Imitation Saccharin post=18.72467.761745 said:
Video games as art.
I'll define art for this thread as deep emotional resonance with characters.
The "playing" aspect of games will forever make them inferior to movies as art. Simply because the average player isn't comparable to the masterful strokes and insightful jabs of a good director.
Hence the medium itself lends toward the story being a framework for the gameplay, and although games can be deep, they will need a schtick to "play".
The first time you've seen Luke blow up the Deathstar, it's an emotional high. The 92nd time you TRY to blow up the Deathstar, the response is "Fuck this!" followed by much controller throwing.
In summation, it is my opinion games as art should not be attempted, and games as fun should be the ideal*.
I'm aware of the contentious nature of this post, so I'll post Jill's Song to appease your animal revelries.
http://www.youtube.com/watch?v=nUtFQec0phk
*The point of the thread is to debate the stated position in the OP.
I would like to tackle this debate on two level. One, the definition of art. Two, the applied consenquence. As I belive both are wrong here.
First of you define art as deep emotional resonance with characters. A both restricting and unprecise defenition. Van gougs sunflowers have no characters in it yet it is accapted as art, I have a VERY deep emotional resonance with my son, but my love for him is not art.
In case your wondering how to define art I point you this book "Art versus Nonart: Art out of Mind" which can be found at amazon.
In Art versus Non-Art, Tsion Avital poses the question: "Is modern art art at all?" He argues that much, if not all, of the nonrepresentational art produced in the twentieth century was not art, but rather the debris of the visual tradition it replaced. Modern art has thrived on the total confusion between art and pseudo-art and the inability of many to distinguish between them. As Avital demonstrates, modern art has served as a critical intermediate stage between art of the past and the future. This book proposes a new way to define art, anchoring the nature of art in the nature of the mind, solving a major problem of art and aesthetics for which no solution has yet been provided. The new definition of art proposed in this book paves the way for a new and promising paradigm for future art
However, for the sake of argument lets agree with your definiton of art. Your conclusion is odd at best. Let's even agree that games are inferior to movies. How does that mean that it should be simply abandoned as art?
Yes, the interactive repetitive elements of gameplay do not lend themselves well to linear story telling, so? They have diffrent mechanics to tell a story and to create charcters. Gordon freeman never says a word, yet in my mind he is a very strong character.
ICO created stronger characters because there was an element of risk, of the story ending badly.
To summarize, I disagree both with your original definition and your conclusions, but I want to sincerly thank for raising this important subject.