Right now, Fire Emblem Awakening. I wasn't expecting it to be bad, far from it but the combat is fuckin' awesome. The permadeath really adds to the game, well some don't die, they just leave the battlefield and never come back apart for some story related business. Some do die though, usually during their introduction mission because they love spawning them right in the middle of the enemy forces 10/10 game design. Every battle chucks so many enemies at you, you can only have I think 9/10 people then the enemies could have 40+ with reinforcements later on. Solution? Make every character OP as fuck once they hit lvl 10 and have Frederick carry the early game on his own. I mean he can and will 1v20 easily.
No idea why weapon damage is in this game though, especially when it comes to the transformation characters. Seriously, both my transformation characters' stones that they *need* to have to do literally anything break in the same battle. Move over, let the competent people tank for you, thank you partner system.
Also Spec Ops: The Line for the standard string of reasons. Also I really liked the combat in that game, the soundtrack and use of colour (yes colour was used in a shooter) was brilliant. Funny how the use of light rock guitar loops makes a game that much better.
No idea why weapon damage is in this game though, especially when it comes to the transformation characters. Seriously, both my transformation characters' stones that they *need* to have to do literally anything break in the same battle. Move over, let the competent people tank for you, thank you partner system.
Also Spec Ops: The Line for the standard string of reasons. Also I really liked the combat in that game, the soundtrack and use of colour (yes colour was used in a shooter) was brilliant. Funny how the use of light rock guitar loops makes a game that much better.