games with zero replay value

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TxMxRonin

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Black. A game that could have clearly benefited from multiplayer and didn't have any or could have at least been longer.
 

CleverCover

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Nautical Honors Society said:
Fable II, after that ended I was like "nope, goodbye and thanks for the crappy ending".
This. I'm pretty sure at the end I said. "F%^k you Peter, F&*k your game, F*&k the husband and son, F*&k my dog, and F*&k my group. This game sucks and I'm never ever playing it again."

Never thought an RPG would end up on that list.

More recently there's Bully. The ending kind of ruined everything for me.
 

Corpse XxX

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Jan 19, 2009
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Heavy Rain...

After first round through, the game is broken. No suspense anymore at all..

They so should have made it so that there was different murderers on each playthrough.

There was at least 4 possible ways that could have ended..
 

RuralGamer

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The campaigns in Call of Duty Modern Warfare 2 and Black Ops; only played through them fort he intel and achievements and have never gone back to them; there is just nothing in them for me at all.
Oh and Star Wars: The Force Unleashed; after playing through that once, I put the controller down and said 'Well that's not happening again' and returned it to my friend. Seriously, what a waste of time; LucasArts could have spent less time making a spectacle with 2 dimensional characters and storyline and made something with substance, but no. Major disappointment for me.
 

Zeema

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Jun 29, 2010
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Heavy Rain

because you know who the killer is

IT IS [Comment Removed because i don't spoil]
 

TornadoFive

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Mar 9, 2011
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Time Hollow. It was an adventure game on the DS that had one of the best stories about time paradoxes I've seen in a game. But the story really carried the gameplay, which was just a matter of figuring out where you had to go next. And the problem with that is, once you've finished the story, you know what happens, you know who the bad guy is and what his motivations are, so it's boring.

As a side note, it DID have one easter egg for people who DID play it again. And it worked really well within the story. To sum it up, because you (ie. the player) know what happens, you could change something right at the beginning which would solve everything. And the game allows you to do that, provided you completed it once before.

No replay value beyond that, but quite clever in my opinion.
 

StriderShinryu

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mazzjammin22 said:
Any Legend of Zelda, especially Twiight Princess. I just remember all the shit I have to do and go, "Well I'm not going through that again."
This is pretty much how I feel, and not just for the Zelda series. Every once in a while I'll decide to play something again, and I may even get an hour or two in, but then I'll remember how much stuff there is to do between the few good parts I remember and I often quit. All told, I'd actually say there are far more games that I would probably never play through multiple times than there are games I would play again. If anything I'd say it's not about the length of the game but more how much of the content just feels like filler.
 

Bagk Nakh

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May 18, 2011
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Any game Bioware makes. Way too much unskippable beginning bullshit to warrant a second playthrough.
 

Michael Brunson

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Jun 4, 2011
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LA Noire... especially considering it can be beat in a couple days. The Witcher...It boasts a massive amount of play time what they don't tell you is that a lot of that time is spent trying to make it to a fireplace while drunk... or trading food items to the gardener for roses in chapters 2 and 3 so you can make the money to buy that Excellent leather armor. Too Human which I didn't even bother to play through once.

On a side note not everything is so glum. To this day I still pick up and play through Resident Evil 1 and 2 Half-life 1, Final Fantasy 7 and 8 (granted I use gameshark cheats to give me all items, but that's it. I've already beaten them fairly, and I'm really just looking to relive the story.) Oh and the Fallout series
 

Sight Unseen

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mazzjammin22 said:
Any Legend of Zelda, especially Twiight Princess. I just remember all the shit I have to do and go, "Well I'm not going through that again."
I've played Ocarina of Time at least 8 times, Majora's Mask at least 5 times, Twilight Princess 4-5 times, and Windwaker twice. So I disagree with this. lol. Zelda games have been one of the only game series' that I felt the need to replay after I had beaten it. Most single player games I'll play once and be done with.
 

JasonKaotic

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Kingdom Under Fire: Circles of Doom.
That game has no play value even on the first playthrough, though.
 

Cheesus333

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Nautical Honors Society said:
Fable II, after that ended I was like "nope, goodbye and thanks for the crappy ending".
Really? I've done it all eight times O_O

Portal 2, for me, which is a shame because I absolutely adore it. Hopefully the upcoming summer DLC will add some extra incentive to come back.
 

Cheesus333

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Eighth 1 said:
Any game Bioware makes. Way too much unskippable beginning bullshit to warrant a second playthrough.
I agree with the infuriating first half an hour/few hours of... well, any of them, but once you push past that the different choices available really start to branch out. For example, by the time you get to Noveria or Feros in Mass Effect, a Paragon Vanguard (me for most of my characters) will be playing the game a LOT differently than a Renegade Infiltrator, for obvious reasons.

EDIT: Sorry for the double post, by the way, I had actually forgotten I had just posted >.<
 

subject_87

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mazzjammin22 said:
Any Legend of Zelda, especially Twilight Princess. I just remember all the shit I have to do and go, "Well I'm not going through that again."
I'm with you on that one; a while back, my save file was accidentally erased, and my first thought was 'Oh hell, I'll have to do the Arbiter's Grounds, Sacred Grove, and tear-collection malarkey all over again'.
 

Craorach

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Jan 17, 2011
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For me any heavy story based game is almost unplayable, and that includes most RPGs even when they have branching storylines.

Its like reading a book or watching a movie, sure I might be able to come back in a few years time and enjoy it again but most likely I'm still going to remember the plot and spend my time waiting for the next big thing.

For me, replayable is random generation dungeon crawlers. Diablo, Torchlight, etc where the gameplay itself is fun and mindless and I can enjoy my loot. Deeper games are more of a rollercoaster and probably more fun while I'm playing them but I can't repeat it.
 

DesertMummy

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Jan 6, 2011
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Portal and Portal 2. The jokes aren't funny the second time, you know the solutions to all the puzzles, an you know the plot. I loved both of those games, but sadly, I don't think I'll ever play them through again.
 

supermariner

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Red Dead Redemption
its a very very good game i agree
but i wouldn't replay all the missions as they slowly build up to the ending whch i wont spoil but kicks ass
my point being, once youve done the missions, free roam is better than replaying
especially since theres a missions select option anyway