this thread? Games that, for their time, had amazing technical graphics, but did not age well.

In other words, games that rely on their graphics technology instead of their art tend to not fare well after their time has gone by. This is why games like Morrowind, Deus Ex, and Goldeneye are more abrasive nowadays, whereas 2D sprite-based games from the 8/16/32 bit days still have a charm to them.

Obviously, this doesn't apply to every game, but it seems like a fairly consistent pattern.

.

Edit:
Steve the Pocket said:
I'm sort of wondering this myself. I keep being told that it was really innovative for its time and it only feels like every FPS since because all of its best tricks have since become universal FPS staples, but I'm hard pressed to figure out what said tricks are. Half of the ones people are probably thinking about either are at least absent from many well-reviewed games, and the other half weren't really that unique. Maybe it's like Halo in that it was the first to tie them all together in the same product, except unlike Halo everyone can agree that they all enhance the experience as opposed to being divisive (e.g. regenerating health).

Anyway I've talked too long on this subject already. I'm sure this is for better suited for another thread.
As someone who played Half-Life when it was a new release, I may be able to help fill in the blanks for you as to why Half-Life 1 is revered.

1) It was one of the first shooters to have interaction and dialogue between NPCs without wresting controls away from the player (aka a cutscene.)
2) It was one of the first to feature friendly NPCs to help you along the way. Either as a second gun, or access into rooms with health and ammo.
3) It was one of the first games to not make the player out as a one-man army. You weren't going to the next level just to kill more bad guys. The next level was simply the next part of the facility you were traveling through on your way to escape/resolve the situation. Enemies felt like they obstacles, not the objective.
4) The world was very lively, both from scripted events and interacting with it. Moving crates to create new paths, messing with control panels, and hitting switches all had measurable change on the maps. I couldn't help but smile when I realized you could actually use the buttons on the soda machines. And the sodas gave 1 health =)
5) This is going to sound silly, but it was one of the first to utilize crouching. Lots of shooters prior to Half-Life don't even have a crouch button or never really had a real in-game use for it.
6) Moooooooooooooods. Everything about this game was moddable and customizable. From control schemes, AI behavior, weapon models, sound effects, textures, you name it, it could be changed. When I look back on Half-Life 1, I also have to include the mods that were made for it, such as Team Fortress [Classic], Counter-Strike, and Day of Defeat. The singleplayer Half-Life was good, but I think it was its multiplayer mods that cemented it into history.

A lot of that stuff probably seems trivial now, but they were pretty big for the day. If you still don't care for Half-Life, that's fine. Everyone's got their own tastes, but make no mistake: Half-Life 1 had a massive influence on the FPS scene.