Games that really didn't need a sequel

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Kirito

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omniscientostrich said:
...and every COD game that Treyarch made.
QFT.

I'm also going to say Uncharted. I played it once the sequel was already out and I still didn't think it needed a sequel. And then I really didn't end up liking Among Thieves, so that just compounded my feelings on the matter (nonetheless I'm looking forward to Uncharted 3, so I guess that one's a wash). Also on my list of unneeded sequels, every Splinter Cell past Pandora Tomorrow and the two stated sequels of Too Human.
 

Bourne Endeavor

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Final Fantasy X-2 wins this. What is a shame about that game is they mechanics are arguably the best the series has ever seen, current or otherwise. Even the storyline at the core has solid potential. The prospect of the Aeons turning against Yuna is fairly intriguing but instead they lost it all beneath the garbage barbie game.
 

Zantos

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Bioshock and Fable are the first that spring to mind. Not that I didn't enjoy them, just don't think they were necessary.
 

Casual Shinji

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God of War.

I do really like GoW2 - the gameplay and environment art is terrific - but it really wasn't needed at all. The story was done and it even showed Kratos being there in spirit during Desert Storm or some other contemporary middle-eastern confict, so that whole "Kratos getting pissed at the gods and murdering them" arc felt kinda silly.
 

AlternatePFG

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While BioShock 2 wasn't bad, BioShock didn't need a direct sequel. It felt like a retread, nothing important was added to the first game by it.

Infinite on the other hand, is exactly the kind of sequel that I'd like to see.
 

ImprovizoR

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Valagetti said:
Bioshock 2. And Dragon Age II
The world of Dragon Age definitely needed a sequel. Just not the one it got. Bioshock 2 wasn't a bad game, but it was completely unnecessary and forgettable. So I agree on that point.
 

teqrevisited

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I thought TR could have ended nicely on The Last Revelation which I think most people assumed it would end with at the time. Chronicles was interesting and enjoyable enough though. The less said about AoD onwards the better.
 

TheEndlessSleep

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Operation Flashpoint...

and even if it did, it most certainly didn't need 2 sequels!

Frankly, I find Red River to be a disgusting bastardisation of everything that OFP was never supposed to be about.
 

ToxicOranges

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Najos said:
Super Mario Bros.

Not sure what they were thinking making all of those sequels.
Especially as the gimicks (or lack of) in each subsequent sequel got worse. Innovation? In a Mario game? Hahaha!
 

teh_Canape

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Bioshock, sure the story closed really tightly and was really "sense-making", but I thought Bioshock 2 did well as an unnecessary sequel by showing places that you didn't went through in the first one, and not buttfucking the original story in any way

and I personally think that System Shock didn't need a sequel either =P
 

Xhoyl

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Bourne Endeavor said:
Final Fantasy X-2 wins this. What is a shame about that game is they mechanics are arguably the best the series has ever seen, current or otherwise. Even the storyline at the core has solid potential. The prospect of the Aeons turning against Yuna is fairly intriguing but instead they lost it all beneath the garbage barbie game.
I agree, I agree ten times. X-2 is ragged on for that very reason, and it's a legit reason to. But if they had maybe used that incredible system in a story people actually cared about? Perhaps in a non sequel FF game, it could have been truly great. The system was the only reason I played all the way through the game, and I think it should be used in another game in the franchise, perhaps with some tweaks.
 

mjc0961

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Super Mario Galaxy. Especially considering that they padded out the sequel with obnoxious green stars that were mandatory to collect before you could get the final level; stop saying they were an optional challenge because they weren't.

Sonic the Hedgehog 3/Sonic and Knuckles. Basically they were still making Sonic games left and right already. There was no reason to call one of the newer 2D games Sonic 4, especially when what they did call Sonic 4 played nothing like Sonic 1-3 [http://www.youtube.com/watch?v=f6-1cGzPn3E] and thus wasn't a sequel in anything but name. The game that is being called Sonic 4 should still exist. It just shouldn't be called Sonic 4.
You don't see them making "Sonic Adventure 3" do you? And if they did, same thing: What would be the point? They've still been making Sonic games long sense Sonic Adventure 2 came out with different names and plots; there would be no logical reason to just up and name the next one "Sonic Adventure 3". Just like naming a game "Sonic 4" was not needed.

Mega Man X5. It was supposed to end there, but some guys made X6 and it sucked. So they they made X7 and that sucked (slightly less, but it still sucked). Then they made X8 which wasn't nearly as bad as the last two, but still bad when compared to the much earlier X games. And Command Mission, although not outright terrible like X6 and X7, was still completely unnecessary.

Spolsion Man. Wasn't it bad enough on its own without having to copy off Ms. PacMan for a sequel concept? And this was at the same time that Twisted Pixel was whining at Capcom for making their own version of Splosion Man, saying that Twisted Pixel works hard to make original games and they're upset that someone ripped them off. Yeah, I'd be upset too, but you don't look so original when you're making a sequel and you're copying heavily off of another game to do it. And again, I submit that the first Splosion Man wasn't worth a sequel anyway; it ran out of ideas by the time you got to the first boss, and then they still had what looked like 20-30 more levels for you to play. Screw that, the first few weren't even that good. Yes Twisted Pixel we get it, you substituted fulfilling platforming for a character that just explodes and makes goofy noises. Now go back to making awesome stuff like The Maw.

That's all I've got for now, I guess. Everything else I come up with is either just a franchise and not really a sequel, or it's just something where I hated the sequel, and a bad sequel isn't the same as not needing one.
 

Darquenaut

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AlternatePFG said:
While BioShock 2 wasn't bad, BioShock didn't need a direct sequel. It felt like a retread, nothing important was added to the first game by it.

Infinite on the other hand, is exactly the kind of sequel that I'd like to see.
Took the words out of my mouth. Although I did enjoy the variations of Splicer types.
 

Dr. Feelgood

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Call of Duty 4. I thought the story was wrapped up pretty well when you finally kill that one guy at the end, even if MW2's campaign was awesome. I don't know a whole lot about the story though, which is probably why I think it doesn't need a sequel.