Well see, the Diablo fans would be outraged if it had been massively changed, anyway. I'm going to try to refrain from fueling you but as far as dungeon crawlers and RTS' stand, the genre as a whole would probably not be nearly as big if it weren't for Blizzard.Inkidu said:Not precisely. I'm against taking ten plus years to make a cash cow game and then it sell atrociously well because fans are fans. Shovelware is easy to spot and avoid and naturally gets removed by the more discerning gamer and when it doesn't make money it goes away. Blizzard get to do the same thing, sell it as new, and make oodles of money. It's like a scam. It's hard to fight the shovelware gag reflex when it's got ten years of hype behind it.
Besides, the fan-base for Diablo is going to ***** and moan about the quality of the game no matter how good it is, because their eyes are tinted by the nostalgia that is the last ten years since Diablo II came out (Read: Unpleasable fan-base).
Personally, I don't trust Blizzard any more than any other company as a big corporation but as far as game developers go, there aren't many I trust more than Blizzard at making high quality games (Even if they do "Ruin lives" like so many people accuse WoW of doing).
And if you think Blizzard hasn't already made enough money to retire the entirety of their company with comfy country mansions, private jets, and a steady fountain of money in each mansion, then you are slightly delusional.
For example: WoW has roughly 11.4 million subscribers as of March 2011, which means that Blizzard makes a minimum of $171,000,000 per MONTH. Name another game developer with that kind of income.
EDIT: Obviously I didn't take into account any money taken out for whatever taxes get incurred on them, the differences between people who buy game-cards or subscribe every 3 or 6 months, or the people who buy things from the Blizzard store. I merely took the base $15 a month subscription fee with the number of subscribers they have as an example.