sdmblack said:
Durxom said:
I loved Mass Effect. I had my completed playthrough all ready, I had preordered Mass Effect 2, my very first preorder, the Collector's Edition even. I was already for it.....then I played it...ugh -_-
I'm just curious, but what was it that was so bad? i played the hell out of mass effect 1 (at least 9 playthroughs, though the most recent one was just to get a SPOTLESS character to import to 2) and though they are both good, the combat seemed far better in mass effect 2. the level up system was gimped, sure, and noone really likes the probes, but i found it fairly good (though the overall plot focused mostly on character development than overarching accomplishment)
Where do i begin? Hmm... They gutted the role playing elements severely, levelling up became story based, they got rid of the mako. I quite liked the mako in the first and thought it only needed minor tweaking. The combat became more streamlined and all of a sudden medi gel and the different ammo types were tied to the same cooldown ar as your biotic abilities.
The combat (for me as a Vanguard, my favourite class) was a glitchy mess. They made the Vanguard a broken class.
I'd charge into battle (an ability) and deal massive damage to an enemy, then go to run away and retreat to cover, only to find I stuck to everything under the sun trying to escape, every wall, box, gas canister. you name it i stuck to it.
the cover system in ME2 was just fail. Gears of war did it better.
Now... i must ask you, what platform did you play it on, and how many times diid you get flung up into the ceiling or fall through the floor and unable to continue without loading?
For me, it was on pc and I counted 17 times.
This game really shouldn't have been released when it was.
Boware did a really horrible job of quality control and testing, they really did.
I'm amazed it was released.
Anyone remember the save glitch file when it first came out?
Autosave didn't work and alot of people were unable to save their game, after trudging through 3 hours worth of gameplay, under the impression the game was automatically saving their game, when in fact it actually wasn't. Great quality control Bioware.
Now the plot... didn't really make much sense unless you had read the Drew Karphysyn novels.
i had, and even then I wasn't really impresssed with the threadbare plot held together by basically retconning everything from the first game.
On top of that, there really was no plot or sidequests, aside from the loyalty quests, that were compulsory if you wanted to have a a savefile to carry into ME3.
You literally die, get put back together by Cerberus (practically your sworn enemy in 1), and go and assemble a new team, then off to fight the final boss.
it's so stupidally retarded and anti-climactic.
The inventory in the first game... okay it wasn't the best executed, but with some minor tweaking they could have made it work rather than the bullsghit system in ME2 of scanning.
God, scanning everything was so fucking tedious, and repetitive, and if you missed something while on a mission, well, too bad, you missed.
There was no backtracking allowed, and once you finished a mission, that was it. Everything you acquire from the mission is tallied up and you can progress, but neve backtrack.
In all honesty I could on for hours about planet scanning and resources and a whole bunch of other glaring technical issues with the game, but I think I've stated evidence to support my claim.
I won't be buying ME3 unless there's a drastic change.
-Tabs<3-
P.S. I also highly anticipated ME2 when it first came out, I preordered the collector's edition, and was so excited. I really tried my best to like this game so much, but it just wasn't Mass Effect.
It felt as though it was like "baby's first rpg" or a third person shooter with very small rpg elements dumbed down for the neanderthal Call of Duty cowd.
It didn't feel like a sequel so much as it felt like an expansion and considering I finished every sidequest and explored everything in the game within 13 hours... I rest my case.