Games Where You Felt Totally Lost

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rutger5000

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FPLOON said:
Mr.Mattress said:
Kingdom Hearts 1. Keep in mind though, I was really young, so that probably didn't help, but I could never get past the first 3 Disney Worlds in Kingdom Hearts. Since we lacked a Memory Card for our PS2, none of us could save. It didn't matter anyways, because we only rented KH1 from Blockbuster and would never beat it.
I had a similar experience like that, since I would only be able to play Kingdom Hearts 1 off my cousin's PS2 without a memory card... In fact, every world leading up to Agrabah I would get lost in because I could never remember how I went passed said world in the first place... Actually, now that I think about it, my first time actually beating KH1 was filled with so much unnecessary backtracking because I would feel very easily lost in that game at the time... Nowadays, I know that game well enough to the point that I even know how to skip certain sections just to finish the game faster...

Other than that, feeling lost while playing Sonic Adventure 1 is definitely not one of my high points in gaming... >.>
For the Longest time I couldn't figure out the Gummi-ship system. So I'd be stuck in traverse town XD
 

stringtheory

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I get totally lost in Bethesda RPGs, it's something about the huge open world, limited resources, and paranoia about not wanting to piss people off that I always get crippled by indecision about where to go and what to do.
 

EmperorZinyak

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Dark Souls 2 had a terrible sense of where to go. In theory, it should be simpler than Dark Souls 1 with the teleporting and the fact that most areas are just "branches" of Majula. But in Dark Souls 1 the world felt more "connected", with shortcuts and hidden paths linking areas. 2 feels like the world is just a confusing mishmash, and it also doesn't help that there's no clear objective. I understand that the games are cryptic, but at least in Dark Souls 1 I was given the vague but helpful instruction to go "up" and "down". 2 never really gives you a goal besides "seek mightier souls". So I'm just supposed to stumble around and kill the right bosses eventually? Fun. I loathe Dark Souls 2, which is especially heartbreaking for me considering how much I loved the first.
 

Erttheking

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Witcher 1. Mainly because in chapter 2, you're supposed to solve a mystery, but because the way the consersation trees worked, it felt like a mystery novel with half the pages ripped out. And I was given a chance to accuse someone of hiding something from me when I had no idea why I would want to do that. And told to go investigate a guy that I had no idea who the fuck was and what he had to do with anything. It's why I rage quit the game and still haven't finished it.
 

KenAri

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I like games where getting lost is part of the charm. Skyrim is one example; don't get me wrong, I don't like the game and was the first one preaching that it wasn't good even a year before release, but the exploration is great for a walking simulator. Sadly there isn't anything to do, but I enjoyed wandering around for an hour with no objective hoping that I might stumble onto something interesting. It was fun. =)

On the contrary, games with endless exploration that isn't fun are MMORPGs, and Eastern ones in particular. The quest trackers are awful, the maps are awful, the UI is awful (true of I think 100% of Korean MMOs) and it's so easy to get lost, and since walking takes so long with zero discovery or exploration to do, it's just dull. Combat is usually 99% stats-based, so if you stumble into an area too high level, you just die. It's like a multi-choice question between 'Die, Die, Live, Die', but each pick takes about fifteen minutes of running. Urgh to guideless MMOs.
 

lowtech redneck

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Abb Tighe said:
SaGa Frontier.
Maybe when it came out I was a little to young to understand it, but I dont remember there been any 'story' or any real clue in what you had to do. I just remember wandering around aimlessly and then getting killed (A LOT).
I tried playing that game....it wasn't your age, the game was just that bad.

As for me, Dragon Warrior 2 and StarTropics (though the latter had more to do with me simply getting stuck multiple times)....both good games, but you'll probably need a walkthrough at some point, especially if you're too young to remember that 747 bullshit.
 

Gergar12_v1legacy

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X3 reunion... I have given up on that game.

No idea on how to make money fast enough. It's super slow, and involves you finding enough money trading to buy a super expensive deal finder, and hyperdrive.
 

MetalDooley

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The_Great_Galendo said:
As one poster above mentioned, The Legend of Zelda almost fell into this trap, and would have if the manual hadn't given directions to the first dungeon and a partial map of the world that included the second dungeon as well.
Problem was I used to rent Zelda from a local store and they didn't give you the manual so I was playing that game blind
 

Lieju

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The_Great_Galendo said:
The Legend of Zelda almost fell into this trap, and would have if the manual hadn't given directions to the first dungeon and a partial map of the world that included the second dungeon as well.
Oh, yes.

I don't think I ever got to the second dungeon even...
I had no manual or guide for that.
 

johnnybleu

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The_Great_Galendo said:
This happened a lot in NES-era videogames, especially RPG-esque ones (it's hard to get lost in something like Super Mario Brothers or Duck Hunt). Some games just dropped you into the action with, if you were lucky, a few hints in the manual for what you should be doing. Some particularly bad offenders of this type were Ultima: Exodus (and, to a lesser extent, Quest of the Avatar) and Deadly Towers, two games in which I never did figure out what I was supposed to be doing beyond any sort of macro-level "Save the world, somehow" BS. As one poster above mentioned, The Legend of Zelda almost fell into this trap, and would have if the manual hadn't given directions to the first dungeon and a partial map of the world that included the second dungeon as well.
That's very true. Try renting Metroid as a 9 year old kid, with no manual, guide, or Nintendo Power. Same with Castlevania 2. In fact, renting a game was a gamble, because they never had the manual. I was a little french kid, so if the game was anything more complex than a simple platformer or shoot-em-up, I was completely lost. Then again, it didn't really matter back then. To me it was just fun to play, not necessarily getting ahead or making progress. I can't tell you how many times I beat the first dungeon in Zelda-- yet I only beat the whole game ONCE. And that was with an online guide. But it was still fun to rent/borrow the game and screw around as a youth.
 

