Games which, for you, define 'replay value'

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Davroth

The shadow remains cast!
Apr 27, 2011
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I love roguelikes, so........

Dungeon of Dredmor, quite possibly.

I played the crap out of FTL and Binding of Isaac as well, but Dungeon of Dredmor seems to be the one that stuck with me.
 

Nazulu

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Jun 5, 2008
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I love Red Alert 2: Yuri's Revenge, back in the day when good RTS games were common.

My choice is Super Smash Brothers Melee however, since I've played it for 7 years straight since it's release, and even then I still have a smashing (see what I did) time when playing with friends again. The amount of options, fluent game play, beautiful designed levels and many many challenges suck you in like nothing before. I got back into it more than ever after 4 years when I found out how talented some of the tournament players are on Youtube, and again when I found all these tricks you could pull off in the middle of a game.
 

vortalism

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Dec 15, 2011
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Anything and everything Elder Scrolls. I've replayed Morrowind, Oblivion and even Daggerfall dozens of times. It's also what I'm doing with Skyrim. I pretty much treat an Elder Scrolls game like I do MMOs, except there isn't any other PCs besides me. So basically tons and tons of Alts with no rock left unturned.

On the competitive side I did enjoy me a good StarCraft 1 back in the day, mostly because of it's faced paced nature (read: me getting my arse served to me by everyone).
 

Brainwreck

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Dec 2, 2012
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Total War games (or at least the two I played, Rome and Medieval 2)
Red Alert 2 (YES?)
Just Cause 2, because jets and tethers
GTA San Andreas, because it's the best.
 

deviltry

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Nov 18, 2009
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Mostly sandboxy games with new game plus where you keep your powers, ie Prototype, Dark Souls.
Games with co-op, ie Gears of War, Halo.
RPGs where you can replay with different gameplay - wizard, warrior, ie Elder Scrolls, Amalur.
Aaaaand games that are just fun - Far Cry 3, lez go and stab everyone in outposts heu heu.
 

Lugbzurg

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Mar 4, 2012
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Could we just say "Minecraft" and leave it at that?

Probably not. I haven't even played it, but I know it's still a good example.
(And yes, it actually does have an ending, which EmceeProfit gladly explained.)
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Pretty much every game DEVELOPED by Bethesda. They are gigantic as it is and all demand multiple playthoughs. Plus, if you like to do really in depth roleplaying like me, you can pretty much create an endless amount of characters and adventures to playthrough. And if you some how manage to get bored of all this, there are tons of excellent mods for these games.

LoL is also pretty much a mandatory inclusion for me seeing as I haven't spent a dime on it yet I've probably played it for around 400 hours.

Minecraft to. I am always coming back to it when I think of some awesome new thing I want to build.

Edit: How could I forget? Borderlands 2. I've only owned it for a few months and I've already spent more than a hundred hours on it.
 

SgtMcgee23

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Dec 21, 2012
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Fallout 3 or New Vegas

I would lean towards New Vegas being more re-playable I suppose because of all the different factions and what not.

Then you throw in all the mods that are made for the game, and you're looking at even more content.
 

pakker

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May 8, 2008
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anthony87 said:
Devil May Cry and Bayonetta. The kind of games that you can play over and over to get higher ranks, try out different weapons and combos, try all the difficulty levels, all the advanced techniques.
This, so much this, though I did not play Bayonetta :(

The games I keep coming back to, beside multiplayer games, are the spectacle fighters, if I love the combat system on the first "normal" run, I will unlock it all, I will complete every single difficulty you can unlock and so on. This was especially true for me in DMC3 and to some extend 4. Also, do not forget Ninja Gaiden 1 and 2.

What keeps me coming back for more is the increase in challenge, my problem with most games and replay value is that after the first completion it gets too easy, this is why my face is still smashing into Xcom at the moment.

There are a few games that warrants another run, because the games are just so tight, like Portal, Bastion and right now I am considering The Walking Dead again..

So, either ramping up the challenge with a good combat system (Bring your best and I -WILL- beat it syndrome), or a really well-told story (like watching a movie again).
 

Nannernade

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May 18, 2009
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Any game that has so much content that you want to be challenged through a replay instead of being that high level 100 something one hitting everything. Also it's a proven fact that everytime you replay something you always find something new. :)
 

Yellowfish

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Nov 8, 2012
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Well, for me it's roguelikes, mostly. Also Dwarf Fortress and Minecraft. The latter two aren't my favorite games, but I've sunk several hundred hours into both of them. Every time a major patch for Minecraft is released, I delete all my saves and start anew on a freshly generated world. And Dwarf Fortress is... well, you know that game, it's all about replay value. Chose a bad place for your settlement? Goat guts are coming to life and murdering your dwarves? Well, tough luck, restart and choose a better place. Goblins stole all your children? Just start again! Someone left a cat in that abandoned mineshaft you decided to seal, driving the cat's owner completely bonkers and forcing him to go on a murderous rampage, plunging your fort into a howling vortex of madness, bloodshed and fun? You forgot what that lever does, and decided to pull it, flooding the fortress with magma? A three-legged mutant zombie penguin-human crossbreed has murdered half your dwarves and forced you to seal yourself underground and watch your settlement slowly wither? Well, you can always starts again and there's a good chance that you'll screw things up in a slightly less pathetic way.
 

