My god, someone thinks that a Pokemon game has GOOD WRITING?Terminate421 said:Here is a game thats breath taking when it comes to writing:
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No trolling either, seriously.
...Super Paper Mario had a story?jackpackage200 said:While I am tempted to say Red Dead Redemption, I will say Super Paper Mario has some excellent story and brilliant dialogue.
I imagine they thought he would be a Bob Fett/Sephiroth like figure who we would all find to be so cool and eagerly buy the DLC that let us play using him!j-e-f-f-e-r-s said:Whether or not he originated in the books, he's in the game itself, and his presence serves only to shit on the story.teh_Canape said:actually, Kai Leng is from the books, not the game =Pj-e-f-f-e-r-s said:Kai-Leng
although maybe you already knew and I'm just making an ass of myself
Seriously, what were Bioware thinking?
Tempted? Just out right say it. RDR had one of the best stories I had ever experienced. Maybe it's because I'm a sucker for a good western, but playing through the game didn't feel like a game - I was playing a movie. It had its happy ups and its sad downs and an awesome ending. What more can you ask from a story?jackpackage200 said:While I am tempted to say Red Dead Redemption, I will say Super Paper Mario has some excellent story and brilliant dialogue.
All of the audio tapes were incredible. Listening to all of them and patching them together to get the real story was great. However, I feel that the tapes in Bioshock 2 were a little better. Hearing the burned out and depressed Andrew Ryan and the sane Gil Alexander as the insane Alexander the Great ear rapes you with his crazy voice was very cool.Irreducible Sohn said:Bioshock.
Sander Cohen's and Dr. Steinman's audio logs are just incredible.
Ok that is true the people at Insomniac know there way around a joke.rob_simple said:I've always loved the writing in the Ratchet & Clank series. The characters are always well fleshed out for the style of game and the writing is genuinely funny without using any of the usual self-referencing crap that most video games throw in for cheap laughs.
Yeah, I'm taking the opinion of anyone who thinks KotoR II has any semblance of outstanding writing with a huge freak grain of salt. They didn't even finish the game, and the narrative has huge breaks and non sequitors because of it. In fact, it often leaves you out in the dark a lot.j-e-f-f-e-r-s said:I'd say that they're very generic writers who've had the knack (or luck) to elevate pretty standard writing with out-of-nowhere plot twists or occasionally witty banter. The writing in KOTOR is only remembered because "OMG PLOT TWIST!" Same for Jade Empire, though I'd argue that JE also had marginally better thematic content.BloatedGuppy said:Bioware is an interesting case when it comes to writing quality. The overarching plot tends to be extremely juvenile, and there's often a lot of bad characterization or plot holes to agonize over. But there are moments here and there...a particular quest, a turn of phrase...that is really sharp and funny and thought provoking. It's evident they've got some really good writers on staff. They just end up serving a thin soup more often than not.j-e-f-f-e-r-s said:Disagree strongly on that. The first was a decent attempt at a good ol' Space Opera, but everything from 2 onwards was a plunge straight into Herp Derp territory.
Thing is with Mass Effect, they argued from the first game that it was going to be a complete three arc trilogy, yet compared to the likes of LOTR or the original Star Wars films, and its just the most wonky, narratively schizophrenic trilogy imaginable. I'm pretty sure it was revealed a while ago that Bioware were putting various writers on and off the ME bus, which doesn't surprise me. The first game was pretty solid, but after that it just gets too ludicrous to take seriously.
The quasi-supremacist terrorist organisation you were fighting against in the last game? Yeah, you're now working for them after you went and got yourself killed, and they've somehow got you hooked up with an uber-sweet prototype vessel Mk 2. The plot doesn't actually go anywhere, which is criminal for the second part of a trilogy, and at the end it turns out they're making human reapers out of tang.
Kai-Leng. Just... Kai-Leng. Badly written attempt at an anime-expy character, complete with cutscene invulnerability and obnoxious dialogue. And I like anime.
