Games with intros that make you quit

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Surpheal

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Fallout: New Vegas and TES: Skyrim. The more different characters I made, the more it felt like I was scratching with a cheese grater.

Skyrim's intro was less tedious than F:NV. Start with a relaxing carriage ride through the country side, ending in a nice village. Then You get to introduce yourself to one of the leaders of the village guards, and then it is off to get quote, "A viking crewcut". But before you get your new do, in pops a dragon, causing you to flee through the towns buildings making sure everyone got out, and then down through the keeps basement to safety, making a new friend along the way.

Where as in F:NV, at least the way I played through, you wake up after getting your brain massaged by a bullet from a golden gun-which is bullshit because everyone knows when you plate your gun in gold it is immediately a one shot kill-. Then you get over your amnesia, go into town to meet one of the doc's friends, evidently people in the future give guns to those suffering major brain damage. You and the doc's friend go to clear out a few pest, afterwards you go back to town to say hi to someone and meet a real prick along the way. Turns out that prick and his prick friends want to kill someone in town, and you can either help that someone or kill him. If you help him, you have to go rallying support from the villagers to fight off the group of pricks. If not, you can kill him and be done with it. And obviously by this you can tell that I always took the goodie goodie option.

So yeah, overly long intros that equal cheese grater level irritation.
 

Joseph Harrison

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Irridium said:
Also, while not an intro, Dragon Age Origins. The Deep Roads. 15 bear-fucking hours of going through caves, killing Darkspawn.
Oh MY GOD! This a million times this. Everyone shits on the Fade section but at least its short (I pride myself on the fact that I was able to get through the entire Circle section in one hour)

One time I made the mistake of doing Orzammar first after Lothering and oh god was it the wrong choice. Its long, insanely difficult and there are like 5 bosses. I entered Orzammar a fresh faced young dwarf eager to return home and exited a poultice-less, tired man with so many broken bones I wonder how he was able to even walk.

Another good example of a bad intro is Mass Effect. I have played this game probably 20+ times and every time I want shoot myself during Eden prime, that's how much I hate this level.

Also obligatory Skyrim, Oblivion remarks here.
 

Machine Man 1992

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The start of Mass Effect 3. It takes for-fucking-ever to get to the point when you can sally forth on your adventure, having to play through Earth and the Mars Missions back to back. Granted, ME2 had something similar, but that one didn't piss me off as much as this one did for some reason.
 

woodaba

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May 31, 2011
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I really don't get the Peragus hate, I guess some people aren't happy with an atmospheric opening rather than an exciting one.
 

TAZZ_MAN_X

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Aug 31, 2011
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oh yeah i just remembered i hated the intro to ffx that whole listen to my story crap was waaaaaaayyy to drawn out and boring
 

McMullen

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I was so bored to death with FFVII by the time I got out of Midgar that the next few inconveniences broke the camel's back. Tried again later, and then got too bored to go on again right after the Gold Saucer.

Taris from KOTOR also. And the Twilight Princess opening sequence.

It took me a couple weeks to become a spectre in Mass Effect; up to that point I was only playing it every now and then because it was a gift and I felt I should. After that, it became the best game ever, at the time.
 

thePyro_13

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I played the Halo 2 demo once, I never want to touch halo again. Master Chief would be up there with Gorden Freeman if he could only resist the urge to make cheesy one-liners(or better yet, just not talk at all).
 

The_Lost_King

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Vault101 said:
octafish said:
PC? There is a skip the fade mod. That and the respec ravens are the essential DA:O mods.
hahaha...its so bad they made a mod for it

its funny because I once started as mage and it was like "now your final test is to enter the fade" and I was like

yeah, fuck that shit! and quit right there
The fade for the mage origin fade was actually kind of fun. But when I saw the skip the fade mod I downloaded it immediatly. Really there are computers that have trouble playing da:eek: wow and I thought my laptop was shitty...
OT: While not putting me off I hate Knights of the Old Republics 1 and 2's intros. In Taris you don't even get force powers. The worst part about KotOR 2 is having to wait soo long to get a lightsaber. KotOR only gets good once you have a lightsaber.
woodaba said:
I really don't get the Peragus hate, I guess some people aren't happy with an atmospheric opening rather than an exciting one.
But it is slower than molasis. Plus if you don't have a good strength score you are in for a lot of blasting away at shields. It wasn't all that atmospheric either.(this coming from a guy who is in love with the kotor series)
 

kahlzun

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I never got past the intro to Bayonetta. Too over-the-top wank with too little exposition explaining who, what, or why I should care.
 

TaintedSaint

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Death Metal started with a band called Death R.I.P Chuck. I agree the fade was boring after the first time thank god for mods.
 

The_Lost_King

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Joseph Harrison said:
Irridium said:
Also, while not an intro, Dragon Age Origins. The Deep Roads. 15 bear-fucking hours of going through caves, killing Darkspawn.
Oh MY GOD! This a million times this. Everyone shits on the Fade section but at least its short (I pride myself on the fact that I was able to get through the entire Circle section in one hour)

One time I made the mistake of doing Orzammar first after Lothering and oh god was it the wrong choice. Its long, insanely difficult and there are like 5 bosses. I entered Orzammar a fresh faced young dwarf eager to return home and exited a poultice-less, tired man with so many broken bones I wonder how he was able to even walk.

