Shit on a bagel, that's a gosh darn satisfying watch. I love resident evil 2 and 3, those shotguns just take the cake. They keep their awesome physics and handling throughout the series IMO.Samtemdo8 said:I am utterly dissipointed at not a single mention of any Shotgun from Resident Evil.
Specifically Resident Evil 2's upgraded shotgun:
For me, there is no perfect shotgun feel, because I'm very picky and break it up into 3 parts.
1) Sound/looks
How it looks in the hand, obviously realism, textures, overall badass-ness. Extra things like the sound of the cocking and shells hitting the floor are a plus.
-Rainbow 6: Vegas 2
-Double Barrel in Far Cry 4, animations and all
2) Damage/useability
How good it is at range, or how much carnage it brings down on opponents.
-F.E.A.R.
-Max Payne
3) Recoil/Physics
Determined by how much it moves after firing, and how far enemies fly back. Mind you, this is hardly ever realistic, but determines how satisfying the gun is to use.
-Soldier of Fortune (of course)
-XCOM 2 believe it or not
The shotguns in Killing Floor 2 are pretty satisfying too actually (except for the middle of the road semi-auto). But the grand daddy of them all I still give it to the original Doom super shotgun, that thing is such a beast, makes the best sound, and for it's time and even well after, nothing came close. Except Hitman 47 maybe.