Games that should have included an apology in the credits

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jonyboy13

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Aug 13, 2010
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Lilani said:
Kingdom Hearts 2: "Sorry guys, we thought we were making a movie until halfway in. Hope the quick-time events made you feel like you actually had a say in how the battles were fought (even though you didn't)."
What QTE? Oh, you mean the mashing triangle regardless of timing without any penalty?
The only time pressing triangle not at the second it appears is only in ONE battle and even then the first option doesn't damage you, the other options just damage the enemy.

DoW 2 Retribution:
Sorry if you wanted non linear/different missions with other races, at least we got you a 10 second cutscene at the end of the last mission!
 

Gindil

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Nov 28, 2009
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FalloutJack said:
FreelanceButler said:
Mortal Kombat.
This probably applies to earlier games but I never played 'em, so I'm just referring to MK9.

"Sorry about Shao Kahn. It was an overpowered mess of a joke that we were meant to take out, but forgot."
At least I can only assume that mess of a boss was a joke. There's no way he could be that strong on purpose.

[sub]I'm aware he's kinda easy once you know how to beat him, but it doesn't make the 70 bazillion losses necessary to find out how to beat him any less frustrating.[/sub]
Actually, you'd be wrong. Good afternoon, I am an MK veteran. Shao Kahn is always that bullshitty, and so are any other bosses and sub-bosses ya care to mention in these games. You're just the new generation of people being irritated as fuck with it. Lemme give you the rundown from 1 to 3.

Goro - There is no one who doesn't hate him for his grab-and-pound attacks.

Kintaro - Eveybody hates his teleport slam and fireball spam.

Motaro - Not only is he loud and annoying, but we hate EVERYTHING he does.

Shao Kahn MK2 - Too fast for human reflexes, irritating, and (like other MK boss bastards) ungrabbable.

Shao Kahn MK3 - Nevermind that the game is just bad, they took everything about Shao Kahn we hate and then gave him a fucking hammer.

From then on, it's been tradition to make MK bosses as bullshitty as possible, because we already jumped the fucking shark in MK3 when proper fighting was replaced with running in and throwing in a load of rehearsed combos. Other games have this, but Mortal Kombat exploited it the most. And even at the end of it, you don't beat Shao Kahn or whoever else with combos. Of course not, because they've thought of that already when they programmed the bosses.

Boss characters always take off too much health in those games. Do you know what Kintaro and Shao Kahn do in MK2? Four hits to bring you to the danger zone and then one to finish you off. Five unforgiving hits, no matter how grazing. If you're in the air and you're not immediately kicking Kintaro when he goes on a fireball parade, you get to bounce off of those to death. That's just an example.

Five hits, and you've got to do more to handle THEM. There's only one thing TO DO: Never stop moving. I can beat Shao Kahn, probably the same now as I did then. Never stop fucking moving. You jump around like a flipping jack rabbit, kicking with all your might and avoiding the movies. If you're Subzero or Scorpion, you take one of those moments where they're taunting - and it WILL happen - and do what they do best. There's alot to be said in having a couple-second reprive in battle because of a spear-grab or a freezing, plus the free hit.

It's too late for anyone to apologize for Mortal Kombat. They've been shameless about it since I was a kid.
You forgot a few details. Kintaro can grab your ass out of the air.

There IS no sweeping a boss character. And they WILL grab you and own your ass all day long. It's a reason there are tiers in MK2 and MK3. In 2, you can use Subzero to *try* to freeze Kintaro. Motaro? Kabal all day. Period! Because forget the endings. After you've been beaten like a ragheaded step child being prostituted by her stepdad with a strong backhand, you just want to win ONE FRIGGIN time against them.

If any of the Boon ever learns about cheap boss fights from SNK or Capcom, the world will end. Shao Kahn would destroy us in the tournament because no one would beat him.
 

