Dirty Hipsters said:
And that's not to mention all of the games that have character creators that allow you to make a black character, and the games that don't really have "main characters" (like fighting games) which have black characters.
The part that I bolded is something I'd like to touch on...
Fighting games - those made in Japan anyway - aren't a very good example of ethnic diversity when you really look at them, not in terms of personalities and having the characters seem like actual people. By and large, the non-Japanese characters seem to fit within very specific design archetypes; looking past black characters for a bit (and we are talking "American" black, right?), lets look at the average American character as a whole. Who are they? A blonde, blue-eyed white person: Terry and Andy Bogard from King of Fighters series, Paul Phoenix from Tekken, Guile from Street Fighter, Sarah and Jacky Bryant from Virtua Fighter, Bass and Tina Armstrong in Dead or Alive... the list goes on. Do some extra research about characters from other countries and you'll find that there are few exceptions to those aforementioned character archetypes.
In fact, to go even
further into the pool of fighting game characters, you'll notice that most non-Japanese characters in Japanese-made fighting games aren't so much characters as they are
caricatures - the Dead or Alive series suffers the most from this as almost every character who's
not a ninja can be summed up in simple one-off phrases. I'd give examples but this is getting lengthy enough as it is.
Keep in mind, this isn't a dig at fighting games. I've been playing them almost religiously for the past 10 years and I don't see myself slowing down anytime soon (DoA5U and SCIIHD are gonna be awesomesauce). But in this day an age, the character concepts - the black, the white, the red and the brown, the purple and yellow[footnote]If anyone can pick up on this reference, you'll get all of my love and affection for eternity.[/footnote] - need some work.