This has actually bubbled up in my mind several times in the months since I beat Assassin's Creed Brotherhood. There are three games I was thinking of: ACB, GTA V, and Spec Ops: The Line. I guess you should assume spoilers for all three and other games that may come up, though none of these games are particularly new so that's the last point I'm going to make of spoilers.
There's been a hostile response on some level to all three of these games, though ACB to a lesser extent. GTA got notice for the infamous torture scene, and a lot of the people who were critical of it apparently drew the line at mandatory gamer participation. Spec Ops has you WP a bunch of civilians, and people were upset that they had no choice to continue but also that they were called bad people for doing it. There were other questionable things, and I don't think anyone was under the illusion that Captain Walker was a good guy by that point in the game, but this seemed to be "the line," so to speak. And, in ACB, you are actively asked to participate in the killing of one of your allies.
I never got far enough into Spec Ops to talk about the scene in itself, but I don't get the issues with the other two. Torture in GTA just seemed like something I had to do to advance the story. I'm not particularly sure it was worse than the thousands of people I'd murdered up to that point. In fact, I'd already seen videos of players torturing pedestrials by that point--they just didn't waterboard them.
Because I played Brotherhood after these other controversies, when the button prompt came up, my second response was to wonder if the intent was to make you feel complicit. My first response was "what the hell? I thought this was a cut scene!" My third response was to laugh, because after two minutes it was clear the game wouldn't progress if I didn't hit a button. But after a game where I ran around ganking a bunch of people, I was supposed to feel bad because framing device boy ganked framing device girl while controlled by an Ancient (or whatever the game calls them).
Even the talk around Spec Ops puzzled me. This is a community that will mod a game to kill children, dismiss killing women in games because it's just fiction, and then be outraged at being "made" to kill civilians, and I can't help but wonder if it comes down to Walker being told he was bad for doing it. Most mainstream games are built around how awesome the PC is, and by extent, how awesome we are. I'm not even sure people would have had an issue if we were just told "kill civilians to continue." After all, in Call of Duty's "No Russian" scenario, tons of gamers complied without a second thought, without realising you could go through the mission without firing a single shot.
It's kind of what we do.
"No Russian" was probably a better commentary on gamers than Spec Ops coiuld pull off, ut it mostly became an issue when the press go ahold of it, and then it was more like kids defending themselves after being busted by their parents. And no, I'm not saying that the press was right, I'm just saying our reaction was rather trivial until we were called on it.
But maybe I'm missing something, whcih is why I'm making the topic in the first place. Do these missions bother you? Do they make you feel bad, complicit, or something else? Why is it gamers seem more than happy to go on virtual murder sprees that make everyone this side of Pol Pot look good, but will suddenly balk when told they have to partake?
There's been a hostile response on some level to all three of these games, though ACB to a lesser extent. GTA got notice for the infamous torture scene, and a lot of the people who were critical of it apparently drew the line at mandatory gamer participation. Spec Ops has you WP a bunch of civilians, and people were upset that they had no choice to continue but also that they were called bad people for doing it. There were other questionable things, and I don't think anyone was under the illusion that Captain Walker was a good guy by that point in the game, but this seemed to be "the line," so to speak. And, in ACB, you are actively asked to participate in the killing of one of your allies.
I never got far enough into Spec Ops to talk about the scene in itself, but I don't get the issues with the other two. Torture in GTA just seemed like something I had to do to advance the story. I'm not particularly sure it was worse than the thousands of people I'd murdered up to that point. In fact, I'd already seen videos of players torturing pedestrials by that point--they just didn't waterboard them.
Because I played Brotherhood after these other controversies, when the button prompt came up, my second response was to wonder if the intent was to make you feel complicit. My first response was "what the hell? I thought this was a cut scene!" My third response was to laugh, because after two minutes it was clear the game wouldn't progress if I didn't hit a button. But after a game where I ran around ganking a bunch of people, I was supposed to feel bad because framing device boy ganked framing device girl while controlled by an Ancient (or whatever the game calls them).
Even the talk around Spec Ops puzzled me. This is a community that will mod a game to kill children, dismiss killing women in games because it's just fiction, and then be outraged at being "made" to kill civilians, and I can't help but wonder if it comes down to Walker being told he was bad for doing it. Most mainstream games are built around how awesome the PC is, and by extent, how awesome we are. I'm not even sure people would have had an issue if we were just told "kill civilians to continue." After all, in Call of Duty's "No Russian" scenario, tons of gamers complied without a second thought, without realising you could go through the mission without firing a single shot.
It's kind of what we do.
"No Russian" was probably a better commentary on gamers than Spec Ops coiuld pull off, ut it mostly became an issue when the press go ahold of it, and then it was more like kids defending themselves after being busted by their parents. And no, I'm not saying that the press was right, I'm just saying our reaction was rather trivial until we were called on it.
But maybe I'm missing something, whcih is why I'm making the topic in the first place. Do these missions bother you? Do they make you feel bad, complicit, or something else? Why is it gamers seem more than happy to go on virtual murder sprees that make everyone this side of Pol Pot look good, but will suddenly balk when told they have to partake?