Another good example of a bad intro is Mass Effect. I have played this game probably 20+ times and every time I want shoot myself during Eden prime, that's how much I hate this level.

Also obligatory Skyrim, Oblivion remarks here.
oh lord the deep roads.... Oh lord. Man I hate that place. I save it for last every time. Mostly because my human rogue is stuck there after doing it 3rd. DAMN YOU BROOD MOTHER!! and that dwarf's monologue. that was creepy.
 

Goofguy

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Machine Man 1992 said:
The start of Mass Effect 3. It takes for-fucking-ever to get to the point when you can sally forth on your adventure, having to play through Earth and the Mars Missions back to back. Granted, ME2 had something similar, but that one didn't piss me off as much as this one did for some reason.
I don't mind Mars as there's some pretty important exposition as well as the re-introduction of a critical character. And while the Virmire survivor is pretty damn annoying with their suspicions about Shepard throughout the level, your interaction with them on Mars sets the stage for events later.

The intro Earth level is a drag though.
 

Ranylyn

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Nivek999 said:
Is anyone else noticing a trend here? These are some of the best videogames ever made. The complaints you have are mostly from playing the same story based game over and over. Developers cannot erase your memory. If riding a tram in halflife or playing the beginning of ff7 annoys you maybe you don't appreciate games as much as you should. Gamers show so little graditude for the truly great games that are released. If you are bored of the intros of these kind of games maybe you should try going outside.
- Gratitude for truly great
- FFVII

I'm sorry, but I actually take offense to this post. JRPGs are easily my favorite genre, and FFVII is easily the worst "serious" (as in not trying to be "so bad it's good") JRPG I've ever played.

It's all a matter of opinion, to be sure, but could you please use a less "love it or hate it" example? Because I swear VII fanboys tend to be so unreasonable that anytime it's brought up in an argument, they essentially automatically invalidate their whole point.
 

Phlakes

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The title screen of Bodycount made me quit (it was the demo, though, no money was harmed). You could instantly see the production value behind it and it just gave off this massive aura of "this game really sucks and you should do something better with your time".

Unfortunately my curiosity won out a day or two later and I played the demo, and it really sucked and I should've done something better with my time.
 

Keymik

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Oct 18, 2008
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Vanitas likes Bubbles said:
lithiumvocals said:
Kingdom Hearts 2. Jesus, that intro is boring. Although I liked Roxas and his friends, I didn't play Kingdom Hearts to hear about the end of summer vacation and homework. It picks up near the end when you meet Axel, so at least there's that.
As much as I love the game, I'll also have to say Kingdom Hearts II. I usually play past that point once and then before the second battle with Axel happens I save so I don't have to replay that beginning part. It's even worse when you have to do all those jobs.
While I do agree with you I would just like to add that you can ACTUALLY skip doing the jobs..
After doing the first one that you are sorta forced to just go to the meeting spot. Roxas will say that he couldn't get enough or something along those lines and Hayner will say he got some extra money from his job so they have enough, if I remember correctly ^^
 

Keymik

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zidine100 said:
the latest example for me is, if you count a op for a game, mana khemia


nothing kills my interest in a game more than a emo looking guy screaming to a Japanese song.

half life, TRAM, it was cool the first times but ughhhh..

virtually any game with a enforced tutorial, aka look over here, click to shoot it, select attack to attack, You can jump over things with the jump button! ughhhhhhh that grinds my gears.
You decided to play a JRPG. Emo looking guys are like standard.
Also the screaming part was like 3 seconds.. and if the song being japanese put you off the game even further.. Why did you try to play a JRPG then? And don't say you didn't know, the games cover is as JRPG as you can get.
 

Kermi

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I've only ever made it to the first town after leaving the sewers in Oblivion. Boooooring.
 

Joseph Harrison

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The_Lost_King said:
oh lord the deep roads.... Oh lord. Man I hate that place. I save it for last every time. Mostly because my human rogue is stuck there after doing it 3rd. DAMN YOU BROOD MOTHER!! and that dwarf's monologue. that was creepy.
Yeah that dwarf's monologue really creeps me out every time I play. Also I frickin hate the Broodmother, one time it took me one entire night then I went to bed and it took my whole morning the next day to beat her, in the game's defense I was playing on Normal difficulty with a horribly specced Warrior.

Goofguy said:
Machine Man 1992 said:
The start of Mass Effect 3. It takes for-fucking-ever to get to the point when you can sally forth on your adventure, having to play through Earth and the Mars Missions back to back. Granted, ME2 had something similar, but that one didn't piss me off as much as this one did for some reason.
I don't mind Mars as there's some pretty important exposition as well as the re-introduction of a critical character. And while the Virmire survivor is pretty damn annoying with their suspicions about Shepard throughout the level, your interaction with them on Mars sets the stage for events later.

The intro Earth level is a drag though.
As much as I like the first few levels I do find it annoying how long it takes until you actually get to access your ship. I made a Femshep because I wanted to see what the female casual outfit was and I had to play Earth, Mars and the Citadel before I actually got back to the Normandy, and the Dress is pretty lame especially compared to the sick leather jacket Male Shep gets.