We are all fighting over territories of meaning. So says the Minister of True Lies [http://en.wikiquote.org/wiki/Deus_Ex#Chad_Dumier].Sammaul said:If everything can mean anything to anyone, nothing means anything at all.
We are all fighting over territories of meaning. So says the Minister of True Lies [http://en.wikiquote.org/wiki/Deus_Ex#Chad_Dumier].Sammaul said:If everything can mean anything to anyone, nothing means anything at all.
I give it a decade or two before there's a new medium that's the devil. When you look at videogames current status of villainy in the eyes of the press, it's reminiscent of other forms of media. Blues, punk and metal I'm sure weren't accepted as art forms in the musical world right away.retyopy said:Your job, escapists, is to engineer a likely scenario in which games will be accepted. LIKELY! REALISTIC! KEY WORDS, PEOPLE! Or, failing that, just comment on what I've written. I'm just as depressed as you aren't, and I want you to pull me out of my funk. I apologize for the wall of textiness.
It seems the US Supreme Court and the National Endowment of the Arts disagree with you, then. They've already accepted interactive media as legitimate forms of art. Considering video game have only existed as we know them for about 30 years, I think that's pretty good as far as getting official recognition for a new form of art. Some new mediums and movements are hated for several decades on end, if not centuries, before finally being accepted.retyopy said:-snip-
Everything this guy said here. You couldn't be more wrong (op). If you really are that thickheaded to believe that every game needs to have hours of killing zombies i suggest you go play "The Stanley Parable". A free mod for HL2 (though you dont need it) that in my honest opinon is art.King of the Sandbox said:Yourargumentisinvalid.jpg
Pretty much what he said. Wanna go back in history and count how many times people said something would never happen...and then it did?King of the Sandbox said:Art imitates life.
Also, The Sims.
Painting a portrait of a family scene is EXACTLY the same as creating a Sims family to live in your creations.
It's a new medium, get with the times.
Yourargumentisinvalid.jpg
ascorbius said:For me art is something that makes you feel something differently or shows you how to feel something you never experienced. It's something that teaches us about ourselves in ways not limited to the restrictions of modern life.
If you can play a game and the game makes you think about something, then it was art. If a game gives an emotional connection which was beyond the story or the visuals. If it takes you somewhere and shows you something you didn't expect.
My problem with the Games as art thing is that Games seem to be transient. They will not survive individually to be recognised or appreciated as art later on. Games need technology to play them and as technology advances, it leaves old games behind.
Old paintings can be stored and displayed in museums for all to see.
Games need a bit more than that. Advances in paper did not make canvas obsolete or prevent it from being seen.
Here are a few games which have made me think... mostly about the human condition.
Mass Effect - We are insignificant in the universe and no matter how far we feel we have advanced, we are as barbaric as ever. With all of the improvements in technology, we still choose to be shitty to each-other, greedy and violent. We have not outgrown our base instincts to survive and grow at all costs. We know this and hide behind a thin veneer of civility But as Commander Shepherd, you can choose to do something different, to be a force for good and try to make a difference. To buy humanity more time so that we may grow up a little.
Mah-jong & Bejewelled - Life starts out pretty easy with seemingly unlimited choices, but with each choice you find that you limit yourself in some way and have to suffer the consequence. If you're lucky, you'll clear the table and win. Most of the time though, your choices just take you down a path where there is no return. We cannot see the future, We are not in control of our destiny, we just have to play the game with the options we see and hope for the best.
Mario - A jong journey faced with countless dangers. You can be as prepared as you like but in the end, every choice you make could be your last. Rescuing the princess is always in the back of your mind driving you onwards but before then there is the journey.
Oblivion - Walking in the countryside, I see places I want to explore, I can almost smell the forest. I am alive. I am free. I stumble upon a wild animal who turns to fight me. The animal slain, I see ancient ruins and consider what kind of civilisation was here before me? Even though I am powerful, beings greater than myself have been lost and their structures lie in ruins. What fate for me then?
Or maybe, Games aren't art and I just need to get some therapy..
SilverJin02 said:Pretty much what he said. Wanna go back in history and count how many times people said something would never happen...and then it did?King of the Sandbox said:Art imitates life.
Also, The Sims.
Painting a portrait of a family scene is EXACTLY the same as creating a Sims family to live in your creations.
It's a new medium, get with the times.
Yourargumentisinvalid.jpg