Games which are way better when played a certain way

Azure23

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Somebody here mentioned melee and tonic only run-throughs of the bioshock games? Those are amazing, and it carries over to infinite too. With the right gear loadout you can do this dash attack on your basic skyhook input (not the charge plasmid, tonic, whatever) which transitions directly into an execution, which for some reason restores health,shields, AND ammo?? I had so much fun playing a swashbuckling melee powerhouse in that game.
 

Fijiman

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Yellowbeard said:
Metro 2033 played as a roguelike (if you die, game over) on Ranger Hardcore.

Someday I'll make it through the amoeba nest...
Oh sweet Jesus, I've been playing through that game again recently and you just reminded me that I'll have to go through there eventually. Fuck.

Some of the most fun you'll have on World of Tanks is when you get a platoon of guys all using the same tank. This is especially true with some of the tanks that are fun to goof around in such as the ELC AMX or the TOG II.
 

Sleepy Sol

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Dirty Hipsters said:
Dark Souls (and all the souls games really) should only be played as melee characters. You have the option of being a sorcerer, or a cleric, or whatever else, but you should actually either ignore magic entirely or use it VERY sparingly. The game is built around melee combat and killing everything using spells just makes things kind of boring.
Not to say there's a wrong way to play the game, but I agree with this. Unless you think there is absolutely no way you can handle using a melee weapon, I think it's the ideal way to trek through both Dark Souls and Dark Souls 2. Makes things more...interesting and exciting.

Civ V solo campaigns and multiplayer games should always end in you nuking everyone. Because reasons.
 

Kyrian007

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Borderlands, Borderlands 2, Borderlands the Pre-Sequel... ever played these games in a room by yourself? Boring, tedious, grindy, samey-brownshooting, and just mindless.

Borderlands, Borderlands 2, Borderlands the Pre-Sequel... ever play these games quad or dual splitscreened or in a LAN, with just the right amound of booze? SUPER FUN!
 

sanquin

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Dark Souls should definitely be played as a strength melee character. Either go full tank with a 2-hander in one hand and a huge shield and heavy plate armor. Or go dodge warrior with a 2-hander and armor that still lets you roll quickly. Depending on what you like. Those 2-handed weapons are awesome to use. I've always been a fan of the Zweihander. Good balance of power, speed and attack animations for me.

Assassin's Creed 4: Black Flag. I've heard the game getting quite a bit of flack for being a bad AC game. I wouldn't really know as the most I've played before that was about 2 hours of AC1. But AC4 should be played as a pirate power fantasy, forgetting the whole Assassin part. As a pirate game it's one of the best, if not the best, to date imo.
 

Casual Shinji

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The Last of Us without Listen Mode.

It just spurs you on during stealth segments, instead of waiting for silhouettes to turn their back on you. And it's so much more tense not knowing exactly where every enemy is. Turning a corner and suddenly finding yourself staring down the barrel of a shotgun, and quickly having to deal with the situation.

By using Listen Mode you lose a lot of the frantic action from enemy encounters.
 

LaughingAtlas

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I'd would disagree with the melee-only Dark Souls sentiments, sorcery and pyromancy get overpowered as fuck if you know what you're doing.
But as new players almost certainly won't know what they're doing, yes, go melee.

I find the more recent Fallout games go pretty smoothly if you prioritize looting above all else. It doesn't seem to matter that I have 10 skillpoints in Energy Weapons if I have tons of ammo for six different laser guns and about 40 stimpacks within the first few hours of the game. I find myself using explosives more as fireworks than ordinance, just if I feel like making combat hectic and noisy by lobbing grenades and launching missiles I knew I was never going to sell because the stuff that has actual weight (in FO3, that is) always exhausted vendor cap supplies first.
 

laggyteabag

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Skyrim when you play a bow/stealth build. There is just something that is super satisfying about watching that arrow fly across the room, nailing someone in the head and watching them drop. Sure, it is overpowered, but the rest of the combat in that game just feels super weak anyway.
 

Lieju

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If you need to be told not to use things the game gives you, or need to go look up a walkthrough to get into the game that's a failure from the part of the people who designed the game.

Not that it doesn't mean the game can't be enjoyed in a specific way, but you can't really say 'of course you weren't enjoying the game, you were playing it wrong! You should have known to do it this one specific way, with these mods, and with THIS walkthough!'


As for game that do benefit from this, I'd say Pokemon has quite an easy story mode, so something like doing the Nuzlocke challenge can make it far more interesting. But I still would only say it's better for certain kinds of people with that.
 

Ihateregistering1

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Does being drunk count as playing a certain way?

In that case, playing 'Mortal Kombat' with your friends while everyone is drunk is goddamn hysterical, especially with "test your luck" mode.
 

