I wasn't saying that games have to have those things to be art, I was just responding to a particular comment.oktalist said:But games are art anyway, without any of that hidden messages, deep meaningful bullshit. Those things are not what makes something art. The dictionary says it's "the conscious production or arrangement of sounds, colours, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium" but really art is whatever you want it to be.ChupathingyX said:Why can't we have a game that is fun to play and that many people can just sit down and play through, while at the same time include many hidden messages and characters with interesting stories and backgrounds that other gamers can analyse and pick apart themselves?
OK, we were both responding to particular comments that caused us to exclude some things in order to get through to people with a different worldview. Of course meaning is great. Deus Ex and The Longest Journey are in my top 3 games of all time. But it is not strictly necessary. And by bullshit meanings I meant specifically that faux-intellectual symbolism which is so killing the art world and putting people off art because they think it's all boring writing and analysis.ChupathingyX said:I wasn't saying that games have to have those things to be art, I was just responding to a particular comment.oktalist said:But games are art anyway, without any of that hidden messages, deep meaningful bullshit. Those things are not what makes something art. The dictionary says it's "the conscious production or arrangement of sounds, colours, forms, movements, or other elements in a manner that affects the sense of beauty, specifically the production of the beautiful in a graphic or plastic medium" but really art is whatever you want it to be.ChupathingyX said:Why can't we have a game that is fun to play and that many people can just sit down and play through, while at the same time include many hidden messages and characters with interesting stories and backgrounds that other gamers can analyse and pick apart themselves?
Also, "bullshit"? What's so bad about having meanings in games, yeah sure it's nice to have games that are mindless fun, but it's also nice to have a game with an insightful story with interesting characters, and it's even better when a game includes both.
Art is subjective.retyopy said:Even if your story is the best in the world, even if your dialogue would put Shakespeare to shame, even if your game world is beautiful and mystical, your game isn't going to be called art outside of the gaming community. You want to know why? It's the "GAME" part of a GAME. You know, the part where you spend hours fighting off hordes of zombie and play phiysics puzzles and take part in random violence. Why is this a dooming quality? Because it could effectively be replaced by cutscenes, and it has no point. "But, you filthy, dirt encrusted dog whose name I don't dare speak lest it soil my soul," I hear you spit from the corner of your mouth as you try to comprehend ralking to someone so utterly disgusting and morally bankrupt, "A lot of art is pointless! Some great works of art don't send us a window into the artists soul. Think of the Dada movement. They just took fucking toilets and turned them into art!" And so you sit back on your throne of moral superioty, having won the day.
Or so you think. But first off, the dada movement was a load of shit between to shits on a shit sandwich, (so I basically included them just to get a dig in,) and all those other pointless bits of art are pointless because that's what they are supposed to be. Their meaning is to be meaningless, so to speak. Whereas all of gaming in games could be replaced by cutscenes. oh, sure, some games will be art, but they won't be games. They'll be linear corridors where your character is savaged by monsters that represent the artists inner demons a few times and then falls down a pit, and your only purpose for playing is to "make you feel his pain." But they won't be called games, oh no. They'll be called "immersive representations" or some such crap. So don't delude yourself. No meta-game is going to come along and redefine art and gaming as we know it. Games will never be accepted.
Now, I'm not just here to get beaten up and have my lunch money stolen, and you're not just here to beat me up and steal my lunch money! Your job, escapists, is to engineer a likely scenario in which games will be accepted. LIKELY! REALISTIC! KEY WORDS, PEOPLE! Or, failing that, just comment on what I've written. I'm just as depressed as you aren't, and I want you to pull me out of my funk. I apologize for the wall of textiness.
We are all fighting over territories of meaning. So says the Minister of True Lies [http://en.wikiquote.org/wiki/Deus_Ex#Chad_Dumier].Sammaul said:If everything can mean anything to anyone, nothing means anything at all.
I give it a decade or two before there's a new medium that's the devil. When you look at videogames current status of villainy in the eyes of the press, it's reminiscent of other forms of media. Blues, punk and metal I'm sure weren't accepted as art forms in the musical world right away.retyopy said:Your job, escapists, is to engineer a likely scenario in which games will be accepted. LIKELY! REALISTIC! KEY WORDS, PEOPLE! Or, failing that, just comment on what I've written. I'm just as depressed as you aren't, and I want you to pull me out of my funk. I apologize for the wall of textiness.
It seems the US Supreme Court and the National Endowment of the Arts disagree with you, then. They've already accepted interactive media as legitimate forms of art. Considering video game have only existed as we know them for about 30 years, I think that's pretty good as far as getting official recognition for a new form of art. Some new mediums and movements are hated for several decades on end, if not centuries, before finally being accepted.retyopy said:-snip-
Everything this guy said here. You couldn't be more wrong (op). If you really are that thickheaded to believe that every game needs to have hours of killing zombies i suggest you go play "The Stanley Parable". A free mod for HL2 (though you dont need it) that in my honest opinon is art.King of the Sandbox said:Yourargumentisinvalid.jpg