stroopwafel said:
Not to be 'that guy' but I think you're just really bad at videogames. Bloodborne's controls are flawless and you want to turn it into Platinum garbage. Bloodborne's combat is perfected almost to the frame and this precise control over your character is one of the reasons that makes it so good. Case in point I don't like action games much(DmC, Platinum, God of War) but love Souls and Bloodborne is probably my most favorite game of all time. The RPG elements is just extra flavor on top. These games combine all the best elements: gameplay, art design, world building, sound and atmosphere. All of which feels very grounded unlike almost any other game.
Yet you be that guy and assume I am anyway.
No, I'm not bad at videogames. Not the
Souls games anyway, and not
Bloodborne either.
Bloodborne is probably the simpliest of them all, since there's very little tactic other than 'strike, dodge, dodge, strike'. This includes the Boss fights, which are mostly comprised of big beasts who just lunge at you.
The problem is that the controls don't feel natural for what is generally just an action game. They are FAAAAR from flawless. The fact that you can't aim your gun and that it's tied to a lock-on that's crap is enough proof of that. Though the biggest problem is the noticeable input delay to most of your attacks. There's no instant reaction to me pressing the attack button, meaning that when I'm stringing a combo I have to account for that delay ontop the regular effort of succesfully pulling off a combo. The controls force me to be preoccupied with the controls. This doesn't make the game hard just a hassle. And it prevents me from ever enjoying the action because the reaction time feels so inorganic.
The
Souls games suffered from the same control problems, but being an RPG it gave you plenty of options to suit them to a play style that worked for you.
Bloodborne doesn't -- It has the cons of RPG controls, but lacks the pros of RPG options.