Also, the fact that destroying the Reapers revolves around a Deus-Ex-Machina plot device that was never hinted at in the earlier games, but is magically able to destroy every Reaper in the galaxy. Kind of goes against the "forced down paths we have chosen" speech given in ME1.
And that's not even factoring in the ending...
Anyways, I'll stop bitching now. Suffice to say that whatever talent Bioware once had, they've lost it now. I think once they come out with a new game, rather than something that's coasting on the back of former glories, people will see how stilted, arbitrary and plot-hole-tastic theiir writing has become.
I agree. I hope audio logs return in some form for Infinite because they added a lot of back story and emotion to Bioshock 1/2.TheOneBearded said:All of the audio tapes were incredible. Listening to all of them and patching them together to get the real story was great. However, I feel that the tapes in Bioshock 2 were a little better. Hearing the burned out and depressed Andrew Ryan and the sane Gil Alexander as the insane Alexander the Great ear rapes you with his crazy voice was very cool.Irreducible Sohn said:Bioshock.
Sander Cohen's and Dr. Steinman's audio logs are just incredible.
j-e-f-f-e-r-s said:Dude, all I've ever played is II, I've played it like fourteen times, and the fact that someone else has to come along and restore your "outstanding writing" means it was never so to begin with. Don't get me wrong, it's good writing, it might be damn good writing, but it lacks a lot of technical and cohesive skill (the bare-bones 101 structure in places) that constitutes good writing.Inkidu said:Sorry, I can't hear you over the sound of how awesome Chris Avellone's writing is.j-e-f-f-e-r-s said:SNIP[/quote
]Yeah, I'm taking the opinion of anyone who thinks KotoR II has any semblance of outstanding writing with a huge freak grain of salt. They didn't even finish the game, and the narrative has huge breaks and non sequitors because of it. In fact, it often leaves you out in the dark a lot.
Funnily enough, there's been a restoration mod available for years now that cleans up the cut content and turns KOTOR II into a far more complete game.
And just because a developer decides to have an ambiguous story, that doesn't count as a strike against it, or as if you're being left out in the dark. Yes, the ending was rubbish. Yes, the HK-50 story wasn't resolved until the Restoration Mod. But apart from that, everything you need to understand the story is there in the game, you just have to actually think about it a bit.
Here's something to think about. You know Darth Revan? The amazing incredible Darth Revan who no-one can shut up about, and is portrayed in TOR as being the baddest of the bad-ass motherfuckers, who can play Xanatos Gambits using entire star systems?
It was KOTOR 2 that turned Revan into the tactical genius that he is. In the first game, he's portrayed or referred to as nothing more than your standard Sith Lord. Yeah, everyone cowers before him, but he's utterly generic in how he is portrayed.
In KOTOR 2, suddenly everyone starts explaining just why Revan was such a tactical bad-ass. Characters start telling you about the battle tactics that Revan used during the Mandalorian Wars, the bluffs and double bluffs he played with entire planetary systems, the way he left industrial infrastructure untouched while taking over the Galaxy...
The Revan described in KOTOR II is someone who actually deserves recognition as a ruthless military genius. You know the difference between 'show' and 'tell'? In KOTOR I, Bioware constantly tells you that Revan was a brilliant strategist. In KOTOR II, Obsidian shows you that he was a brilliant strategist.
That's the difference between serviceable writing and great writing.
I'm not one to call the ending total garbage either. Though I'll say the light-side ending makes more sense than the dark side one. However, it did feel rushed and does not tie things together well.
I'm all for good creative writing but you've got to have the technical chops behind it too, or it's never going to be as good.
Let's put it this way - if the only version of Brazil you've seen is one with the "love conquers all" ending, don't be surprised if people give you quizzical looks for ragging on how the ending of the movie is optimistic/uplifting to the point of being cheesy.Inkidu said:Dude, all I've ever played is II, I've played it like fourteen times, and the fact that someone else has to come along and restore your "outstanding writing" means it was never so to begin with. Don't get me wrong, it's good writing, it might be damn good writing, but it lacks a lot of technical and cohesive skill (the bare-bones 101 structure in places) that constitutes good writing.