Whats wrong with Adventure 2 D:shrekfan246 said:I don't think the thread title means the same thing as what you're asking...
Anyway, I don't really hold many illusions about the games I played while I was growing up. I've replayed most of the ones I really loved, like Sonic the Hedgehog, Banjo-Kazooie, Star Wars Episode 1 Racer, Star Wars Jedi Knight: Dark Forces II, Final Fantasy VII/IX, Halo, Knights of the Old Republic II, etc. and for the most part they still hold up. Some have dated visuals, some have terrible pacing, some have vastly different ideas of level design compared to modern games, but they held up against my nostalgia anyway.
There is one game for which my rose-tinted goggles shattered when I replayed it, though.
Sonic Adventure 2: Battle.
It made me so sad...
A lot of things.Beffudled Sheep said:Whats wrong with Adventure 2 D:shrekfan246 said:There is one game for which my rose-tinted goggles shattered when I replayed it, though.
Sonic Adventure 2: Battle.
It made me so sad...
I just want to tell you lacktheknack, that if I have nightmares tonight I am SOLELY blaming your profile piclacktheknack said:None spring to mind, but I will say that Tomb Raider didn't age very well.
Even though the Atlantis levels remain as disgusting as snot.
I agree with you on Spec Ops. I started my second replay, but couldn't get past the first level... It just didn't feel right.RobfromtheGulag said:I think most older gamers would agree that games from 1+ generations ago haven't aged too well, but we love them all the same.
I'd like to take the question in a slightly different direction, that being the game that I enjoy but would not enjoy a second time. Games for me that fall into this category are games like Spec: Ops the Line, the Witcher(1 or 2), or at this point in time even Bioshock Infinite.
The games were well done and I'm glad I spent the money on them. However I will probably never play Spec Ops again, it was too depressing. Infinite falls in the same boat. Witcher had a well thought out fantasy world with a rich story. At the same time the interface and gameplay were too unwieldy, and I doubt the cinematics can be skipped. So I'll simply cherish the memory, but probably not play them again.
Oh God the treasure hunting levels. Those were so damn annoying.shrekfan246 said:A lot of things.Beffudled Sheep said:Whats wrong with Adventure 2 D:shrekfan246 said:There is one game for which my rose-tinted goggles shattered when I replayed it, though.
Sonic Adventure 2: Battle.
It made me so sad...
Especially if you're a completionist.
I did type up a review back when I had played it again, but just to summarize:
The pacing is horrible. Levels are broken up unevenly and have some odd transitions because of the fact that three characters per story are all sharing the spotlight at once.
Rouge's voice acting is some of the most embarrassing stuff I've ever heard, and only Robotnik and Shadow are really any better.
The graphics are somehow worse than Sonic Adventure DX.
The treasure-hunting levels are somehow worse than Sonic Adventure DX (probably mostly down the infinitely worse radar, but also more nonsensical level design).
Speaking of the treasure-hunting levels, the treasure-hunting levels. Tails/Robotnik's mech levels might be out-of-place, but they at least still actually work. But having to play through the Knuckles/Rouge levels again, I was reminded of why I rarely ever replayed them back on the Gamecube. It doesn't help that the camera is utterly broken in those stages too.
It's not all bad--I had a ton of fun with the Sonic/Shadow levels and the Chao Garden will always be adorable and addictive--but really, I don't know if I would say it's worth slogging through the 2/3's of the missions you'd need to do to be able to access all of the actual good content in free play.
Well that reason is kind of like your own in a sense. For me one of the best things about the game was the sense of unknown; like any good story, part of the reason you're so engaged with it is because you're eager to experience what happens next. Since I already know what's going to happen (of course there would be variations based on your choices, but it seems the general outcomes more or less remain the same), I wouldn't get the same emotional reaction from it. And since that's what I enjoyed most about The Walking Dead, it would spoil the experience, if that makes any sense. So it would also be kinda boring to replay it due to lacking its greatest strength, at least in my opinion.DishonoredElderSouls said:I find The Walking Dead to replay, but not for the same reasons as other posters here have said. I WANT to replay the game, and I WANT to experience the story once more, and see how things play out differently. Unfortunately, knowing how most of the game plays out anyway, it's just too...BORING to replay. Because the game is entirely story-based, there are no gameplay experiences provided that are generally why I would want to go back through and enjoy something again. The Walking Dead was absolutely excellent and hands down one of the best games ever made, but I would rather rewatch a movie than replay a game/movie. I don't get most of the other reasons here as to why you wouldn't want to replay it, though... "This game provided me with an incredibly emotional experience unlike almost any other I've ever had. So I never want to appreciate it again." Like, what?