Games that really didn't need a sequel

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figday

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Bioshock 2; Dragon Age 2; Crysis 2; Deus Ex 2.
well so far those are the unneeded sequels. all they did was IMO ruin the experience.

OT : as for portal 2, i do agree that Portal didn't really need Portal 2. but Valve succeeded in not fucking up the sequel, so i'm okay with portal 2.
 

Loki Cain

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Jun 3, 2009
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dragon age origins and feel free to flame me for this all you want but to spite that i really enjoyed dragon age 2 even though they just reused the same areas over and over. Im not sure why I just really liked it, not as much as origins, not even close but it was a good game.
 

Kirito

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Jan 31, 2010
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omniscientostrich said:
...and every COD game that Treyarch made.
QFT.

I'm also going to say Uncharted. I played it once the sequel was already out and I still didn't think it needed a sequel. And then I really didn't end up liking Among Thieves, so that just compounded my feelings on the matter (nonetheless I'm looking forward to Uncharted 3, so I guess that one's a wash). Also on my list of unneeded sequels, every Splinter Cell past Pandora Tomorrow and the two stated sequels of Too Human.
 

Bourne Endeavor

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Final Fantasy X-2 wins this. What is a shame about that game is they mechanics are arguably the best the series has ever seen, current or otherwise. Even the storyline at the core has solid potential. The prospect of the Aeons turning against Yuna is fairly intriguing but instead they lost it all beneath the garbage barbie game.
 

Zantos

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Bioshock and Fable are the first that spring to mind. Not that I didn't enjoy them, just don't think they were necessary.
 

Casual Shinji

Should've gone before we left.
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God of War.

I do really like GoW2 - the gameplay and environment art is terrific - but it really wasn't needed at all. The story was done and it even showed Kratos being there in spirit during Desert Storm or some other contemporary middle-eastern confict, so that whole "Kratos getting pissed at the gods and murdering them" arc felt kinda silly.
 

AlternatePFG

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While BioShock 2 wasn't bad, BioShock didn't need a direct sequel. It felt like a retread, nothing important was added to the first game by it.

Infinite on the other hand, is exactly the kind of sequel that I'd like to see.
 

ImprovizoR

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Valagetti said:
Bioshock 2. And Dragon Age II
The world of Dragon Age definitely needed a sequel. Just not the one it got. Bioshock 2 wasn't a bad game, but it was completely unnecessary and forgettable. So I agree on that point.
 

teqrevisited

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I thought TR could have ended nicely on The Last Revelation which I think most people assumed it would end with at the time. Chronicles was interesting and enjoyable enough though. The less said about AoD onwards the better.
 

TheEndlessSleep

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Sep 1, 2010
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Operation Flashpoint...

and even if it did, it most certainly didn't need 2 sequels!

Frankly, I find Red River to be a disgusting bastardisation of everything that OFP was never supposed to be about.
 

ToxicOranges

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Najos said:
Super Mario Bros.

Not sure what they were thinking making all of those sequels.
Especially as the gimicks (or lack of) in each subsequent sequel got worse. Innovation? In a Mario game? Hahaha!
 

teh_Canape

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Bioshock, sure the story closed really tightly and was really "sense-making", but I thought Bioshock 2 did well as an unnecessary sequel by showing places that you didn't went through in the first one, and not buttfucking the original story in any way

and I personally think that System Shock didn't need a sequel either =P
 

Xhoyl

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Bourne Endeavor said:
Final Fantasy X-2 wins this. What is a shame about that game is they mechanics are arguably the best the series has ever seen, current or otherwise. Even the storyline at the core has solid potential. The prospect of the Aeons turning against Yuna is fairly intriguing but instead they lost it all beneath the garbage barbie game.
I agree, I agree ten times. X-2 is ragged on for that very reason, and it's a legit reason to. But if they had maybe used that incredible system in a story people actually cared about? Perhaps in a non sequel FF game, it could have been truly great. The system was the only reason I played all the way through the game, and I think it should be used in another game in the franchise, perhaps with some tweaks.