Godfather 2. When you strangle someone, anyone really, the buttons required make you feel like your hands are around someone's throat. Coupled with the vibrations it gave me a disturbingly present blood lust.
It is available as a weapon in a number of mods. And if he was killing children in Fallout 3 he was clearly playing a modded version of the game since they are otherwise invincible.Judgement101 said:Ummmmm......the bonesaw isn't a weapon in Fallout 3...The Hive Mind said:So, I was reading this article:
http://www.escapistmagazine.com/news/view/106647-New-Homefront-Dev-Diary-Talks-Massacre-Fatigue
which in summary is basically the developers of Homefront saying that they make you feel it when you gun a person down in their game -- they say you'll care when you gun down one of seemingly unlimited nameless-faceless-NPCs.
Honestly, I was a bit sceptical of the idea, but it did get me thinking:
Are there any games where you REALLY care when you kill?
It can be one specific character you kill or just nameless-faceless-NPCs in the street. You can also mention characters that invoked an emotional response in you when they died of causes that weren't you murdering them.
In terms of general NPCs in a game, killing children in Fallout really makes me feel bad -- its just so fundamentally wrong -- I think I cried after I took my bonesaw to the inhabitants of Little Lamplight.
Yeah that was Ethan Thomas. And good example, I hadn't thought about that. Probably because I wasn't thinking of the question in that way.badgersprite said:The only one that really comes to mind is the first Condemned, not in the sense of feeling compassion for the people I was fighting, but in the sense that the enemies in the game were so limited and so challenging that every fight felt like a real fight. It felt like Ethan (is that right?) was really fighting for his life every single time a crazed attacker came at him, and that means every encounter meant something.
I actually found myself sighing with relief a few times thinking, "Holy shit, thank God I'm still alive."
And I think that's what they're talking about with this article. If you can just easily gun down armies of faceless mooks really easily, then none of the fights stick with you, and you become very aware that you're playing a game. You never have any sense of being in danger, or like the enemies are actually a threat. And that becomes boring really fast. That had nothing to do with empathy, I know, but that's still pretty much the only game where the fights with random mooks legitimately stuck with me, because they felt dangerous.
I didn't like killing Big Daddies; they looked so peaceful and docile, and the crying of the Little Sister's really didn't help (even if they were getting controlled by an evil slug0. When you DID kill a Big Daddy, watching them scramble away from you and plead was even more depressing.Father Time said:Well yeah but the Big Daddys and the Little Sisters have no way of knowing whether you want to save her or kill her for the ADAM, and they only attack if you attack first.The_Blue_Rider said:To be fair in Bioshock thats only if you Harvest the little sisters, if you save them your doing a good thing. Remember that the Big Daddies were actually usually Criminals that were forced into becoming a Big Daddy, and killing them and rescuing the little sisters is a good thing, not to mention either way if you remove little sisters then it would take away most of the ADAM production of Rapture meaning that the inhabitants cant splice up anymoreTundraWolf said:Playing through Shadow of the Colossus is an exercise in compassion for the giants you're killing. Especially considering some of them don't even actively fight back against you. I mean, let's face it: one of them is a llama. Since when are llamas aggressive? Really, you're just committing colossus murder. Tie that with the emotional story behind it all and it's a great example of caring when you kill something.
How about BioShock? The Big Daddies are just trying to protect the Little Sisters, and you're out for their blood. How is that justifiable? Everything was going fine until you came along. In all honesty, you're the kind of person that the Big Daddies were designed to fight. They're supposed to protect the Little Sisters against people like you. Monster.
Or how about when you kill Andrew Ryan with a golf club simply because he asked you to? That scene moved me. It was pretty insane, though I don't know if it counts, considering you don't actually do it yourself. Thoughts?
Also, obligatory comment about being forced to kill the Weighted Companion Cube in Portal.
...bastards...
It's like...you knew exactly what I was going to say.TundraWolf said:Playing through Shadow of the Colossus is an exercise in compassion for the giants you're killing. Especially considering some of them don't even actively fight back against you. I mean, let's face it: one of them is a llama. Since when are llamas aggressive? Really, you're just committing colossus murder. Tie that with the emotional story behind it all and it's a great example of caring when you kill something.
How about BioShock? The Big Daddies are just trying to protect the Little Sisters, and you're out for their blood. How is that justifiable? Everything was going fine until you came along. In all honesty, you're the kind of person that the Big Daddies were designed to fight. They're supposed to protect the Little Sisters against people like you. Monster.
Or how about when you kill Andrew Ryan with a golf club simply because he asked you to? That scene moved me. It was pretty insane, though I don't know if it counts, considering you don't actually do it yourself. Thoughts?
Also, obligatory comment about being forced to kill the Weighted Companion Cube in Portal.
...bastards...
Judgement101 said:http://fallout.wikia.com/wiki/BonesawThe Hive Mind said:Ummmmm......the bonesaw isn't a weapon in Fallout 3...
Although in honesty when I said that I wasn't even talking about what the bonesaw actually is; I actually meant the ripper but got the name confused somehow![]()
The conversation you can have with the parents of a MJ12 soldier is really effective at making you feel bad about offing what potentially could be their child.IBlackKiteI said:Wow...looks like (almost) everyone has no idea what the OP actually means...
For me the closest is Deus Ex, not so much the act of killing people but knowing that the good guys are bad, the bad guys are good, the good guys are mislead and the bad guys don't know wtf they're doin'.