Indigo_Dingo post=9.71250.717992 said:
Theres gonna be a third Resistance?
FUCK YES! HUMANITIES LAST STAND IN AUSTRALIA! KILLING CHIMERA IN CANBERRA!
Oh please please please! With
every Aussie sterotype played straight:
"Sir, the Chimera have completely overrun Europe and Great Britain, and we have just lost contact with Washington... we could be next... we could be humanities last hope,"
"Strewth! You sneaky bugger, don't surprise me like that, I nearly spilled me VB! But who those chimera think they are? Reckon they can waltz all over us too?"
"What should we do sir?"
"Our 'ome isn't girt by sea for nothin'! Round up the Kangaroos! We're gonna chuck a spaz and go the biffo on those Chimera bastards!"
"Are you sure sir?"
"Bloody oath I'm sure! And while your at it, put another shrimp on the barbie,"
It would be absolutely glorious, except for the Adelaide level, which is mainly 40 minutes of waiting for a tram followed 5 minutes at the Veal Gardens... if you know what I mean *wink*. Sorry to anyone from Adelaide, stereotypes of all kinds die hard
EDIT: As to the actual topic I missed, 3 is a good number because it has beginning, middle and end.
The Halo Trilogy as an example. Combat Evolved has a relatively small ensemble cast (almost all of of whom die) and introduces along with Cortana and the Master Chief: the titular 'Halo' device, the Monitor, a rough understanding of the Covenant and the flood and the threat they pose. At the end there
seems to be a kind of conclusion that is immediately torn to shreds in Halo 2.
The sequel then builds upon what we had in Halo 1, deepens the story of the war, makes the battles seem on a much grander scale and adds more depth to the Covenant (through the Arbiter etc) while giving more hints to the forerunners and the nature of the rings and general in-universe mythos.
The 3rd game wraps this up and concludes nicely, not before showcasing even more epic and important battles that feel epic and important because they had two games before them. It also allows for things like continuity nods: obviously if you've played through the series you will compare the final warthog escape in Halo 3 with the final warthog escape in Halo 1.
I'm looking at this purely in terms of story though, the financial reasons are probably much more likely. And wow, apologies for the monster post.