No, I get you. I was being a bit (see: all of it) sarcastic in my post anyways.Lonewolfm16 said:I get the idea of sub-cultures. It just seems that, at this point in history, most of black culture has been intergrated into mainstream culture, especially since blacks are living longer, making more money, and intergrating into predominantly white neighborhoods. It seems like some things about black culture would either be associated more with low income areas (gangster rap, and the like) than with the ethnicity. But then again I live in a area with a very tiny population of black people, so I could simply be not understanding. Also, its currently 8 am, and I didn't get much sleep, so I really hope this makes sense and isn't just the ramblings of a mind lost to madness.Xarathox said:That's a loaded question.Lonewolfm16 said:I am a bit confused on how a character who is "written...white and then just colored black" would act. Is the behavior of most black people so different from that of whites as to be noticeable?
The simple answer is, yes. Different ethnic groups often produce their own set of behavioral patterns, speech, ideology and the like. We call this "Culture". A "Culture" can both exist in a far off exotic land with Elves, Orcs, Trolls and Goblins (and maybe Unicorns), or your own back yard. Then there are Sub-Cultures that exist within the host culture, but these are more like leeches. They'll usually attach to something until they suck the life out of it, before bursting from all the bloat, never to be heard from again.
I wonder how it compares to actual demographics.Dragonbums said:Yikes.
Try adding woman next to black and you'll get an even more abysmal list.
I can see that.Lightknight said:I wonder how it compares to actual demographics.Dragonbums said:Yikes.
Try adding woman next to black and you'll get an even more abysmal list.
I'm not entirely surprised though. If you're a big company spending millions on a game you want the main character to relate to as many people as possible. In the US, that's white males. As such, it isn't unethical for characters to be designed with the customer base in mind. Still, I like the way things are going nowadays where customers are largely customiseable. That sidesteps the entire conversation but that's more difficult to do when voice actors are involved.
Jade from Beyond Good and Evil?Dragonbums said:Yikes.
Try adding woman next to black and you'll get an even more abysmal list.
You can add almost any Bioware game to this list ('cept those Sonic ones and Jade Empire). They have player-made protagonists; black characters can be created. Try Knights of the old Republic too.The Almighty Aardvark said:So, I was talking with a friend and we were trying to come up with a list of all of the games with black player characters. Here's what we came up with:
Saints Row
GTA: San Andreas
50 Cent
The Walking Dead (I think? I haven't played this but I've seen some screen shots)
Prototype 2
The Suffering
Crysis 3 (kind of)
Starhawk
Blade
In the end it has to be considered financially worth their time to do. In games where you can choose from a list of characters there is almost always multiple race options and both genders present nowadays and that is right for the developers to do.Dragonbums said:I can see that.
I don't see much people in my demographic playing videogames anyway.
It hardly bothers me anymore. And besides, it's all about baby steps right?
Right now I'm just rooting for the female part of the group. And maybe when I'm too old will my demographic come in.
Nothing to really make a stinker about...at the moment.
I assume once said target is big enough people will start to complain. It all happens eventually.
Yeh...LetalisK said:Conversely, I made a white basketball player in NBA 2K13. The post-game press conferences are quite hilarious. Even if my character was black it'd seem over the top.Lilani said:Personally, I don't like to include these when it comes to tallying up any video game character minorities, whether they be racial minorities or female. While it's nice of them to include characters generic enough to be customized, as you said they're still designed with a white default template in mind. While Commander Shepherd can be any color you want, they're still going to sound like a white man or a white woman.
Again, I understand the whole ethnic demographic. Black people in general tend to make up a...pretty small demographic of the gaming crowd. (The ones that aren't into the NFL games anyway.)Lightknight said:In the end it has to be considered financially worth their time to do. In games where you can choose from a list of characters there is almost always multiple race options and both genders present nowadays and that is right for the developers to do.Dragonbums said:I can see that.
I don't see much people in my demographic playing videogames anyway.
It hardly bothers me anymore. And besides, it's all about baby steps right?
Right now I'm just rooting for the female part of the group. And maybe when I'm too old will my demographic come in.
Nothing to really make a stinker about...at the moment.
I assume once said target is big enough people will start to complain. It all happens eventually.
In games where there is only one character they typically mimic the majority of gamers. I may also consider this an ethically sound decider. This isn't the same as hiring an individual because of the color of their skin, this is creating a product with the customer base in mind.
You've got to understand, as of 2010 the numbers are tremendous. White or European individuals make up 72.4% of the US population. Next closest group is Hispanic or Latino at 16.4% but 8.7% of that group is also categorized as White or European
(Example of White/European hispanics:
Alexis Bledel [http://commons.wikimedia.org/wiki/File:Alexis_Bledel_2008.jpg]
Cameron Diaz [http://commons.wikimedia.org/wiki/File:CameronDiazJune09.jpg]
Martin Sheen [http://commons.wikimedia.org/wiki/File:Sheen,_Martin_(2008).jpg])
So the actual next closest that wouldn't consider themselves white would be Black or African American at 12.6%. 7.7% of the hispanic category and Asian Americans are less than 5%.
So I guess if you're making an avatar that is representative of your customer base it'd be white every time unless the character is established as something else. This is assuming that the main character's appearance can alter the projected revenue of a game. I don't know that it does and that's not a fair assumption. I think back on the games where I've played as a black, hispanic, asian, female individual and it hasn't done anything to impact my enjoyment or excitment for the game. If it's a good game I'll give it a shot. I wonder if other people are like that in aggregate though.
FYI, I should speak on female gaming demographics. People are currently using that latest study to show that 47%/53% is the ratio of girls to males in gaming. However, not only does the study itself have incredibly loose interpretation of gamers, but less than half of the respondants on that study even claimed to be planning to buy at least one game in the coming year. That means that less than half the respondents are the target market for people selling games. Furthermore, the increase in numbers can easily be contributed to an increase in phone gaming which would appeal to some companies but not AAA developers on consoles. Finally, as of 2010, 80% of female console gamers owned a Wii as their primary system. Males were at 41%. Doing math on the basis that the male/female ratio that year was 60%/40%, you can deduce that less than 20% of the female gaming demogrpahic would have been considered part of the AAA gaming demographic and there's no evidence that this number would have necessarily changed. Not only that, but we have no idea if the genders even express the same distribution regarding favored gaming genre. Personally, my wife prefers shooters and RTS games. But what about the agreggate of gamers? I love RPGs, am quite good at shooters and only enjoy the particular RTS games (Warhammer 4000 and Warcraft RTS' always caught my interest for some reason). My first girlfriend, however, couldn't even bear to shoot a gun at me in Halo (whoa was she timid) but hit up Age of Empires like there was no tomorrow.