Jeremiah Parker

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Jul 17, 2010
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FreelanceButler said:
Jeremiah Parker said:
FreelanceButler said:
Mortal Kombat.
This probably applies to earlier games but I never played 'em, so I'm just referring to MK9.

"Sorry about Shao Kahn. It was an overpowered mess of a joke that we were meant to take out, but forgot."
At least I can only assume that mess of a boss was a joke. There's no way he could be that strong on purpose.

[sub]I'm aware he's kinda easy once you know how to beat him, but it doesn't make the 70 bazillion losses necessary to find out how to beat him any less frustrating.[/sub]
If it takes you 70 bazillion losses to learn something, maybe the problem isn't the game.

One game I HOPE comes with an apology, UMvC3. "Sorry, folks, hope you've enjoyed the $70 beta."
Yeah well... But... Okay, they should apologize to all the people who suck at Mortal Kombat.

I don't know if it counts, but UMvC3 is meant to be cheaper than usual retail price, so is actually costing you less than if all the characters they were adding were released at the same price at their usual DLC character price, on top of all the other stuff the're putting in.
Seems an apology enough to me.
May not be a full apology, but I'll sure take it.
I'm trying REALLY hard to keep seeing it that way, "I'm just paying for characters, the re-balance is free, just paying for characters," but it still feels like this is the game they should have released and we're being charged for their mistake.

And if you think MK bosses are bullshitacular, play some old school SNK fighters.
 

Chalacachaca

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May 15, 2011
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Mercenaries 2, not only it sucked but as a venezuelan I feel the developers were just plainly telling me to go fuck myself by thanking this "revolution" my country is experiencing.
 

70R4N

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Jan 14, 2010
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Command and Conquer 4 Tiberian Twilight
Star Trek Legacy
Star Wars: The Force Unleashed II
Movie tie-in games (FFFFFFUUUUUUUUUUUUUUUU)

Seriously, those are the worst games I ever played.
 

Shydrow

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Feb 8, 2010
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Psychonauts-
"Sorry we made this epicly fun and enjoyable game and are not going to release a sequel for a long time.
Hitman Blood money -
"We are sorry we made you enjoy this a lot and wasted your time on happiness when you could have been retarded and played a shit game by someone's standards"


Do i win?
 

Jacco

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May 1, 2011
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Alone in the Dark. Gaming everywhere is now less credible as a legitimate form of entertainment because of that damn game.
 

Squarez

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FreelanceButler said:
Mortal Kombat.
This probably applies to earlier games but I never played 'em, so I'm just referring to MK9.

"Sorry about Shao Kahn. It was an overpowered mess of a joke that we were meant to take out, but forgot."
At least I can only assume that mess of a boss was a joke. There's no way he could be that strong on purpose.

[sub]I'm aware he's kinda easy once you know how to beat him, but it doesn't make the 70 bazillion losses necessary to find out how to beat him any less frustrating.[/sub]
He's always been that hard. Ever since 1993. Quit yer bellyachin'.


EDIT: I take back what I just said, he's been made easier over the years.
 

70R4N

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Jan 14, 2010
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Kryzantine said:
KOTOR 2, an apology for quite literally not finishing the game.

I'd have accepted it, though, just as I accept it now. What I don't understand is why the bloody hell LucasArts didn't want to patch the game with the actual game the developers wanted. Obsidian was fucked over so badly from that one.

I was sooo sad that Lucas arts f***ed Obsidian so that they couldn't finish the game. The storyline(the finished part) was much better than KotOR 1. Still, the TSLRCM mod restores a great deal, and, while it's still not finished, it's MUCH better (especially the ending).
 

AzureRaven

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Jul 21, 2011
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Legion IV said:
MASS EFFECT 2!! Grahhhh. Sorry that we took everything that was kinda fun (didn't like the first to much) and just make the series by far worse then improve.

Wow its like gears of war with a few spells and slight armor stats to show you the illusion of depth.