Bad Jim

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Nov 1, 2010
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lechat said:
I think most games these days are taking the right approach by adding customizable maps. once you introduce the core game elements in single player you can then jump online and see how others have built levels in the case of something like little big planet that is 99.9% of the gameplay. the downfall of this is any moron can build a half assed level and you could be left with more monotony than if the devs themselves had done it and end up spending more time searching for something fun than actually playing ( i done that alot with old WC3 maps)
I've made a few Portal 2 maps, and played a lot more. I have noticed that the great majority of maps are indeed awful, mostly because the solutions are way too obvious. I think it is possible to filter the crap and find the good maps, but it's obviously more than one person can do and no-one is motivated to do it. Most maps are largely unplayed. I think Yahtzee made the same complaint about LittleBigPlanet.

I think you could solve this particular issue with some sort of karma system. The more maps you play, the more people(mostly mappers) will play yours. That would mean you could at least get enough people playing your maps to give it a fair rating.

Or maybe make the game free(at least for user content), but charge for the map editor. That way you (hopefully) have a large playerbase compared to the mapping community that can find the good maps.

Of course, a more difficult editor does cut down on the amount of crap, because your level won't get made unless you really think it's worth making. But it comes with the downside that far less gets made. There aren't many Portal 2 maps made with Hammer. I doubt whether great designers like Mevious would have made anywhere near as many puzzles as he has without the easier editor. Going big on user content requires an easy editor and some scheme to ensure that the inevitable flood of content gets rated.

I don't think it's quite been done properly. But I think it can be done.
 

unstabLized

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Mar 9, 2012
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A bunch. I'll name a few.

Ace Combat 5 and Zero, GTA Vice City/San Andreas, Gran Turismo 4, Emperor: Battle for Dune, Age of Mythology, Call of Duty 4, the ANNO Series, Skyrim, Battlefield 3, Dungeon Defenders, Borderlands 2, XCOM: Enemy Unknown, Need for Speed Underground 1, 2, and Most Wanted (the original), Serious Sam: The First and Second encounter... That's all i can remember for now.
 

ShinyCharizard

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Oct 24, 2012
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Gears of War 3. I've gotten a ridiculous number of hours racked up on the multiplayer and I continue to play it weekly. Also Battlefield Bad Company 2. But it has been difficult to find full matches in that game lately.
 

OneOfTheMichael's

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Jul 26, 2010
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Left 4 dead is the obvious choice as replay value. You literally just play 4 campaigns over and over again (without dlc).
But the games I've replayed the most are fallout 3 and new vegas which i define as:

Games you love. Games that allow you to expand on their universe. Games that are fun. Games that have a gripping playthrough.
And for replay value: All of the above repeated time after time.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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So I'm re-re-re-re-replaying "The Movies" again. It's one of the games I point to when someone tells me Peter Molyneux is a bad designer.

The magic is that it plops you down with a wad of cash and says "survive for a hundred years". And then there's enough options, approaches and charm that surviving is always a minor challenge with a few great game mechanics to keep things fun until the end.

Also, it takes so long that you can completely recompile your approach to the game before you're even done your first playthrough. Plus, the few flaws it has can be modded out for the next run.

And if all else fails, you can film a fifty-foot werewolf beating up a blocky doomsday robot and have it become an epic blockbuster.
 

ClockworkUniverse

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Nov 15, 2012
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Well, to make me want to replay it, a game just has to be good. Obviously, narrative and mechanical agency are huge incentives to replay a game, though.

As for the most replayable game...to me, that would be Dwarf Fortress. There are just so many variable aspects of it.
 

Grottnikk

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Mar 19, 2008
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I've played the living crap out of games like Civilization and other 4Xers. Some FPS games have it, too, like Left for Dead. I usually play through an RPG a few times at least. Recently, FTL: Faster than Light had me trying to unlock one more ship, one more achievement, go through just one more sector... :). Great game.
 

Kirov Reporting

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Jan 12, 2013
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lacktheknack said:
So I'm re-re-re-re-replaying "The Movies" again.
Ahh, that game has been sat on my shelf for about 3 years now, just waiting for the spark to get me back into it. Since I last played it, I've had a major PC and graphics card upgrade, and your delightful summary of how much you can do in it has hooked me back in - thank you! I'll be installing that tonight.

Though hopefully I'll end up with fewer alcoholic actors on set than I used to.
 

xshadowscreamx

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Dec 21, 2011
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well for replay value, mass effect 3 or gears 3 cuz of the coop horde mode with friends

or long games like skyrim, just about any rpg.