I cherish Suikoden II for its different endings. It has not many - only 3 or 4. But they fit the overall atmosphere of the game very well.
Two of those endings depend on a simple 'yes' or 'no' answer at the end, but they're still well made. A special 'good ending' can only be achieved by doing an insanely amount of stuff. Nearly impossible without a guide.
Also good endings: Fallout 3. Bethesda promised hundreds of different endings and they did that. You have so many choices and... nah, just kidding Fallout 3's ending is horrible.
Two of those endings depend on a simple 'yes' or 'no' answer at the end, but they're still well made. A special 'good ending' can only be achieved by doing an insanely amount of stuff. Nearly impossible without a guide.
There's even the possiblity to say at some point in the game 'That's it! I'm done with this war, I can't take it anymore'. And your character will just leave the place and the game ends.
Also good endings: Fallout 3. Bethesda promised hundreds of different endings and they did that. You have so many choices and... nah, just kidding Fallout 3's ending is horrible.