Hawki said:Final Fantasy X
Sort of - I refer to the point where you defeat Yunalesca, and then have the entire map as your oyster while you prepare to take on Sin. A point where there's kind of lull, even though you've got to defeat this thing as soon as possible. The buildup to Zanarkand is excellent, and the Yunalesca fight is easily one of the hardest in the game. Sin/Jecht/Yevon are memorable fights as well, but there's kind of a lag in this period, at least narratively. And true, a lot of games do have the lag problem ("you have to save the world...but feel free to do as many sidequests as you want beforehand"), but I have seen it done better (e.g. Golden Sun: The Lost Age, how the music changes in the final act to convey the severity of the situation, even if you're still free to wander the map).
I see the endgame from the perspective of Jecht being able to more or less hold himself as Sin back while Tidus and crew do what they need to ensure the fight goes their way. Its kind of a headcanon handwave of sorts, yeah, but seeing as how Sin seems to be fairly tame for a world destroyer entity, I guess I felt that Jecht was a reluctant slave that did everything in his power to keep the impulses of Yu Yevon from dominating him completely. Plus if you remove the actual grind from the story (you know the whole JRPG thing of maxing character levels/abilities/stats out) then its easier to see the perspective of Tidus and crew hopping around the world on an airship taking out the ancillary baddies and ensuring their summoner has every Fayth backing her for "The final showdown with Sin!"
But I do get where you're coming from and almost every JRPG endgame has that same disconnect of Imminent World Destruction But We're Gonna Go Exploring for 20+ Hours First...
But I do get where you're coming from and almost every JRPG endgame has that same disconnect of Imminent World Destruction But We're Gonna Go Exploring for 20+ Hours First...