Not really a true example, since you aren't being punished, its just harder to finish for both parties than it is to get the first point. After all, the enemy will have exactly the same problem you do. It just makes the game longer, is all.Xanadu84 said:Most games do this. It's called a negative feedback loop, and it helps make a game more casual, more unpredictable, often longer, and frequently puts the focus on the endgame. It can also balance design, or minimize positive feedback loops, which can be just as good or bad. Mario kart is probably the most obvious example.
I'll answer every control point based shooter ever. As you take control points, you must defend more points and the enemy must defend less.
It still punishes the person who is doing well. In Mario Kart, if you fall behind, you get the exact same bonus. And if a series of leaders keep getting blue shelled, that just makes the race last longer. It's the same sort of mechanic, MK just does it to an extreme, and the shooter has the rubber banding arise naturally from the existing rule set.Autofire2 said:Not really a true example, since you aren't being punished, its just harder to finish for both parties than it is to get the first point. After all, the enemy will have exactly the same problem you do. It just makes the game longer, is all.Xanadu84 said:Most games do this. It's called a negative feedback loop, and it helps make a game more casual, more unpredictable, often longer, and frequently puts the focus on the endgame. It can also balance design, or minimize positive feedback loops, which can be just as good or bad. Mario kart is probably the most obvious example.
I'll answer every control point based shooter ever. As you take control points, you must defend more points and the enemy must defend less.
I've done that fight without a problem on various builds and playstyles, you must be doing something wrong.FFP2 said:So much for "You can play it any way you want!" mantra that the fanboys love to scream to people that don't like it.thesilentman said:Actually.. the Four Kings fight is this for me. Every time I go slow and try to learn their tells, I seem to forget that it's a DPS race and they murder me brutally. So yes, the game is punishing me by attacking my method to beat the game.
(I hated that dragon too.)
Yeah... at best their a touch naive, at the worst their complete reprehensible w***ers... (I know a lot of fans consider the 'bad end' where the protagonist is murdered is the true good ending)Ftaghn To You Too said:Lilly explicitly tells you, to paraphrase slightly "If you keep doing this you're gonna get stabbed when you Startle the Witch. Back off a bit." You only get that Bad End by trusting the judgement of a visual novel protagonist. You NEVER trust visual novel protagonists.FFP2 said:Real talk, it's probably Katawa Shoujo of all things. Wanna be a good guy a help a shy girl get over her insecurities? Keep doing it and you get the mother of all outbursts that makes you feel like shit from the quietest charcter in the game.
No, it's a system meant to entice you to pay for a premium account. It has nothing to do with skill (and, on that topic, getting to tier 9 has nothing to do with skill - even bad players can grind out high tiers via lots of shit matches). The lower tier players are more likely newer, and less likely to feel like shelling out $15 for 30 days of prem time - the grind up lower tiers is also less horrendous, and players can get up to tier 5 or 6 without really killing themselves with the grind.Xan Krieger said:Another example of this BS is World of Tanks where the higher tier tanks make less credits than lower tier vehicles. I heard the excuse that this is so the lower tiers are always full of players which is BS because the lower tiers are more fun and thus will always have players. Almost every single time I run my tier 9 german heavy I lose money. It's a bad system meant to discourage players from advancing to the higher tiers.
Oh god, don't remind me, that reason alone is why I dislike the game.Arqus_Zed said:So, everyone is bashing on the whole "enemy level scaling" in RPGs, but only titles I read about are Oblivion and Skyrim.
Final Fantasy VIII, anyone?
I also played, and loved the ever-living hell, out of Godhand, the difficulty change wasn't rediculous though, which I liked.The_Merchant said:I must express my disappoint, to see only a handful here have played godhand.
To be fair that statement stands true for pretty much the rest of the game and so long as you're not trying to become a Darkwraith you have basically the rest of the entire game to up your damage output for that one fight.FFP2 said:So much for "You can play it any way you want!" mantra that the fanboys love to scream to people that don't like it.thesilentman said:Actually.. the Four Kings fight is this for me. Every time I go slow and try to learn their tells, I seem to forget that it's a DPS race and they murder me brutally. So yes, the game is punishing me by attacking my method to beat the game.
(I hated that dragon too.)