Johnny Novgorod

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Far Cry 3. You don't have to clear out those outposts, and if you do, you don't have to remain undetected... but if you do, you're basically Jungle Batman, and FC3 is Game Of The Year.

Just sayin'. Clearing out outposts stealthily? Best thing ever.

Kyrian007 said:
Borderlands, Borderlands 2, Borderlands the Pre-Sequel... ever play these games quad or dual splitscreened or in a LAN, with just the right amound of booze? SUPER FUN!
Amen to that.
 

And Man

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StriderShinryu said:
Pretty much any fighting game. Sure you can have a limited sort of fun when you're just mashing buttons, but the entire genre opens up exponentially when you actually start learning the game and trying to get better instead. There's so much depth in almost every fighting game these days that they keep players progressing in knowledge and skill for years (and even decades in some cases) and yet so many people refuse to actually play them properly, which leads them to completely incorrect judgements.
I'm pretty sure that's because most fighting games have such a huge barrier of entry.

OT: Does being drunk count? Because Beer-io Kart and Super Smashed Super Smash are two staples among my group of friends
 

Raggedstar

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I prefer Mirror's Edge without weapons (punches and kicks are fine). I don't see how you can appear as a victim by stealing someone's machine gun and mowing them down. And besides, the game is supposed to be based around parkour, so I would rather run from conflict. Not easy though, as many late-game encounters expect you to use guns.

Johnny Novgorod said:
Far Cry 3. You don't have to clear out those outposts, and if you do, you don't have to remain undetected... but if you do, you're basically Jungle Batman, and FC3 is Game Of The Year.

Just sayin'. Clearing out outposts stealthily? Best thing ever.
I agree with being Jungle Batman. My favourite activity in the game was to clear outposts undetected, and it felt so satisfying to stalk the guards, poke around the perimeter for an opening, and take them down one by one. That is until a random passing tiger strolls in and takes everyone out in 30 seconds without effort.
 

Starbird

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Neverwinter Nights 2: Mask of The Betrayer as an Evil character.

Great expansion to a mediocre RPG. The weird thing is that it really feels set up more for evil players than good ones, and rather than the Soul Eating mechanic being a burden, it was an awesome powerful weapon to employ at will.

Diablo 3: ROS as a Seasonal Character.

Love Diablo, enjoy D3. But seasonal is the way to go, starting fresh alongside a whole lot of other people is just fantastic.

League Of Legends as a Support character.

So much more relaxing and less stressful than regular LoL. Just ward, let the ADC farm and snare people. When you do your job right, you get invites. When you do your job wrong, people blame the ADC ^_^.
 

SquidVicious

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I think any horror game should be played in the dark, preferably with a nice set of closed-back headphones. That's how I've been doing horror since Amnesia and it has done me well ever since.
 

happyninja42

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Foul Play: Best played with a friend, where you both actually speak the dialogue for the character you are playing, using cheezy, terrible British accents to boot. Also tossing out various comments while fighting.
 

laggyteabag

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sanquin said:
Assassin's Creed 4: Black Flag. I've heard the game getting quite a bit of flack for being a bad AC game. I wouldn't really know as the most I've played before that was about 2 hours of AC1. But AC4 should be played as a pirate power fantasy, forgetting the whole Assassin part. As a pirate game it's one of the best, if not the best, to date imo.
I have honestly never seen AC4 get criticised for being a bad AC game, hell, it is usually the opposite. AC4 was the first game in the series to really change up the formula and focus on something else other than the whole city-based assassination thing, and people universally praised the game for that. Sure, you could say that people might say that the game is a bad Assassin's Creed game for that very reason, but to be fair, at this point, that is exactly what AC needed to revitalise the series. It is just a shame that Unity took a few steps back in that department. The AC games that generally get panned are Revelations for being unnecessary, 3 for being boring, and Unity for being broken and going backwards. 4 is often hailed as being the best game in the series since 2 and Brotherhood.
 
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Danbo Jambo said:
Deus Ex: HR - I hated this at first. Truly hated it. Then once I accepted that earning XP was more trouble than the boring, stealth/harm-free setup was worth and decided to start killing things it was superb. I found a nice balance between being a bit stealthly, but being a badass wrecking man-machine, and it made the game great.
I feel the opposite. I find it MUCH more fun to look for alternative routes and just stealth the hell out of everything, and ko the enemies one at a time until I've cleared them all out.

Although I also enjoyed a stealth-Assassin-run, where I tried to kill everything hostile in the game without being spotted. THAT was also a ton of fun.

That's actually the best part about Human Revolution. You can play it MANY different ways and have a blast.

