Games that should never have had multiplayer

Recommended Videos

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
5,499
0
41
Just a thought that rolled through my head, what games do you think didn't need a mp function that could have used the time developing mp towards single? (Mind you co-op doesn't count in this discussion unless you can think of a specific example of bad co-op).
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
17,773
0
0
I heard a nasty rumour that Bioware are thinking of multiplayer for Mass Effect 3.

Please don't let it be true :(
 

Sniper Team 4

New member
Apr 28, 2010
5,432
0
0
Bioshock 2. Not only was it terribly unbalanced, but then they had to add trophies. Thankfully, I got the game the day it came out and went to work, so I got everything before the game became painful, but it was still a burden. And then they have the nerve to add MORE. No, I don't think so. I'm done.
 

tragicdwarf

New member
Nov 2, 2009
31
0
0
Sniper Team 4 said:
Bioshock 2. Not only was it terribly unbalanced, but then they had to add trophies. .
Agreed! Bioshock MP was just pointless.

Also GTAIV. Not because it shouldn't of had MP but because it was poorly implemented and obviously rushed. Major glitch fest and the worst lobbying system ive ever seen.
 

SonicWaffle

New member
Oct 14, 2009
3,017
0
0
MiracleOfSound said:
I heard a nasty rumour that Bioware are thinking of multiplayer for Mass Effect 3.

Please don't let it be true :(
What? Where the hell did you hear that? While I trust BioWare not to fuck things up more than I do any other developer, I don't think even they could make multiplayer in ME good.

OT: Most games that have multiplayer. It seems like too many games these days cram in a co-op or multiplayer versus mode because, hey, Halo and CoD and such shift a lot of units. It invariably ends up meaning the solo game (which, lest we forget, is the actual point of a video game) shittier because time and money has been spent on an unnecessary multiplayer mode. Batman: Arkham City is supposedly co-op, which makes me want to shout very rude things at the developer. The first game was practically perfect, there is no need to tack on a co-op mode!
 

Axeli

New member
Jun 16, 2004
1,063
0
0
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
...Are you serious? The fault of the game is not the co-op, which is great, but the fact that you are forced to play it like that or with AI.
 

rockyoumonkeys

New member
Aug 31, 2010
1,527
0
0
Axeli said:
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
...Are you serious? The fault of the game is not the co-op, which is great, but the fact that you are forced to play it like that or with AI.
That's kind of what I meant. Let me clarify: one of Resident Evil's greatest strengths has always been the solitude of your character. All alone wandering hallways or alleys. Throw in a partner, and so much is lost. Scare factor plummets. The atmosphere is wrecked.

Maybe it's fun to partner up and shoot zombies, but it shouldn't have happened in a Resident Evil game. So while the co-op is functional, it's completely inappropriate for the game itself.
 

bue519

New member
Oct 3, 2007
913
0
0
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
For a second there I thought you were talking about the Versus mode. Now those are pretty bad.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,855
15
43
I doubt they would give ME 3 multiplayer, it just dosn't make any sense

but then again if bioshock 2 gets the multiplayer treatment who knows
 

Korten12

Now I want ma...!
Aug 26, 2009
10,766
0
0
Well if it can be implemented well, don't think anygame shouldn't, but of course only multiplayer that is worth playing.
 

Axeli

New member
Jun 16, 2004
1,063
0
0
rockyoumonkeys said:
Axeli said:
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
...Are you serious? The fault of the game is not the co-op, which is great, but the fact that you are forced to play it like that or with AI.
That's kind of what I meant. Let me clarify: one of Resident Evil's greatest strengths has always been the solitude of your character. All alone wandering hallways or alleys. Throw in a partner, and so much is lost. Scare factor plummets. The atmosphere is wrecked.

Maybe it's fun to partner up and shoot zombies, but it shouldn't have happened in a Resident Evil game. So while the co-op is functional, it's completely inappropriate for the game itself.
Taking away the co-op would not have made RE5 substantially scarier. It would jus just have made it a more boring action game.
 

rockyoumonkeys

New member
Aug 31, 2010
1,527
0
0
Axeli said:
rockyoumonkeys said:
Axeli said:
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
...Are you serious? The fault of the game is not the co-op, which is great, but the fact that you are forced to play it like that or with AI.
That's kind of what I meant. Let me clarify: one of Resident Evil's greatest strengths has always been the solitude of your character. All alone wandering hallways or alleys. Throw in a partner, and so much is lost. Scare factor plummets. The atmosphere is wrecked.

Maybe it's fun to partner up and shoot zombies, but it shouldn't have happened in a Resident Evil game. So while the co-op is functional, it's completely inappropriate for the game itself.
Taking away the co-op would not have made RE5 substantially scarier. It would jus just have made it a more boring action game.
I get it, you're an RE5 fan. Enough. I'm sorry I hated your stupid game.
 

Halo Fanboy

New member
Nov 2, 2008
1,118
0
0
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
I've wanted to say a piece on RE5 for a while now and I'm glad you gave me the opportunity to say that you are dead wrong.

RE5 is the best Co-op game since L4D. In some ways it's even better. Your limited inventory and the need to share pool your health and ammo makes distributing resources a million times more interesting than almost any other game that isn't an RTS or strat game. The enemy design has the same mechanics that encourage cooperation as L4D (an enemy that grabs you till you partner comes to save you, being knocked over and require a teamate's healing touch) but the game also doesn't totaly punish you for being away from your partner so that you can implement more complex mercenaries strategies.