If your a caster you use mainly 2 spells (almost like your just using different guns to cater to weaknesses) Or if your a solider you aim and shoot and switch accordingly see above.

AWFUL GAME. At least its extremely short for an RPG.... wait can i call it that? No not really. It was decent legnth for a action shooter.
They just changed the style. Made it a lot more action oriented with less pointless mucking-about. Not to mention they got rid of the annoying overheating, gave improved aiming controls, and that horrid inventory system. It's a mix of genres, it just happens to mix with one you don't like. ME2 is probably one of my favorite games. And it's actually about typical length for a BioWare RPG. Which I remind you means role-playing-game. You're still RPing after all. So yea.

OT: Bulletstorm. I got through the single player, all the way to the end, thinking it was pretty fun, but pretty short. Then I went online and...was appalled. This is ALL they could think of for multiplayer? What a disgrace.
 

Macgyvercas

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Feb 19, 2009
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As much as I loved the game I'm about to list, they really should have said sorry for it being so unfinished.

Tomb Raider: The Angel of Darkness
 

deathbydeath

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Jun 28, 2010
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Legion IV said:
MASS EFFECT 2!! Grahhhh. Sorry that we took everything that was kinda fun (didn't like the first to much) and just make the series by far worse then improve.

Wow its like gears of war with a few spells and slight armor stats to show you the illusion of depth.

If your a caster you use mainly 2 spells (almost like your just using different guns to cater to weaknesses) Or if your a solider you aim and shoot and switch accordingly see above.

AWFUL GAME. At least its extremely short for an RPG.... wait can i call it that? No not really. It was decent legnth for a action shooter.
Point 1. lol, hater
Point 2. no, it should have included an apology for having a shitty plot
Point 3. it should have an apology note for making me love it, even though it's mostly pretty bad
 

FalloutJack

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Nov 20, 2008
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Gindil said:
Ah, I left out a few details, but I never tried to sweep and I'm fully aware of Kintaro's grab. That's why I'd still lose at least 50% health on the guy after using my award-winning tactics. But the dragon-man CAN be frozen. I'd done it, sometimes in cases where he'd be stuck in a really weird position, like mid-fall after kick. Tiny opportunity there, still possible. But even if not then, it's when he flexes. Kintaro does that bending-backwards-and-flexing-all-four-arms thing, and he's completely vulnerable right there.

Even still, all that in mind, you understand perfectly and I think we're all on the same page here.
 

Brandon237

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Mar 10, 2010
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Vakz said:
Honestly, if you made it 'till the credits, I'd say it was good enough to not require an apology. I can think of a lot of games that could need an apology in the opening sequence, however..
This,k and this idea reiterates in my mind the example I had: C&C 4 Tiberian Twilight, oh god, that game was horrible, it killed That series with blunt force trauma it did. And the thing required an internet connection that came straight off Mt. Olympus via the fibre-optics of the gods themselves and into a modem that was vacuum sealed in place, with the vacuum chamber bolted to the bloody foundation with the rods from god.


And there was no base building. And the upgrade system was just a massive pain.
 

Metaik

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Jun 18, 2010
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How about Too Human?
" Sorry about not making Eternal Darkness 2, but the dickhead in charge threatened our families if we didn't help him make this crap. We'll make sure to poison him, so no worries."
Seconded.
 

dvd_72

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Jun 7, 2010
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snowfi6916 said:
So, I just finished FF13 last night, mainly because I just wanted to say I beat it. And I thought the credits would have been a good spot for Square Enix to apologize for having the game be so damn linear.

So my question is: Is there a game out there that you thought needed an apology from the developers?
Since when was being linier a bad thing? Do you complain about other storytelling mediums being too liner or not interactive enough?
 

psicat

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Feb 13, 2011
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Half-Lofe 2 for ruining the series with frustration, plot holes, linearity and trying to cover its mediocre gameplay by dazling you with a pretty physics engine and gimicky gun.