Games that simulate a living world.

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JB1528

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Mar 17, 2009
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I was just playing Mount and Blade: Warband for the 10000000000th time and I still find what these guys managed to accomplish with this game amazing. Nations declare war, make peace, and trade with each other. Lords engage in politics, make friends with each other, marry themselves to Noble daughters, hold feast, fight in tournaments, gain renown, etc. The world in Mount and Blade is actually dynamically changing and evolving on its own and if you sat there and did absolutely nothing the world would go on as if you didn't exist.

Most open world sandbox games don't actually change regardless of what you do, they are essentially static and just invite you to wreck a little havoc, but at the end of the day nothing really changes. Wrecking havoc in M&B can literally cause wars between nations, Disrupt trade routes, hurt a city's economy, and redraw territories in the world but wrecking havoc in GTA or Oblivion literally changes absolutely nothing in the game.

How come few other games do this? The only other game I can think of that even comes close is the Sims 3 with its living neighborhoods. But it seems like no one else tries it.
 

Tax_Document

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Mar 13, 2011
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I'd have to Mount and Blade: Warband, no matter how little you do, you always change something.
 

gruggins

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Apr 24, 2011
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well the s.t.a.l.k.e.r. series does this quite a bit. factions fight each other, animals go on hunts and other such things.
however nothing near the scale of mount and blade.
 

Hong Meiling

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Oct 29, 2009
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The sims 3 seems to be the only other recent game that goes on by itself. For the most part.
The game DOES play smoke and mirrors with certain things.

If you go to some public lot, half the neighborhood will swarm that place like ants all over sugar.