Speaking of mercenaries, its one of the best minigames of the generation. Decent stuff like FF in ODST and Horde in Gears have completely fail score mechanics. High level mercenaries has a lot going for it, your most valuable resource is time so that instead of trying to live foreverer behind cover you actually have to perform your route as fast as possible. Planning goes into how many time bonus's and score amplifiers you collect between keeping up your combo up and getting time bonuses from melee attacks. The bonuses of melee keep in check OP magnums and Hydra (remember in RE4 where your always throwing away pistol ammo with wesker.) All this doesn't make it much better than RE4, but just having co-op once again makes it a million times better. Distributing health and ammo is once again one of the biggest part of the game, even on high level play dying is a threat so the game is a very intense experience that rewards risk but also rewards knowing your limits and not putting yourself in too much danger.

Campaign has some problems because Capcom mad some horrible decisions, but if you follow rules that capcom was to stupid to implement it plays like dream. Don't use the merchant, don't go back to previous levels and grind in one playthrough, don't join a game with someone that has new game plused like 20 times, don't do new game plus (or at least try simulated true new game by not using any of the weapons you aquired on an old playthrough.) Never use infinite ammo. I had a friend who loved to use infinite ammo and I almost despise him. I did a NG vetran no merchant run once, it was great fun but I had to give up on the part where Sheva pushes the dumpster and there are a bunch of lickers :( :( :(

None of this would important if the game didn't completely adapt the amazing, wonderful, PERFECT combat of RE4 but RE5 manages this exact task with flying colors. The "tank" controls and limited movement are necessary and what makes the RE series the defining game of it genre. When SHMUP/FPS/run n' gun at the time were as much about dodging crap as it was about shooting, RE forced you to pick your shots, sometimes shooting only to disable opponets so you can walk right past them and save ammo. RE5 is a brilliant game and (as said before) co-op makes it 1,000,000x better.
 

Fidelias

New member
Nov 30, 2009
1,406
0
0
Halo Fanboy said:
rockyoumonkeys said:
Resident Evil 5. For the love of god, RE5. Worst implementation of co-op I've ever seen.
I've wanted to say a piece on RE5 for a while now and I'm glad you gave me the opportunity to say that you are dead wrong.

RE5 is the best Co-op game since L4D. In some ways it's even better. Your limited inventory and the need to share pool your health and ammo makes distributing resources a million times more interesting than almost any other game that isn't an RTS or strat game. The enemy design has the same mechanics that encourage cooperation as L4D (an enemy that grabs you till you partner comes to save you, being knocked over and require a teamate's healing touch) but the game also doesn't totaly punish you for being away from your partner so that you can implement more complex mercenaries strategies.

Speaking of mercenaries, its one of the best minigames of the generation. Decent stuff like FF in ODST and Horde in Gears have completely fail score mechanics. High level mercenaries has a lot going for it, your most valuable resource is time so that instead of trying to live foreverer behind cover you actually have to perform your route as fast as possible. Planning goes into how many time bonus's and score amplifiers you collect between keeping up your combo up and getting time bonuses from melee attacks. The bonuses of melee keep in check OP magnums and Hydra (remember in RE4 where your always throwing away pistol ammo with wesker.) All this doesn't make it much better than RE4, but just having co-op once again makes it a million times better. Distributing health and ammo is once again one of the biggest part of the game, even on high level play dying is a threat so the game is a very intense experience that rewards risk but also rewards knowing your limits and not putting yourself in too much danger.

Campaign has some problems because Capcom mad some horrible decisions, but if you follow rules that capcom was to stupid to implement it plays like dream. Don't use the merchant, don't go back to previous levels and grind in one playthrough, don't join a game with someone that has new game plused like 20 times, don't do new game plus (or at least try simulated true new game by not using any of the weapons you aquired on an old playthrough.) Never use infinite ammo. I had a friend who loved to use infinite ammo and I almost despise him. I did a NG vetran no merchant run once, it was great fun but I had to give up on the part where Sheva pushes the dumpster and there are a bunch of lickers :( :( :(

None of this would important if the game didn't completely adapt the amazing, wonderful, PERFECT combat of RE4 but RE5 manages this exact task with flying colors. The "tank" controls and limited movement are necessary and what makes the RE series the defining game of it genre. When SHMUP/FPS/run n' gun at the time were as much about dodging crap as it was about shooting, RE forced you to pick your shots, sometimes shooting only to disable opponets so you can walk right past them and save ammo. RE5 is a brilliant game and (as said before) co-op makes it 1,000,000x better.
"The best implementation of co-op since Left 4 Dead"? Dude, Left 4 Dead has crappy co-op, the only reason why people mistake it for good co-op is because the game forces you to need another 3 people shooting at the enemy.

I agree that having co-op in RE5 is a great addition, but it's just so poorly made. And the fact that the game forces you to work with an AI partner if you're playing single-player is extremely frustrating. A dumb AI partner who uses all their healing items on paper cuts.

You want good co-op, try Gears of War or the Halo games or Arma 2.
 

Fidelias

New member
Nov 30, 2009
1,406
0
0
I'd have to say Red Dead Redemption. Not that it was a bad idea, just that it kind of sucks.