In Search of Username said:
Just Cause 2.
Although it wasn't really the story that stopped me playing, it was more the fact that you could access all the fun features of that game from the very beginning (all the crazy grappling-hook-parachute-etc. shenanigans), hell, even just from the demo so there wasn't much point buying the game in the first place. So really the only reason to play the missions would be if they had a really good story to keep me interested. Sadly, that was VERY MUCH not the case. So I just fuck around after the first couple of missions permanently now.
This. The story was just idiotic, lame and short. Missions reach from awesome to dull and repetitive.
The story even kind of ruins the fun once it's over. If you were nothing but a bored actionhero-terrorist on vacation who maybe even HAS to do this stuff (like the guy from Crank), that would be fine. If you were just some ass who likes working for bloody religious extremists, guerilla revolutionaries WHO ALREADY WON, and ruthless drug barons, fine. But the story makes you the "hero" with a just cause, to fight a dictatorship by creating chaos. It makes about as much sense as a Stephen Seagal movie, but who cares?
But after the damn short story, you won, and when you keep playing, you're really just playing a terrorist. Someone said Rico is like a chemo-therapy, the country is the patient and the dictator is cancer. The cancer is long gone, why is Rico still re-enacting 9/11 with kidnapped passenger planes and helping murderers?