Silentpony said:
I actually hate most "Evil" games, because you're never really evil at all. You're always chaotic good. Like the Overlord games. You're supposed to be this great daemonic prince with dozens of sex slaves and minions...and yet you're always freeing orphans from the corrupt and often corpulent "good" Knights and Paladins that eat live kittens. How can I feel evil when I'm doing what Shepard or Batman would be doing?! You never order your imps to burn nuns at the stake. You never really have sex slaves, because all your consorts are hopelessly in love with you and willingly go with you.
Or Evil Genius, where you're an "evil" Bond type villain. Except all the worlds governments are supposed to be super corrupt and tyrannical. And you never do anything truly evil! You never drop a nuke on London. You never steal orphans from China to start a death-cult of minions. You never have enemy agents(of either gender) raped or brutally tortured. You never go around just murdering innocent old ladies. You're never "evil"! You're only chaotic good or at worst, chaotic neutral. You never do anything Catwoman or Garrus wouldn't do.
And even a game like Hatred, yeah I suppose you're evil. But I think we can all agree its comical evil at best. Frank Miller evil. The type of evil Marv or Dwight would fight. And that's just not an evil I can take seriously.
I think the problem is that, if you're going to make a game where your character is no BS evil, then you pretty much have to make it for extremely mature audiences, and that is going to 1: remove some of your potential audience, and 2: means you have to alter styles a lot (you can't really make a tongue in cheek game like Overlord if it has seriously done scenes of you violently murdering people in front of their crying children).
I just think developers are skittish about it because it's such a delicate tightrope to walk. Sure, plenty of gamers might say they think it'd be cool to play a really evil character, but if the devs push things too far, then all hell would break loose. Imagine a game where you murder innocent people? No big deal right? Tons of games let you do that. Oh but you also rape a woman. MORAL PANIC!! Or how about a game where you are an evil conqueror and take over countries? No big deal, been done before in plenty of games. Oh, and your character is also a racist Nazi who murders interracial couples and kills all non-whites. MORAL PANIC!!!
It's telling that in a lot of, say, strategy games, they never really show you the consequences of what your Army actually does. Imagine if in Starcraft (the original, before they got all morally ambiguous) they had a cutscene of your Zerg swarm overrunning a Terran city, and your Zerglings devouring screaming babies. Suddenly not too many people would be declaring the Zerg as their favorite faction.
But anyway OP, Planescape: Torment had probably one of the toughest "evil" playthroughs I've ever encountered. Your conscience has to take a backseat to make some of the decisions in that game.