Everquest was the king of this if you were most any melee class and many casters or priests.
For the most part only Druids and Necromancers could solo well with Wizard's struggling until they got their AoE snare spell.
Ride into the game ignorant back in 2000 and pick a warrior, you could find yourself solo well to about lv8-12 but after that you'd have to meditate to regen health and without healing spells you relied on your 2-3 hp per tick regen which could take you half an hour or more to kill one mob a lower level than you while Necros and Druids could chew through reds and eventually yellows well into the 20s and grind dark blue mobs beyond there.
On the other hand, Druids were fucked trying to group, having the shittiest priest heals, bad DPS, bad HP buffs, worst damage shield for melees than mages and limited utility spells to add to the group while Necros could still provide decent, though less than ideal DPS and when it came to raiding they eventually found a niche feeding mana to healing classes... Druid got shit and were only of use porting guildmates to raids.
I quit in 2003 and they've since fixed a lot of things, but Druids remain limited and Necros up until recently remained among the most flexible of group/solo classes.
With that said, that game made me loath casters and their traditional overpoweredness in RPGs. As much as I dislike WoW, it at least made playing a melee class enjoyable.
For the most part only Druids and Necromancers could solo well with Wizard's struggling until they got their AoE snare spell.
Ride into the game ignorant back in 2000 and pick a warrior, you could find yourself solo well to about lv8-12 but after that you'd have to meditate to regen health and without healing spells you relied on your 2-3 hp per tick regen which could take you half an hour or more to kill one mob a lower level than you while Necros and Druids could chew through reds and eventually yellows well into the 20s and grind dark blue mobs beyond there.
On the other hand, Druids were fucked trying to group, having the shittiest priest heals, bad DPS, bad HP buffs, worst damage shield for melees than mages and limited utility spells to add to the group while Necros could still provide decent, though less than ideal DPS and when it came to raiding they eventually found a niche feeding mana to healing classes... Druid got shit and were only of use porting guildmates to raids.
I quit in 2003 and they've since fixed a lot of things, but Druids remain limited and Necros up until recently remained among the most flexible of group/solo classes.
With that said, that game made me loath casters and their traditional overpoweredness in RPGs. As much as I dislike WoW, it at least made playing a melee class enjoyable.