AlternatePFG said:
OT: Honestly, I don't like most videogame novelizations. They seem somewhat unnecessary to me.
Well, it is pretty redundant when books simply rehash whatever the player did in the game itself. Book adaptations of video games shine when they explore in more detail the universe the game is set in.
Take the Halo novels, for instance. As a fan of the games, many of them are thoroughly enjoyable reads because they chronicle locations and events that aren't covered in the games, such as the Master Chief's training and combat record prior to the games in
The Fall of Reach or the origins of the Human-Covenant war in
Contact Harvest. About the only Halo book I genuinely disliked was
The Flood, which re-told the events of the first game. While it did attempt to add something new by adding secondary plot threads with other characters fighting on the Halo installation, most of the text boiled down to boring, dry descriptions of what I had already done in the game. It went something like this:
"The Master Chief walked into a room. There were four Grunts and an Elite. The Chief fired two short bursts, dropping the Elite and causing the Grunts to panic. He fired his pistol four times, hitting three out of the four Grunts. He adjusted his aim and fired once, finishing off the remaining Grunt."
When a video game novel's written like that, it becomes a real snooze-fest.