Edit: Just realized some of this would be a little bit spoilery for someone who hadn't played it...mireko said:I don't mean to be a dick, but how is Chrono Trigger's combat system any different from, say, classic Final Fantasy? It's been quite a few years since I played it, am I forgetting something huge that makes it special?starwarsgeek said:Chrono Trigger. Practically no grind, one of my favorite combat systems in any RPG, and a surprisingly varied world and cast (gotta love time travel). And it was just added to the virtual console.
I doubt it's something you actually forgot; I'm talking about the double and triple techs. Compared to Final Fantasy 2/4, Chrono Trigger gives you a lot more freedom when choosing your party and the different techs give you an incentive to really to think about who you want to bring and how to use them.
For example, my third character in Magus's Keep is always Marle. This gives me her Haste spell and the Arc Impulse/Frost Arc Triple Tech.
Someone else may prefer Lucca, so they'd have access to all four elemental types (the Crono-Frog-Lucca triple tech is one of the few shadow damage attacks available for this dungeon). Others may prefer Robo, who brings shadow damage, can heal, and has some nice combos with Crono. Even though the game is very easy most of the time, the early freedom in forming your party and the different techs put a lot of strategy into the game.
Someone else may prefer Lucca, so they'd have access to all four elemental types (the Crono-Frog-Lucca triple tech is one of the few shadow damage attacks available for this dungeon). Others may prefer Robo, who brings shadow damage, can heal, and has some nice combos with Crono. Even though the game is very easy most of the time, the early freedom in forming your party and the different techs put a lot of strategy into the game.