--

As for my game suggestions

Xenoblade: Ignore sidequests unless you're underlevelled. The game is a million times more fun if every boss is a desperate, difficult struggle and you need to put 100% of your effort into it to survive, and when normal fights are a mild challenge that might potentially kill you if you're not careful. HOWEVER, you REALLY do need to do sidequests when
you get onto Mechonis itself
After that point, level-appropriate sidequests dry up really quick (they're either too easy and don't level you enough, or they're so hard that you'll never beat them), and you'll find yourself way too low level for the final boss.

I say this because I did that for most of the game and loved it. Then, I fell in love with the swamp area (my first "night" there was a misty night too, to top it off), and I did ALL the sidequests in it. The next area, the jungle? I effortlessly beat normal enemies in like, 10 seconds flat. The Unique monsters that are like minibosses I cleaned up with no effort at all. I got bored and didn't explore the place at all, because I felt like there was no point. The journey wouldn't be a challenge, and there wouldn't be a tough mini-boss to fight hidden away anywhere. :s

Kingdom Hearts 1: Take the Staff, give up the Shield. It makes the game super fun. You basically turn into a magical sniper. You can take out strong enemies with one or two Fire spells (or take them from full HP to "one smack and they're dead" with one spell), you can wipe out an entire ROOM of those annoying Darkballs in the colliseum with one single Thundaga and you NEED to learn how to dodge because your defense is so low that Hades' Giant Fire Spin thingy he does can LITERALLY one hit kill you if it so much as grazes you.

THAT was fun. I had to actually master evading to survive instead of just spamming Cure, and I had to pick when and how to cast spells for massive damage instead of just mashing X to clean house, after spending most of my MP on Sonic Rave all day like the time I went with the Sword.

Dishonored: Chaos isn't that big a deal, and the "bad ending" that they threaten you with constantly isn't even that bad (unless you REALLY horribly goof up the very very end). Play stealthy, but don't be afraid to defend yourself if caught, and don't be afraid to pop off the more annoying targets from a distance. The alternate methods of dispatching your assassination targets are usually great, though. You decide if it's worth doing that, or if it's more fun to pop onto the room, stop time, kill the guy and then blink-dive to the safety of the river below. ;P

Galactic Civ 2: Turn off Technology victory. It makes things too easy unless you're on the harder difficulties.

I mean, seriously. What's that? Galaxy is too full of big tough races for you to beat them? You can't claim enough "ascension resource nodes" to ascend to godhood faster than them? You have been failing at diplomacy so hard that an "alliance victory" is impossible? You can't compete with enemy influence enough to win by influence victory? No problem! By the time you realize you're screwed like that, you'll probably just need to set Science to maximum and you'll have your Technology victory in 25 turns or less, snatching a victory that you really didn't earn!


XCOM enemy unknown/within: Ironman mode. If you're not playing Ironman mode, you're not getting the most fun out of it.
 

Ishal

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Johnny Novgorod said:
Far Cry 3. You don't have to clear out those outposts, and if you do, you don't have to remain undetected... but if you do, you're basically Jungle Batman, and FC3 is Game Of The Year.

Just sayin'. Clearing out outposts stealthily? Best thing ever.
Definitely look into getting Far Cry 4 when you get the chance. I'm sure you've heard about the whole "Far Cry 3 but better" statements. It's true, but they don't always go into detail as to why.

Not sure if I should spoiler this, but I will anyway just to be safe. Just discussing new additions to the game.

- Outposts have an option to redo the attack and recapture them now. The option shows up after you capture them.
- There is even an option to reset all of them from the main menu
- There are new Fortresses in the game, four in total. They are essentially large outposts with multiple alarms and multiple waves of reinforcements
- Some outposts have mortars which can really wreck you if you're not careful

OT: I like playing lots of RPG's with Survival mods. Just getting into that now with my new PC. It's a lot of fun and helps with immersion. Also, difficulty mods that make you play more carefully.

I'll also echo statements about the Souls games. Melee really is the way to go. However, I like making a spell sword built with miracles and pyromancies too much to avoid magic completely.
 

Shoggoth2588

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I enjoyed Huniepop a bit more once I muted it but not enough to put more than an hour into it.
Johnny Novgorod said:
Far Cry 3. You don't have to clear out those outposts, and if you do, you don't have to remain undetected... but if you do, you're basically Jungle Batman, and FC3 is Game Of The Year.

Just sayin'. Clearing out outposts stealthily? Best thing ever.

Kyrian007 said:
Borderlands, Borderlands 2, Borderlands the Pre-Sequel... ever play these games quad or dual splitscreened or in a LAN, with just the right amound of booze? SUPER FUN!
Amen to that.
I notice you have a caged predator in your outpost? It would be a shame if that cage were to somehow open up...

---

I played Saint's Row 3 dressed as The Punisher. That's really, probably, what got me through it the first time around. Yes, he spoke with a British Accent but this is an AU wherein Frank Castle was part of the SAS instead of the Marine Corps.