Battlestations pacific. Only thing holding it back was shocking UI and poor support from the devs/publishers. The gameplay was truly epic
I completely disagree with the control statement (But agree with the rest). The controls were very unique and while they did cause some odd deaths, once you got used to the controls that stopped happening. InFamous is probably one of my favourite games of this generation. I can't wait to get the second.J-Alfred said:I say Infamous (the first one). Interesting story, great sandbox, hours of fun to explore and run around in, even fun combat. but the controls just make everything a bit clunky, which leads to some frustrating deaths that you really should have been able to avoid.
I was really looking forward to this game until I played the Demo. I was really interested in the sorta unique setting and the platforming looked really fun. But then I played the demo. The plaforming is far to restrictive, you can't even jump unless its at specific places. So close to greatness.Frybird said:- Enslaved
Highly underrated in my opinion, but still not quite the hidden gem of awesomeness. Could've used overall just slightly better Gameplay as in more Combat Options and more fluid platforming.
Also, while i'm okay with the ending, it's very much a "Gainax Ending" and i understand why some people hate it.
I don't think a top down version would have worked so well on consoles. certainly not with the way you control the party members. I still believe it is an amazing game, and as close to Baldur's gate as any others. I've been looking for modern versions of Baldur's Gate for ever and this is probably as close as I've ever seen.loa said:Also the console version of dragon age.
No top-down view for no reason whatsoever.
"Spiritual sucessor of baldurs gate" my ass.
I agree about ToEE. (We're talking "Temple of Elemental Evil" here, right?) Way too much effort put into Hommet, but I'm not really interested in that stuff. The elemental planes were a bit boring - there was nothing to do except fight - and I have no idea how you're supposed to level up enough to even THINK about taking on the Balor guardian.Smokej said:7.62 High Calibre and ToEE. Both had all the gameplay mechanics that made me drool, but were bugged as hell and totally unpolished. With the help of the modding communities those are some of the few non indie games who focused on substance in gameplay rather than going the safe route of lightweight pulp with some nice eye-candy...
This.Random Fella said:Skyrim
Such potential to be a great, if only they focused a bit more on the main quest line and quests in general.
The way to beat alpha protocol is to simply invest all skill points in martial arts. Seriously, because fists never run out of ammo..... and fists are far more lethal than bullets in that game.The Madman said:Alpha Protocol
Story-wise it's fantastic but as an entertaining game it just sort of falls apart in places thanks to the mediocre combat mechanics, utterly imbalanced skill trees, and stupid irritating boss fights. Shame because otherwise all the parts are there for a genuinely stunning rpg experience. Dialogue was sharply written, conversations believable, the characters interesting and the story intriguing. Even the basic 'idea' of the gameplay was good, it's just in the execution it all sort of fell apart.
Still a decent game and definitely worth playing if you're an rpg fan. But it could have been so very much more. Pity!