Hawk of Battle

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This is one of the reasons I still haven't finished Planescape: Torment. Well, that and the terrible combat system. I especially got scared when I discovered that apparantly, the city you're in has hidden portals to other dimensions hidden in any kind of enclosed archway, doorway, window, etc, and that random objects you carry might be keys to open any specific one of them.

Yeah... I don't fancy getting lost in an infinite multiverse thanks.
 

Laughing Man

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Kerbel Space Program, back before a logical science tree and career mode was in place you loaded the game ended up in the VAB with a huge selection of random parts and an entire Solar Systsem in which to go with no knowledge of where to go and how to get there.

From that point onwards it is an endless precession of not knowing how to do anything, until you finally crash enough to work it out.

I dunno how to get in to space, crash some work it out
I dunno how to achieve orbit, crash some more work it out
I dunno how to travel to the Mun, (seriously orbital transfers confused the hell out of me for so long)
I dunno how to deorbit and land, crash some work it out
I dunno how to intercept that planet who's orbit is at a weird angle to my own crafts, not so much crashing but anm awful lot of Delta V and missed intercepts.

and when you finally manage to work out this stuff you then have

I dunno how to intercept that other craft, waste tons of Delta V miss a lot get frustrated

and then finally

I dunno how to dock

The game is just one challenge after another and even now it still throws some odd curve balls at you, usdually due to piss poor craft design on my behalf.
 

Euryalus

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Lieju said:
The_Great_Galendo said:
The Legend of Zelda almost fell into this trap, and would have if the manual hadn't given directions to the first dungeon and a partial map of the world that included the second dungeon as well.
Oh, yes.

I don't think I ever got to the second dungeon even...
I had no manual or guide for that.
I beat the first dungeon and then got so lost I gave up... I'm guessing I was supposed to just bask in the exploration the game was offering, but when I could just go explore in the more detailed, expansive, and interesting Metroid Prime and Wind Waker instead... well... I never went back though I intended to at one point.

I much preferred the first Metroid as an old exploration game anyway.
 

Johnny Novgorod

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Did anybody ever play that adventure game based on Pagemaster? That used to be my number 1 mystifier when I was a kid.
 

Stenalik

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Elder Scrolls: Morrowwind is a game that I absolutely hate for this reason. I have not even beat the 5th mission in the game just because I don't know where to go.
 
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Sniper Team 4 said:
The only game that has made that happen to me is Dark Souls. I didn't understand what was going on, I didn't understand the story or why I was doing what I was doing, and I sure didn't understand where to go. Got so frustrated that I gave up on the game. It drove me nuts, because while I understood that the game was supposed to be hard, I still wanted to know why I was enduring the hardship and why I was supposed to care.
Gonna agree with you here.[footnote]...although I think if I devote some time I think I may remember a few more games that were far worse...[/footnote]

Finished the game yesterday but without the internet I wouldn't have caught many subtle aspects of the story. And that I found really unfortunate because the story is kind of interesting but the game keeps it far too buried to develop the kind of impact I feel it has. Plus, it was really annoying when the game decided to not explain how the covenants work and only mentions some very crucial gameplay aspects more-or-less in passing. In my opinion, the game would have benefited a lot from a more, shall we say, open approach in terms of information both story- and mechanics-wise.
 

Dalisclock

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Laughing Man said:
Kerbel Space Program,

The game is just one challenge after another and even now it still throws some odd curve balls at you, usdually due to piss poor craft design on my behalf.
I haven't played the game since before they put in the career mode and the last thing I was doing is trying to land a probe on the moon(so I didn't kill kerbals unnecessarily). Succeeded in making some impact craters.

I found that downloading fan-made parts packs helped a lot,giving you more options to play with in design.

Does the career mode help you learn how to do things now? Like how to actually land on Mun? How to dock? Because I still suck at docking and orbital intercepts.

Eventually I'm gonna get back to that game.
 

Dalisclock

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Hawk of Battle said:
This is one of the reasons I still haven't finished Planescape: Torment. Well, that and the terrible combat system. I especially got scared when I discovered that apparantly, the city you're in has hidden portals to other dimensions hidden in any kind of enclosed archway, doorway, window, etc, and that random objects you carry might be keys to open any specific one of them.

Yeah... I don't fancy getting lost in an infinite multiverse thanks.
If it makes you feel any better, it's not like you'll randomly walk through a door and end up in hell with no way back. The game actually makes you seek out doors and the ways to open them, so you know in advance where you are going and how to get there.

The combat system does have a really steep learning curve and it's one of the few times I played a mage.
 

Twintix

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Are we also talking about being literally lost? As in, you can't find your way around the game?

Because I do that all the time. I have such a bad sense of direction that even the simplest of games can turn me around direction-wise. I even managed to get lost on Mario & Luigi: Bowser's Inside Story on my way to Bowser's Castle (Going there to get the Bros. Blocks), even though the lower screen has a map.

It sucks.
 

snomangaming

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Oh my gosh the first Mass Effect! I got lost in the first main city and couldn't find a way to leave! Didn't know my mission, just kept running around and had NO IDEA what to do. Turned me off to the whole series.