Games which brought out TRUE emotion in you

GrizzlerBorno

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Sep 2, 2010
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Scarecrow 8 said:
This almost made me cry:

Must....not...cry....'sniff'
In addition to my post, this ALSO proves how incredibly well-crafted Tali's character is. Thanks for that, i forgot about that scene and it made me a little teary as well. :')
 

Scarecrow

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GrizzlerBorno said:
Scarecrow 8 said:
This almost made me cry:

Must....not...cry....'sniff'
In addition to my post, this ALSO proves how incredibly well-crafted Tali's character is. Thanks for that, i forgot about that scene and it made me a little teary as well. :')
No thanks needed. It's my job to make people sad.
 

gl1koz3

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May 24, 2010
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Ending of Mass Effect is the way you do endings. It's really sad, but gets the tone changed back to "at least something good out of this" when
Shepard doesn't die.
 

Sven und EIN HUND

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Sep 23, 2009
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Half Life 2, definitely Half Life 2. Also, in one of the older Medal of Honour games you're tasked with rescuing a soldier who is being held captive, and eventually escorting him to safety. When you find him, he's hunched over with a desolate expression on his face, and he hobbles about like an old man... It really hit me hard when I first played, although I was just 10 or so at the time.
 

Loonerinoes

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Apr 9, 2009
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Thread should have an automatic SPOILER alert posted on top of it.

This'll likely come off as a big Bioware fanboy post, but screw it. They genuinely know how to bring it most of the times.

They brought it out of me with the final ending decision in Throne of Bhaal, choosing between godhood as well as a mortal but happy life. That brought a tear to my eye. And recently I saw myself get taken over by three other events of theirs too. Duncan's Joining ritual in Dragon Age: Origins summed up the Grey Wardens very well I thought, certainly gave me chills too. Then Saren's suicide in Mass Effect 1 and Garrus romance conclusion in Mass Effect 2 (I don't care if people complain over the lack of schmex, when he finally gives you a very good reason as to why he's so nervous and awkward it *really* clicked in for me).

As for moments outside of Bioware? There were six others I can recall I think. System Shock 2's moment when SHODAN reveals herself was certainly one that might still give me nightmares sometimes...and Bioshock's Andrew Ryan plot twist obviously.

Then Planescape: Torment, once when the Nameless One realizes the true nature of his 'relationship' with Deionnara and weeps blood over it. And the other of course right at the end, the Wisdom line that concludes the game together with its conclusion.

And the last two that come to mind I think were facing the Jedi Masters in KOTOR 2 with Kreia. As well as the romance scene with Visas right afterwards. Again, I can't give a flying fuck about wether or not they *Beavis and Butthead laugh* huhuh huhuh...DID IT... All I care about is the fact that it ultimately was a romance whose concept is actually more realistic than you might think. And that it also shows everything that not even Kreia could see about you as The Exile.
 

crocop69

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Aug 20, 2010
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When I first played half-life 2 and you exit through the tunnel after going through Ravenholm it gave me the biggest feeling of relief that no game ever has.
 

Vault101

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Sep 26, 2010
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Looking back on fallout3 theres jsut somthing so.....desperate about it you can feel crushing your soul, especially the ruins around DC, and the whole idea of trying to find your father in such a hostile world after being forced from your home (unliek the first one when you at least volunteered) and alot of people are very un happy

if you really wanna cry play the song "mad world" while playing

at least in New Vegas (so far) there's real hope for the future and people are getting their act together...war yes but still hope
 

Scissors61

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Dec 6, 2010
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I'm going to have to say Fallout 3. However,I didn't harbor any special attachment towards the game"s
main cast(Three Dog excluded).This game quelled emotions through atomsphere,and through a few brilliant side quests. Immediately following being kicked out of the Vault, I headed for shelter in the Springvale School. The first wretched night in Fallout 3 was spent clearing out a school by the most violent means possible, so could sleep. I then wandered west into Andale. I was badly beaten, so
I ran into the old man's house,beat him to death, robbed his fridge,killed the cannibals and took their stuff. If it had not been for the game's decency I would have committed atrocities on the children as well. My friend eventually set me on the main quest,so joys became more fleeting: the dilemma of Blood Ties,the musings of Three Dog,the simple joy of escorting Cherry to Rivet City. I also became a goody-two shoes. Until I had beaten the game and become bored. I wanted Charon just to say that I had utterly beaten Fallout. I chopped Greta in half without a second thought. While cavorting through the Underworld again, I talked to Carol on a whim. I coaxed out of her the story.
Like that,the chair was kicked out from underneath me. This was intimate information. This wasn't
filler to pad directions or sales exchange. This felt real,like something an old barmaid might patronize a lonely drifter who she never expected to see again. Thinking back on all of this,Fallout
3 taught me a little about myself,something I wasn't all that excited to see: my morality was a by-product of the times. I had always thought of myself as a fairly good person,but Fallout showed me
I only do that because it is convenient. If I was thrown out of civilization,I would throw myself wholly into my primal urges. What was even worse was what I saw from the Greta incident. I would have no problem running rampant on other people's lives if I knew I was untouchable. I would rob another human being of the only thing had left to live for a simple achievement (I barely used Chabon.) I just really hope that kind of apathy never comes to fruition.

Sorry,I know this story incredibly too long,but I really can't believe the kind of (possiby unintentional) brilliance that radiates from Fallout 3. I could go on about how Company of Myself's
metaphor was scary good, and how Final Fantasy X helped me through my struggles with faith, but I've
already overstayed my welcome. :)
 

OrdinaryGuy

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Oct 19, 2009
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Okami, Red Dead Redemption, all the MGS games (particularly MGS3), Mass Effect 2, Half-Life 2: Episode 2, and a handful of visual novels. I wish there were more games that could pull this off, because all these are all my favorite games.
 

Evilsanta

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Apr 12, 2010
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Let's see...

Bioshock's good ending filled my with a fuzzy warm felling.


Though the "games" that have brought out most emotional response is the VN A Drug That Makes You Dream. Anger, sadness, pure hatred.

Must...kill...Kyoka...
 

Trogdor1138

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May 28, 2010
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MGS3 and MGS4, the only ever games to make me shed tears for the characters and being actually engaged 100% in what was going on.

Every time I play Another World I am reminded of what a wonderful work of art it is.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
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Towards the end of the Shadow of the Colossus

You horse falls to its (apparent) death, saving you in the process

Felt like having a good gurn.
 

spartandude

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Nov 24, 2009
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Fear

.S.T.A.L.K.E.R
.Condemned- Criminal Origins
. the Gamecube remake of Resident Evil 1

Sadness
- Half Life 2 Episode 2
- Mass Effect

Anger
- Call Of Duty Modern Warfare 2 (the game was terrible!)
 

AVATAR_RAGE

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May 28, 2009
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The end of MGS 3 and 4 both brought a tear to my eye.

Mass Effect 1 and 2 left me in a state of shocka and awe.

God of War: Ghost of Sparta, left me feeling sad as I saw a lil bit Kratos die in that game.
 

MBergman

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Oct 21, 2009
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Rednog said:
Anger:
WoW having your raid kill off Illidan permanently.
Yay we beat Illidan! Woot! What are the loot drops?
He's going to pull a Kael and crawl off or something like that....right....right?!
Why isn't Illidan moving?
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
Fuckin' A. One of my problems with WoW is that they used Warcraft III to create some really interesting characters and then use WoW to pick them off one by one.