games with zero replay value

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Twilight_guy

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Nov 24, 2008
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Any puzzle game ever that doesn't have randomized puzzles. Doing them again is not fun.
 

Pyrokinesis

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Dec 3, 2007
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Enslaved/Bioshock 2/ Lost Planet 1/Darwnina/Mirrors Edge (if you even manage to tolerate it)/Prince of persias from warrior within-beyond/Singularity...

Im sure there are plenty more only I dont want to root through my Xbox previously played games list to figure them all out.
 

TheShogun

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May 22, 2011
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Almost any singleplayer game, excluding ones which allow for many paths (a la Indiana Jones).
 

Vonnis

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Feb 18, 2011
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I'll probably get a lot of flak for this but I'd say Vampire: the Masquerade - Bloodlines. If you play anything other than Malkavian on your first playthrough, you can replay it once (as Malk) and have an entertaining experience. That's purely for the dialogue though. The game is incredibly linear, and when I started a new playthrough after finishing the game with a Malkavian, this became painfully apparent. I just didn't have fun with it anymore. Don't get me wrong, I absolutely loved this game when I first played it. I quite enjoyed it when playing as Malkavian on my second playthrough, but as I said that was only due to the changed dialogue. I tried playing it a third time, first as Nosferatu and then as Tremere (I think that's what they were called; the mage types anyway) but I just got bored and frustrated.
 

putowtin

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Jul 7, 2010
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heavy rain (what? that was it!?)
fallout 3 and oblivion (finally got to the end of them and got rid!)
batman arkham asylum (what? I didn't enjoy it)

fable II and III (I made the huge mistake of thinking they would have learnt from their mistakes in fable II and bought III, seems it was my mistake!)
 

MiracleOfSound

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Daniel Cygnus said:
Alan Wake. I played it once through and had a decent enough time with it. I just don't feel like playing it again anytime soon.
I thought the same, but funny enough I played it again recently and it was great - there's something addictive about the atmosphere in that game, even if the combat is a bit lacking.
 

Nudu

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I wouldn't say Heavy Rain has no replay value, but despite all the choices it isn't very fun to play it again. Especially if you get the "best" ending.
 

Zorpheus

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All the people saying first person shooters and action games surprise me. For me, those games are played for the gameplay, not because of the story or the secrets. True, you remember where you encounter much of the enemies, but the AI usually makes things a little different on that front. I've played the first FEAR game 3-4 times, long after the 'scary' bits and ambushes lost their surprise factors, because shooting crap is fun.

For me, it's any story-driven game where the gameplay itself is fairly weak. See most JRPGs. Some avoid this fate by allowing class changes with multiple possible combinations for the party members in order to keep party building interesting. Most don't, though.
 

onewheeled

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I'm getting annoyed by the people that are essentially saying that if a game is linear, there is absolutely no reason to play through it again. You might as well say there isn't a single movie out there that is worth watching more than one time.

In my opinion, the Professor Layton games have zero replay value whatsoever. It's just a bunch of brainteasers tied together with a great story, and all the intrigue and mystery vanishes without a trace after you know how it ends, meaning there's really no drive to finish the game again.
 

ajemas

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Kahunaburger said:
Portal. Don't get me wrong, it's an awesome game, but you've gotta forget how to solve the puzzles before it's fun to play again.
What about the advanced chambers and other challenges? Though I do agree that it is not much.
I think that puzzle games in general have little to no replay value. It's not their fault, of course, but it's all about figuring out how to do it the first time. Aside from testing your speed, it's kind of a dead end. Braid, for example, didn't really offer much other than the time challenges and secret stars.
 

Pingieking

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cursedseishi said:
Surprised no one has said this game but
Heavy Rain. Seriously, once you beat it, or even see the ending, any reason to play the game disappears, you notice all the glaringly massive plot holes and issues in the game, and it just isn't worth it...
I actually found Heavy Rain enjoyable to platinum. But my two play through were spaced about 9 months apart.

Zelda. I played the original, Ocarina of Time, and Majora's Mask. Then I said "screw this" and never touched a Zelda game again. They all feel too similar for me, it's like playing the same game over again.

Ace Combat games, Batman AA, Prototype... and those are just the ones I remember.
 

Outright Villainy

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cursedseishi said:
Heavy Rain. Seriously, once you beat it, or even see the ending, any reason to play the game disappears, you notice all the glaringly massive plot holes and issues in the game, and it just isn't worth it...
Don't forget the fact that for the most part, choices are ultimately meaningless until pretty damn late in the game. The game does a good job of giving the illusion of choice, but you can neither die, nor alter the course at all until quite late in, which is really apparent on subsequent playthroughs. And yeah, plotholes galore. So many plotholes...
 

RedEyesBlackGamer

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Jan 23, 2011
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Nautical Honors Society said:
Fable II, after that ended I was like "nope, goodbye and thanks for the crappy ending".
That was my exact reaction when I beat Dragon Age 2.
OP: Bioshock. After one time, I was like "Huh. Well, that's done." Never wanted to play it again.
 

DustyDrB

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Jan 19, 2010
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Nothing, so long as it's good. I can repeat gameplay over and over, and it doesn't lose it's thrill. I can experience a story again and again, and it won't become less engaging.
icame said:
Enslaved. It was good for a first run for the plot, but after you've done it once you know the story and since the gameplay is so dull there is no reason to play again.
I just replayed that one, actually. Still just as awesome as the first time through.
 

kzgonuts63

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Mar 4, 2011
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L.A. Noire, Lost Odyssey, Heavy Rain, and I'm sad to say Mass Effect 1. They either took forever or I just didn't want to do any more
 

Kahunaburger

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ajemas said:
Kahunaburger said:
Portal. Don't get me wrong, it's an awesome game, but you've gotta forget how to solve the puzzles before it's fun to play again.
What about the advanced chambers and other challenges? Though I do agree that it is not much.
I think that puzzle games in general have little to no replay value. It's not their fault, of course, but it's all about figuring out how to do it the first time. Aside from testing your speed, it's kind of a dead end. Braid, for example, didn't really offer much other than the time challenges and secret stars.
Yeah - one of the few places I think DLC is completely justified is for puzzle games, although we'll see how Valve handles Portal 2 DLC.
 
Jan 29, 2009
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Braaaaaaid. Stupid things has no story, despite being entirely awesome going through it, once you've done the puzzles and felt smart, there's nothing left.
 

mike141

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Jul 25, 2010
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well i can not play a game with gliches again like fallout: new vegas(still accualy need to beat that the first time) also left for dead(at least no for a while) because the campains just get teedius after awhile

flipside: i could replay portal forever its just a fun game andi cant wait to get portal 2
i also can play the twilight princess if it just for the ending i loved the ending
 

JackWestJr

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Apr 9, 2011
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Soviet Heavy said:
Portal sadly. The second game is only fun to go through again for the humor, not the gaemplay. If they used the moon gel more and had nonlinear level design based around the gel, it would be neat.
I agree, Portal 2 is unfortunatly un-replayable. Im gonna need to forget the puzzle solutions first...